Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-24 | Merge pull request #69107 from Mickeon/oops | Rémi Verschelde | |
Fix warning in Signal Documentation | |||
2022-11-24 | Merge pull request #69089 from raulsntos/dotnet/docs-object | Rémi Verschelde | |
Fix C# documentation for Godot.Object | |||
2022-11-24 | Fix warning in Signal Documentation | Micky | |
2022-11-24 | Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fix | Rémi Verschelde | |
`Curve3D` bake refactor continue | |||
2022-11-24 | Merge pull request #69037 from M-O-Marmalade/distortion-fixes | Rémi Verschelde | |
AudioEffectDistortion docs & inspector edits | |||
2022-11-24 | Merge pull request #69086 from Calinou/doc-physicalskymaterial | Rémi Verschelde | |
Document PhysicalSkyMaterial's `energy_multiplier` property | |||
2022-11-24 | Merge pull request #69060 from rburing/exclude_typedarray | Rémi Verschelde | |
Update remaining physics `exclude` parameters to use `TypedArray` | |||
2022-11-24 | Fix C# documentation for Godot.Object | Raul Santos | |
- Add and fix a few C# examples - Add tips about avoiding allocating StringNames | |||
2022-11-24 | Refactor Curve3D::_bake() method | Yaohua Xiong | |
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache; | |||
2022-11-24 | Document PhysicalSkyMaterial's `energy_multiplier` property | Hugo Locurcio | |
This makes the PhysicalSkyMaterial class 100% documented. | |||
2022-11-23 | Merge pull request #68217 from Mickeon/doc-stringmngffh | Max Hilbrunner | |
Add missing String & StringName operator descriptions | |||
2022-11-23 | Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallable | Max Hilbrunner | |
Tweak Callable's documentation | |||
2022-11-23 | Update remaining physics exclude parameters to use TypedArray | Ricardo Buring | |
Also update the documentation to refer to the get_rid() method. | |||
2022-11-23 | Add missing String & StringName operator descriptions | Micky | |
2022-11-23 | Merge pull request #67880 from Mickeon/doc-peeves-objection | Yuri Sizov | |
Overhaul Object's Documentation | |||
2022-11-23 | Tweak Callable's documentation | Micky | |
- Clarify that Callable is a Variant type, not an Object. - Add lambda function example - Update outdated description of `is_custom` and `is_valid`- | |||
2022-11-23 | Overhaul Object's Documentation | Micky | |
2022-11-23 | Merge pull request #68297 from Mickeon/doc-virtue-signaling | Rémi Verschelde | |
Tweak Signal Documentation | |||
2022-11-23 | Tweak Signal Documentation | Micky | |
- Add missing Operator and leading description - Avoid calling "Signal" an object or class. - Add more details to `connect` and `disconnect` | |||
2022-11-23 | Merge pull request #67726 from HenryClones/integer-lerping-errors | Rémi Verschelde | |
Add case for Variant::INT in lerp variant switch | |||
2022-11-22 | Add case for Variant::INT in lerp variant switch | Xpertice | |
2022-11-22 | AudioEffectDistorion docs & inspector edits | M-O-Marmalade | |
Fixing a few typos in the AudioEffectDistortion docs, making a few things clearer, etc Also adding the decibel (dB) suffix to the pre/post gain properties in the inspector. | |||
2022-11-22 | Merge pull request #69017 from raulsntos/physics3d-array | Rémi Verschelde | |
Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray | |||
2022-11-22 | Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moe | Rémi Verschelde | |
Fill random docs | |||
2022-11-22 | Merge pull request #65378 from Mickeon/fix-audio-stream-2d-non-immediate-playing | Rémi Verschelde | |
Fix AudioStreamPlayer2D and 3D's `playing` not updating right away | |||
2022-11-22 | Merge pull request #69002 from ↵ | Clay John | |
akien-mga/gdscript-disable-warning-RETURN_VALUE_DISCARDED GDScript: Don't warn about RETURN_VALUE_DISCARDED by default | |||
2022-11-22 | Merge pull request #68848 from Piralein/fix-class-ref | Yuri Sizov | |
Fix warnings in class ref | |||
2022-11-22 | Fill random docs | kobewi | |
2022-11-22 | Fix AudioStreamPlayer2D and 3D's `playing` not updating right away | Micky | |
2022-11-22 | GDScript: Don't warn about RETURN_VALUE_DISCARDED by default | Rémi Verschelde | |
This happens too often with normal usage of the API. The warning can still be useful to find actual bugs where discarding the return value wasn't intentional, but this should stay enabled manually, at least until we either improve the API to remove false positives, or improve the warning (e.g. to only warn about unused return value on const functions). | |||
2022-11-22 | Merge pull request #68579 from jtnicholl/float_doc | Rémi Verschelde | |
Document that `Vector#` types are 32-bit by default and `Vector#i` are always 32-bit | |||
2022-11-22 | Merge pull request #68942 from Chaosus/barrier_mask_flags | Rémi Verschelde | |
Expose `BarrierMask` as flags enum in `RenderingDevice` | |||
2022-11-22 | Expose `BarrierMask` as flags enum in `RenderingDevice` | Yuri Rubinsky | |
2022-11-21 | Merge pull request #68527 from pkdawson/vertex-array-offsets | Rémi Verschelde | |
Add `offsets` parameter to RenderingDevice::vertex_array_create | |||
2022-11-20 | fix warnings in classref | Hana | |
2022-11-20 | Merge pull request #68902 from TokageItLab/fix-animation-changed-signal | Rémi Verschelde | |
Fix connection of animation "changed" signal in AnimationTrackEditor | |||
2022-11-20 | Merge pull request #68904 from aaronfranke/texture-methods | Rémi Verschelde | |
Rename TextureButton set_*_texture methods to set_texture_* | |||
2022-11-20 | Merge pull request #68917 from Mickeon/double-the-pride-twice-the-fall | Rémi Verschelde | |
Double precision of `String.split_floats` | |||
2022-11-20 | [MP] New default multiplayer_peer acting as server. | Fabio Alessandrelli | |
Adds a OfflineMultiplayerPeer class which behaves like a server with no connected peers. Use OfflineMultiplayerPeer as default for SceneMultiplayer. This means that the SceneTree will act as the multiplayer authority by default. Calls to is_server will return true, and calls to get_unique_id will return TARGET_PEER_SERVER. | |||
2022-11-20 | Double precision of `String.split_floats` | Micky | |
2022-11-20 | Merge pull request #68884 from ↵ | Rémi Verschelde | |
dzil123/create_local_rendering_device_null_check_docs RenderingServer::create_local_rendering_device - Add null check and update docs | |||
2022-11-19 | RenderingServer::create_local_rendering_device null check and docs | dzil123 | |
Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2022-11-19 | Rename TextureButton set_*_texture methods to set_texture_* | Aaron Franke | |
2022-11-20 | Fix connection of animation changed signal in AnimationTrackEditor | Silc Renew | |
2022-11-19 | Revert move vector parameter name to motion | Haoyu Qiu | |
2022-11-18 | Merge pull request #68831 from YuriSizov/docs-classref-better-split | Rémi Verschelde | |
Improve class reference split, list variant types separately | |||
2022-11-18 | Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor | Rémi Verschelde | |
Move rotation interpolation to Curve3d and refactor baking | |||
2022-11-18 | Improve class reference split, list variant types separately | Yuri Sizov | |
2022-11-18 | Split generated RST for class reference based on the base type | Yuri Sizov | |
2022-11-17 | Add more call-to-action notes when documentation is missing | Yuri Sizov | |