Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-28 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few typos. | |||
2020-01-28 | Docs for some nodes in visual shader(part 2) | Yuri Roubinsky | |
2020-01-28 | Hide "control" methods from VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-28 | Hide "editable" property from VisualShaderNodeGroupBase public interface | Yuri Roubinsky | |
2020-01-27 | Added missing property "size" to VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-27 | Removed unused method "build" from VisualShaderNodeExpression | Yuri Roubinsky | |
2020-01-27 | Document theme_items of multiple classes | Tomasz Chabora | |
2020-01-26 | doc: Remove mention of nonexistent StaticBody simulated motion mode | Hugo Locurcio | |
The StaticBody2D documentation doesn't mention it, so it doesn't need to be touched. This closes #30560. | |||
2020-01-26 | Merge pull request #35589 from akien-mga/doc-drop-category-property | Rémi Verschelde | |
doc: Drop unused 'category' property from header | |||
2020-01-26 | doc: Do not expose Variant::NIL as a type in the class reference | Rémi Verschelde | |
Fix signals Variant arguments incorrectly listed as Nil. Fixes #12520. | |||
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-26 | doc: Document all remaining ProjectSettings | Rémi Verschelde | |
2020-01-26 | Merge pull request #35581 from akien-mga/doc-color-constants | Rémi Verschelde | |
doc: Document named color constants | |||
2020-01-26 | doc: Document named color constants | Rémi Verschelde | |
Busywork but it's good for our completion rate :) | |||
2020-01-26 | doc: Complete documentation for VideoStreams | Rémi Verschelde | |
Also quick clean up of the matching C++ files. | |||
2020-01-26 | Merge pull request #35566 from Xrayez/doc-parse-property-return | Rémi Verschelde | |
Document the return value of `EditorInspectorPlugin.parse_property` | |||
2020-01-26 | Merge pull request #35574 from clayjohn/DOCS-odds-n-ends | Rémi Verschelde | |
Complete various class references | |||
2020-01-26 | Complete various class references | clayjohn | |
2020-01-26 | Merge pull request #35561 from clayjohn/GLES3-irradiance-max | Rémi Verschelde | |
Add project setting for max irradiance size | |||
2020-01-26 | Document the return value of `EditorInspectorPlugin.parse_property` | Andrii Doroshenko (Xrayez) | |
2020-01-25 | Merge pull request #35560 from clayjohn/DOCS-sky-radiance | Rémi Verschelde | |
Add warning for radiance_size | |||
2020-01-25 | Add warning for radiance_size | clayjohn | |
2020-01-25 | Add project setting for max irradiance size | clayjohn | |
2020-01-25 | Merge pull request #35559 from Calinou/doc-inputeventkey-string | Rémi Verschelde | |
Document how to get a human-readable string from an InputEventKey | |||
2020-01-25 | Document how to get a human-readable string from an InputEventKey | Hugo Locurcio | |
2020-01-25 | Document how to get chamfered corners with StyleBoxFlat | Hugo Locurcio | |
2020-01-25 | Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physics | Rémi Verschelde | |
Document how to change the default gravity at runtime | |||
2020-01-25 | Document how to change the default gravity at runtime | Hugo Locurcio | |
Changing the default gravity at runtime isn't exactly obvious, so it makes sense to add a code sample. | |||
2020-01-24 | Merge pull request #35523 from searetseltev/master | Rémi Verschelde | |
Update ScrollContainer.xml | |||
2020-01-24 | Update ScrollContainer.xml | Roi Valcárcel | |
Add missing descriptions to ScrollContainer documentation | |||
2020-01-24 | Count theme items in doc_status.py | Tomasz Chabora | |
2020-01-24 | makerst: Escape reST markup after enums | Rémi Verschelde | |
Fixes #35501. | |||
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky | |
Fix typo in `VisualShaderNodeCompare.ComparisonType` name. | |||
2020-01-23 | Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal | Rémi Verschelde | |
Remove unnecessary extra spaces before comments in code examples. | |||
2020-01-23 | Remove unnecessary extra spaces before comments in code examples. | Michael Alexsander | |
2020-01-23 | Remove unnecessary parenthesis from code examples | Michael Alexsander | |
2020-01-23 | Finish documenting CSG* and *probes | clayjohn | |
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-23 | Make `OS.execute()` blocking by default if not specified | Hugo Locurcio | |
This makes `OS.execute()` calls quicker to set up when calling programs in a blocking fashion. | |||
2020-01-22 | Add settings from SceneTree in the documentation | Bojidar Marinov | |
Fixes #35439 | |||
2020-01-22 | Get real default values for project settings in documentation | Bojidar Marinov | |
Also, ignore custom project settings and values for input/ entries Fixes #34154 | |||
2020-01-22 | Merge pull request #35352 from Feniks-Gaming/BetterDictionary | Rémi Verschelde | |
Improve dictionary description | |||
2020-01-22 | Merge pull request #35389 from clayjohn/DOCS-materials | Rémi Verschelde | |
Finish up docs for materials | |||
2020-01-21 | Finish up docs for materials | clayjohn | |
2020-01-21 | Merge pull request #35363 from ↵ | Rémi Verschelde | |
ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites Fix AtlasPacker ignoring semi-transparent pixels | |||
2020-01-20 | Fix AtlasPacker ignoring semi-transparent pixels | Eric Rybicki | |
Fixes #33106 | |||
2020-01-20 | Improve dictionary description | Feniks | |
I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here. I also added note about the way to compare dictionaries as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not. | |||
2020-01-20 | Revert "Exposes capture methods to AudioServer + documentation" #30468 | Rémi Verschelde | |
Reverts the following commits: - c81ec6f26d40b70283958a4ef3e216fb32cbaf14: "Exposes capture methods to AudioServer, variable renames for consistency, added documentation." - 47c558b98abf842910c780294314326662410cdf: "Expose audio callbacks as signals." - dabaa11b3c451e9b8f2cca7e563bd9ec51edb169: "Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings." Some documentation improvements were kept for pre-existing methods. See rationale for reverting these changes in #30468. | |||
2020-01-20 | makerst: Use code markup for default values/overrides | Rémi Verschelde | |
Fixes godotengine/godot-docs#3071. | |||
2020-01-19 | doc: Sync classref with current source | Rémi Verschelde | |