Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-27 | Fix shape_centered property in TouchScreenButton | kobewi | |
2020-12-24 | Fix confusing SliderJoint3D brief description | Hugo Locurcio | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-22 | Merge pull request #44182 from clayjohn/ASSAO | Rémi Verschelde | |
Replace SAO with ASSAO as Godot's new SSAO | |||
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-21 | Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays | Rémi Verschelde | |
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0 | |||
2020-12-21 | Rename XRPositionalTracker methods | Marcel Admiraal | |
Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand() | |||
2020-12-21 | Merge pull request #44261 from madmiraal/rename-trackerhand-enums | Rémi Verschelde | |
Rename TrackerHand enums | |||
2020-12-21 | Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering | Rémi Verschelde | |
Document how to solve UV jittering when using large procedural meshes | |||
2020-12-20 | Merge pull request #43414 from Xrayez/pi-type-string | Rémi Verschelde | |
Expose `PROPERTY_HINT_TYPE_STRING` to scripting | |||
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez | |
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks. | |||
2020-12-19 | Merge pull request #44521 from madmiraal/rename-rect2-clip | Rémi Verschelde | |
Rename Rect2 and Rect2i clip() to intersection() | |||
2020-12-19 | Document how to solve UV jittering when using large procedural meshes | Hugo Locurcio | |
2020-12-19 | Increase the default Camera Zfar to 4000 | Hugo Locurcio | |
This makes it possible to view far away objects without having to tweak any settings. This results in a more usable editor when working on large-scale levels. This change should have no impact on performance, but note that Z-fighting will be visible at a distance. This can be made less visible by increasing the Znear value (however, doing so will cause nearby surfaces to disappear). This change was also applied to the editor, but it will only apply to newly created scenes. This also changes the default camera settings in the glTF importer to match the Camera node's defaults. | |||
2020-12-19 | Rename Rect2 and Rect2i clip() to intersection() | Marcel Admiraal | |
2020-12-19 | Merge pull request #44445 from theogen-ratkin/master | Rémi Verschelde | |
Add interpolation parameter to resize_to_po2() | |||
2020-12-18 | Add interpolation parameter to resize_to_po2() | Theogen Ratkin | |
Image::resize_to_po2() now takes an optional p_interpolation parameter that it passes directly to resize() with default value INTERPOLATE_BILINEAR. | |||
2020-12-18 | Added GraphEdit properties to control lines thickness and antialiasing | Yuri Roubinsky | |
2020-12-17 | packed*arrays are pass by ref now. support duplicate and update documentation | Jordan Schidlowsky | |
2020-12-17 | FIx visual issues with GraphEdit minimap | Yuri Sizov | |
2020-12-17 | Merge pull request #43416 from pycbouh/graph-minimap | Rémi Verschelde | |
Add a minimap to the GraphEdit | |||
2020-12-17 | Remove unused argument in Theme method and expose missing methods | Yuri Sizov | |
2020-12-17 | Merge pull request #44393 from Calinou/add-stdout-flush-project-setting | Rémi Verschelde | |
Add a project setting to enable stdout flushing in release builds | |||
2020-12-17 | Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers | Rémi Verschelde | |
ProximityGroup: Fix access modifiers, rename private methods for clarity | |||
2020-12-17 | Merge pull request #44360 from bruvzg/ctl_punct_word_break | Rémi Verschelde | |
Add word breaks on punctuation characters. | |||
2020-12-16 | Merge pull request #44410 from KoBeWi/project--tools--thisPR | Rémi Verschelde | |
Make tool menu plugins use Callables for callback | |||
2020-12-16 | Make tool menu plugins use Callables for callback | kobewi | |
2020-12-16 | Merge pull request #44341 from Faless/docs/4.x_os_unixtime | Rémi Verschelde | |
Add important note about OS.get_unixtime. | |||
2020-12-16 | Merge pull request #44404 from Chaosus/doc_direction_to | Rémi Verschelde | |
Added a note describing a code behind Vector2/3.direction_to | |||
2020-12-16 | Merge pull request #44414 from skyace65/TypeHint | Rémi Verschelde | |
Document what can be used as a type hint | |||
2020-12-16 | Merge pull request #44412 from DanielZTing/rename | Rémi Verschelde | |
Rename neighbour in Control to neighbor | |||
2020-12-15 | Document what can be used as a type hint | skyace65 | |
2020-12-15 | Rename neighbour in Control to neighbor | Daniel Ting | |
This keeps things consistent with the rest of Godot, which uses the American English spelling of Color. | |||
2020-12-15 | Added a note describing a code behind Vector2/3.direction_to | Yuri Roubinsky | |
2020-12-15 | Merge pull request #44391 from madmiraal/fix-42285 | Rémi Verschelde | |
Remove Generic6DOFJoint precision property | |||
2020-12-15 | Add a project setting to enable stdout flushing in release builds | Hugo Locurcio | |
This can be used in server builds for journalctl compatibility. | |||
2020-12-15 | Merge pull request #44372 from madmiraal/rename-animation-track_remove_key_at | Rémi Verschelde | |
Rename Animation::track_remove_key_at_position to track_remove_key_at_time | |||
2020-12-15 | Merge pull request #44377 from Calinou/rename-textureprogressbar | Rémi Verschelde | |
Rename the TextureProgress node to TextureProgressBar | |||
2020-12-15 | Remove Generic6DOFJoint precision property | Marcel Admiraal | |
2020-12-14 | Rename the TextureProgress node to TextureProgressBar | Hugo Locurcio | |
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton. | |||
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal | |
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button() | |||
2020-12-14 | Rename Animation::track_remove_key_at_position to track_remove_key_at_time | Marcel Admiraal | |
2020-12-14 | Add word breaks on punctuation characters. | bruvzg | |
2020-12-13 | [Complex Text Layouts] Add variable fonts support. | bruvzg | |
2020-12-13 | Add important note about OS.get_unixtime. | Fabio Alessandrelli | |
Should NEVER be used for precise time computations since its return values are not guaranteed to be monotonic. | |||
2020-12-13 | Merge pull request #42595 from bruvzg/ctl_rich_text | Rémi Verschelde | |
[Complex Text Layouts] Refactor RichTextLabel. | |||
2020-12-12 | Merge pull request #44317 from mbrlabs/geometry2d-docs | Rémi Verschelde | |
Fixed Geometry2D::get_closest_points_between_segments docs | |||
2020-12-12 | Fixed Geometry2D::get_closest_points_between_segments docs | Marcus Brummer | |
2020-12-11 | ProximityGroup: Fix access modifiers, rename private methods for clarity | Rémi Verschelde | |
See #36285 which mistakenly added documentation for the whole C++ API, while some of it is meant to be and stay private as it's not exposed to scripts. The access modifiers and method prefix were not used properly. Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a method name which is being broadcast. This is a very old class from pre-open source days, chances are that it was just forgotten and not meant to be kept as is and undocumented. | |||
2020-12-11 | [Complex Text Layouts] Refactor RichTextLabel. | bruvzg | |