Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-11 | Merge pull request #60125 from Calinou/makerst-improve-error-reporting | Rémi Verschelde | |
2022-04-11 | Merge pull request #60104 from ConteZero/shortcut_keys | Rémi Verschelde | |
2022-04-11 | makerst: Improve error reporting | Hugo Locurcio | |
- List file names before error descriptions, as is common in linters. - Print the number of errors reported at the end of the list. - Use double quotes instead of single quotes in messages. | |||
2022-04-10 | Add select_all() to RichTextLabel | ConteZero | |
2022-04-09 | Fix up direction doc description | fabriceci | |
2022-04-07 | Merge pull request #59788 from Vitika9/59711 | Rémi Verschelde | |
2022-04-05 | Change gizmo_extents to property | kobewi | |
2022-04-05 | Merge pull request #56695 from bruvzg/mod_unicode_input | Rémi Verschelde | |
2022-04-05 | Merge pull request #59910 from rcorre/array-remove-doc | Rémi Verschelde | |
2022-04-05 | Clarify Array.erase for nonexistant element. | Ryan Roden-Corrent | |
The docs specify that Array.remove does nothing if the index does not exist. Array.erase does not have a similar phrase, so it's unclear if erase will print an error, or silently do nothing. | |||
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode ↵ | bruvzg | |
character input with Alt / Ctrl modifiers, after processing of shortcuts. | |||
2022-04-04 | Merge pull request #59880 from m4gr3d/update_resizeable_main | Rémi Verschelde | |
2022-04-04 | Merge pull request #59841 from KoBeWi/drag_box | Rémi Verschelde | |
2022-04-04 | Remove duplicate `resizable` settings | Fredia Huya-Kouadio | |
2022-04-04 | Merge pull request #59874 from ConteZero/richtextlabel_deselect | Rémi Verschelde | |
2022-04-04 | Add deselect() to RichTextLabel | ConteZero | |
2022-04-04 | Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor | Rémi Verschelde | |
2022-04-04 | Add action map editor for OpenXR | Bastiaan Olij | |
2022-04-03 | Mention how to add dragging for SpinBox's LineEdit | kobewi | |
2022-04-03 | Merge pull request #59633 from EricEzaM/better-code-complete-update | Rémi Verschelde | |
Improve sorting of Code Completion options. | |||
2022-04-02 | Merge pull request #59415 from KoBeWi/tween_time() | Rémi Verschelde | |
2022-04-01 | Removed show_on_top property in CanvasItem | Vitika9 | |
2022-04-01 | Merge pull request #59331 from bartekd97/navigation-agent-layers | Rémi Verschelde | |
2022-04-01 | Merge pull request #59759 from novaplusplus/month_late_typo_fix | Max Hilbrunner | |
Fixing some of my own typos | |||
2022-04-01 | Improve sorting of Code Completion options. | Eric M | |
Done by ordering options by their location in the code - e.g. local, parent class, global, etc. | |||
2022-04-01 | Merge pull request #59764 from reduz/blender-import-autodetect | Rémi Verschelde | |
2022-04-01 | Add Blender install autodetection and configuration. | reduz | |
This PR is a continuation to #54886 * Changed Blender path editor setting from binary to installation. * Add a class to query whether the format is supported. * This class allows to create proper editors to configure support. **NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com> | |||
2022-03-31 | Merge pull request #59712 from Calinou/doc-canvasitem-top-level | Rémi Verschelde | |
2022-03-31 | Merge pull request #59590 from Calinou/rename-print-stray-nodes | Rémi Verschelde | |
2022-03-31 | Fixing some of my own typos... | nova++ | |
(and a little improvement to wording that was bugging me) | |||
2022-03-31 | Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()` | Hugo Locurcio | |
The "orphan" terminology is already used elsewhere. | |||
2022-03-31 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns. | |||
2022-03-31 | Clarify what `top_level` does in CanvasItem | Hugo Locurcio | |
2022-03-30 | Improve documentation for Array operators | Hugo Locurcio | |
2022-03-30 | Add fbx2gltf support for importing .fbx files | K. S. Ernest (iFire) Lee | |
Lets you drag or place .fbx files in the project folder and it will import the files. An editor setting sets the location of the fbx2gltf binary. Enables .fbx and .blend by default. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-03-30 | Merge pull request #59691 from akien-mga/remove-adhoc-fbx-importer | Rémi Verschelde | |
2022-03-30 | Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind | Rémi Verschelde | |
2022-03-30 | Merge pull request #58934 from Karmavil/doc/classes/array.xml | Max Hilbrunner | |
doc: Add descriptions for Array operators | |||
2022-03-30 | Remove ad-hoc FBX importer | Rémi Verschelde | |
This importer was the fruit of a lot of amazing reverse engineering work by RevoluPowered, based on the original Assimp importer that was introduced by fire. While promising and well tuned for a specific type of FBX scenes, it was found to have many flaws to support the many FBX exporters and legacy models that Godot users want to use. As we currently lack a maintainer to improve it, those issues are left unresolved and FBX import is still sub-par in the current Godot releases. After some experimentation, we're instead adding a new importer that relies on Facebook's `fbx2gltf` command line tool to convert FBX to glTF, so that we can then use our well-maintained glTF importer. See #59653 and https://github.com/facebookincubator/FBX2glTF for details. | |||
2022-03-30 | Make vararg method bind no return and return | Pierre-Thomas Meisels | |
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false | |||
2022-03-30 | Add PortableCompressedTexture | reduz | |
* Resource that allows saving textures embedded in scenes or standalone. * Supports only formats that are portable: Lossy, Lossles or BasisUniversal This is something I wanted to add for a long time. I made it now because @fire requires it for importing GLTF2 files with embedded textures, but also this will allow saving Godot scenes as standalone binary files that will run in all platforms (because textures will load everywhere). This is ideal when you want to distribute individual standalone assets online in games that can be built from Godot scenes. | |||
2022-03-29 | Add support for importing .blend files | K. S. Ernest (iFire) Lee | |
Lets you drag or place .blend files in the project folder and it will import the files. Checks for Blender 3.0's gltf2 `export_keep_originals` option. Add basepath support to GLTFDocument append_from_file. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-03-29 | Merge pull request #58608 from KoBeWi/metadefault | Rémi Verschelde | |
2022-03-29 | Add get_total_elapsed_time() to Tween | kobewi | |
2022-03-29 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 37f6fff7ae7b8b5be2dd23f0e7a730e24490c3a7) | |||
2022-03-28 | Merge pull request #59548 from akien-mga/obj-remove-unused-categories | Rémi Verschelde | |
2022-03-28 | Merge pull request #59456 from Calinou/color-expose-to-linear-srgb | Rémi Verschelde | |
2022-03-28 | Merge pull request #59553 from reduz/script-extension-support | Rémi Verschelde | |
2022-03-28 | Expose Color's `to_linear()` and `to_srgb()` to scripting | Hugo Locurcio | |
2022-03-28 | Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse | Rémi Verschelde | |
Rename warp mouse functions to warp_mouse |