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2023-01-27Merge pull request #72148 from ↵Rémi Verschelde
smix8/tileset_navigationlayers_bitmask_helpers_4.x Add TileSet helper functions to set/get navigation layer bitmask values
2023-01-27Merge pull request #72129 from groud/unclamp_texture_originRémi Verschelde
Rename texture_offset and unclamp it
2023-01-27Merge pull request #72168 from RandomShaper/sensible_lock_returnRémi Verschelde
Booleanize various sync primitives' wait & locking methods
2023-01-27Add missing classref changes after #62942Rémi Verschelde
2023-01-27Merge pull request #62499 from fire/gltf-binary-img-compressionRémi Verschelde
Handle gltf binary images
2023-01-27Add TileSet helper functions to set/get navigation layer valuessmix8
Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27Booleanize various sync primitives' wait & locking methodsPedro J. Estébanez
2023-01-27Rename texture_offset and unclamp itGilles Roudière
2023-01-27Handle gltf binaryK. S. Ernest (iFire) Lee
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ] Enable compressed mip maps from Basis Universal for faster compressions. Increase the quality of Basis to avoid corruption. To keep compatibility use the first mip of the previous internal Godot format. Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27Merge pull request #72167 from dalexeev/line-text-edit-context-menuRémi Verschelde
Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27Merge pull request #71907 from TokageItLab/change-animated-sprite-apiRémi Verschelde
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27Merge pull request #71845 from vonagam/fix-read-onlyRémi Verschelde
GDScript: Fix test for read-only state of constants
2023-01-27Fix `LineEdit` and `TextEdit` context menus not customizableDanil Alexeev
2023-01-27GDScript: Fix test for read-only state of constantsDmitrii Maganov
2023-01-27C#: Renames to follow .NET naming conventionsRaul Santos
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-26Merge pull request #72086 from KoBeWi/set_rektRémi Verschelde
Don't change region_rect when setting texture
2023-01-26Merge pull request #71946 from raulsntos/dotnet/gdRémi Verschelde
C#: Sync GD with Core
2023-01-26Don't change region_rect when setting texturekobewi
2023-01-26Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-docRémi Verschelde
Add description for ArrayMesh.shadow_mesh class reference
2023-01-26Merge pull request #69689 from smix8/navagent_rename_location_4.xRémi Verschelde
Rename Navigation uses of 'location' to 'position'
2023-01-26Merge pull request #68034 from Klowner/surfacetool-generate-normalsRémi Verschelde
Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26Add description for ArrayMesh.shadow_meshaXu-AP
Update doc/classes/ArrayMesh.xml Co-Authored-By: Clay John <claynjohn@gmail.com>
2023-01-26Make SurfaceTool.generate_normals() behave in a consistent manner in regard ↵Mark Riedesel
to smoothing groups, imply group 0 is flat
2023-01-26Add derivative functions with precision to shadersYuri Rubinsky
2023-01-26Rename Navigation uses of 'location' to 'position'smix8
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26Merge pull request #71682 from TokageItLab/gdvirtual-anim-nodeRémi Verschelde
Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL
2023-01-26Merge pull request #66692 from Sauermann/fix-window-final-transformRémi Verschelde
Include the Window-transform into Viewport::get_final_transform
2023-01-26Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinatesRémi Verschelde
Fix Control rect coordinate system inconsistency
2023-01-26Include the Window-transform into Viewport::get_final_transformMarkus Sauermann
2023-01-26Make AnimTree/Player processes adopt to GDVIRTUALSilc Renew
2023-01-26[SystemFont] Add missing MSDF properties.bruvzg
2023-01-26Make AnimatedSprite's playback API consistent with AnimationPlayerSilc Renew
2023-01-26Merge pull request #72082 from Calinou/warp-mouse-silence-warningRémi Verschelde
Silence `warp_mouse()` warning in favor of documentation
2023-01-26Merge pull request #71758 from adamscott/is_equal_refRémi Verschelde
Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
2023-01-25Silence `warp_mouse()` warning in favor of documentationHugo Locurcio
This warning was spammed in the Android editor when using the navigation joysticks in the 3D viewport when the finger slid over the viewport's edges.
2023-01-25Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`Adam Scott
2023-01-25GDScript: Allow constant expressions in annotationsDanil Alexeev
2023-01-25Merge pull request #71983 from vmedea/push-customfxRémi Verschelde
Expose RichTextLabel::push_customfx to GDScript
2023-01-25Merge pull request #71904 from Chaosus/vs_custom_nodesRémi Verschelde
Add handling of script creation/deletion for custom visual shader nodes
2023-01-25Merge pull request #71142 from aaronfranke/never-duplicate-scriptRémi Verschelde
Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25Merge pull request #71982 from Sauermann/fix-heightmap-docuRémi Verschelde
Fix documentation about depth and width of Height map
2023-01-25Merge pull request #71330 from Geometror/richtextlabel-fit-contentRémi Verschelde
[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-24Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for scriptAaron Franke
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"Aaron Franke
2023-01-24Improve clarity of Tree's activated/double-clicked signalsAaron Franke
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24Merge pull request #65137 from dalexeev/editor-namingYuri Sizov
Rearrange `editor/naming/*` project settings
2023-01-24C#: Sync GD with CoreRaul Santos
- Add overloads to print methods that take a single `string`. - Use `StringBuilder` to append print parameters. - Remove `PrintStack` method. - Add `ErrorString`. - Remove `Str` method. - Add exception to `Range` when step is 0. - Add `VarToBytesWithObjects` and `BytesToVarWithObjects`. - Remove optional boolean parameter from `VarToBytes` and `BytesToVar`. - Move `InstanceFromId` to `Godot.Object`. - Add `Godot.Object.IsInstanceIdValid`. - Update documentation.
2023-01-24Expose RichTextLabel::push_customfx to GDScriptmara
2023-01-24Fix documentation about depth and width of Height mapMarkus Sauermann
2023-01-24Merge pull request #71757 from aXu-AP/animation_node_transition-improvementsYuri Sizov
Add missing property and method descriptions to AnimationNodeTransition class reference