Age | Commit message (Collapse) | Author |
|
(cherry picked from commit 0332fd5e8f71c1292bfa75ac2288bb4355f77567)
|
|
(cherry picked from commit 5c0e3b26a603eb6458d1e23bc77d49c05cdc0449)
|
|
- List all supported colors.
- Mention URL tag support limitations.
- Fix and tweak code example to do what it says.
- Remove outdated notice about lack of Windows support (but mention
that only Windows 10 and later support ANSI code conversion).
(cherry picked from commit ec277d804e381b3bc5d44b88050e522c727ed505)
|
|
(cherry picked from commit 5ba98e59f076729876001de30ebd980434cd4fc7)
|
|
* is_equal_approx
* normalize
* length_squared
* posmod
* posmodv
(cherry picked from commit 6cd8e706fae5dacc908efd1a823e3447e01bfa56)
|
|
(cherry picked from commit 5c387cbdb3653bbe44a9fdde5ff8ca559f4b12b1)
|
|
fixes https://github.com/godotengine/godot/issues/74452
(cherry picked from commit 5a775ac08cfe02dc8015768bdf69e9e59d85030f)
|
|
Description mentioned `mode` instead of `source`
(cherry picked from commit 6312fe2fae92718560b06c114803b18008a50839)
|
|
Check for compressing ASTC checked if the function for BPTC was present
(cherry picked from commit cf64e2fa479ce548713c589d9c3252e5ac36a6d3)
|
|
(cherry picked from commit d904516e553426dae1fa40566e3fe67f6213e769)
|
|
A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
(cherry picked from commit c25d015d0658696b1a2da99a838e6cfcce155efd)
|
|
remaining docs
The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
(cherry picked from commit 57dca93718f34573713de2fd09315f42bcd26fff)
|
|
(cherry picked from commit 96ab31a7117c110da025a39390bdecf36892e7fa)
|
|
This replaces two [code][/code] blocks with clickable refs to [enum Access] and [member file_mode] respectively.
(cherry picked from commit a5778da55bbf777abe1490edbc82bb05c9718377)
|
|
|
|
This also updates the list of compression modes available for textures.
(cherry picked from commit 0d24016db0d6cb92e0e681039a72280ce7ce6ece)
|
|
Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
(cherry picked from commit 6e324bb341c795905085e25e7f7c153d89949fa9)
|
|
(cherry picked from commit f53d3382af3ce04c924e6f92bb4c81ba349cfd8f)
|
|
|
|
(cherry picked from commit 3a06e6af76a45ecda4d2247f78046f3e08260919)
|
|
(cherry picked from commit eac65fd0a8e68512a9410e0e78a405b726d303d3)
|
|
(cherry picked from commit 4fb9aa22948dadf3f18dd73f6c9fca2e41da53d0)
|
|
(cherry picked from commit a65d99b541578c52beb177ff7290dd68940a3807)
|
|
(cherry picked from commit c4e08a4e1ac736c27d8b803c233d673f3fabf10a)
|
|
toggled by a project setting.
Fixes #73141
(cherry picked from commit cb8e91924399948888d80d20c6112df473897183)
|
|
(cherry picked from commit bd30847e5916f4ca8a855774cb32a160e690e71d)
|
|
Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.
(cherry picked from commit 1e0b8d6240314f1904df560cdab840771ef3e002)
|
|
of velocity.
(cherry picked from commit 1381e6da4f695323853b24cf8d3632604b629133)
|
|
(cherry picked from commit 0f3197501e3420b7af212c47f184adf0781d7ec0)
|
|
* Typo fixes.
* Navigation agent's `velocity_computed` signal is not emitted by
`set_velocity`, but at the end of that frame if `set_velocity` is
called.
* Simplify link in navigation agent's `avoidance_enabled` description.
* Unify `navigation_layers` description across `NavigationAgent{2,3}D`.
* Unify `is_normalized()` description across `Vector2`, `Vector3`, and
`Vector4`
(cherry picked from commit ff97c481d367a8c4e72b6548095ce33c98e4ef33)
|
|
(cherry picked from commit c75870f79816ea9185aa3ceb3bcfb54fa0344a8a)
|
|
(cherry picked from commit 3c4f0ca9c639e11b3a0673b27427538b244533b6)
|
|
Fix PhysicsDirectSpaceState3D::_collide_shape return type.
Also PhysicsDirectSpaceState2D::_collide_shape.
(cherry picked from commit 61429a5f49f2509f631703886b8b3234701a0206)
|
|
(cherry picked from commit 41242712410589315bfefa2b0630d96281b49006)
|
|
(cherry picked from commit f29a7c040414aae6ff95d1810fbb041f4dc319b9)
|
|
(cherry picked from commit 33a6c80abb6d0533d1676db61f5b8695449d6b4f)
|
|
Fix type in the type-safe examples of snapped, lerp and sign function.
(cherry picked from commit 8901986d56189416c00f0c718c2f16600be34597)
|
|
Removes some outdated/incorrect/duplicated info, adds correct info.
Also removes no longer applicable "editor-only helper" statements.
(cherry picked from commit e61a127042b183caa713a0eff852f26cdedbc2c0)
|
|
(cherry picked from commit fd8f26f26e2f8875e4e305bc22f04f0deaf9a44c)
|
|
(cherry picked from commit 82d7923c653b6328ba279bd4183b63b69e21edfc)
|
|
(cherry picked from commit 174e0837e0826179a2e51e581aa895cb5cc90885)
|
|
Mention that the results will be unreliable with initial vector near zero.
(cherry picked from commit cca01afd82bd6e7b3e852a66ca459f5d61022585)
|
|
Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
(cherry picked from commit f6a10c0565e32e0170bcce71635d8bad16077d1d)
|
|
(cherry picked from commit 57d4272984fc0dd4c668503ead82a9dd01020bfd)
|
|
The indentation was off and the code usage was incorrect for Godot 4.0 GDScript.
(cherry picked from commit 2b6e1550ffbbe8a5f0696f2ffbc657ed36e8faf2)
|
|
(cherry picked from commit 2d6deb10b05517919eebfb2ce665ad998d2aae08)
|
|
|
|
"event as" -> "events will be"
(cherry picked from commit 112977be262256b5cd3ac6713557dba74d905f44)
|
|
(cherry picked from commit 81ac3c3e7157a290c02548e7ad6adf50fd6e5118)
|
|
(cherry picked from commit ea5fd3d732a85029e8372425904971ad26153ff1)
|