Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-18 | Merge pull request #9639 from rminderhoud/primitives | Rémi Verschelde | |
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh | |||
2017-07-17 | missing object.get_incoming_connections() documentation | Jakub Grzesik | |
2017-07-15 | Added documentation for blit_rect_mask | dumitru-stama | |
2017-07-15 | sync doc template | dumitru-stama | |
2017-07-14 | doc: Sync classref with current source | Rémi Verschelde | |
Some descriptions were lost for refactored APIs, but they cannot be matched 1:1 with the new ones, so will need to be rewritten anyway. | |||
2017-07-14 | Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh | Ralph Minderhoud | |
2017-07-11 | EditorPlugin ability to open and reload scns from filepath | Jakub Grzesik | |
2017-07-07 | [#9292] Renamed Image.put_pixel() to set_pixel(). | ducdetronquito | |
2017-07-06 | Improved GDScript parse_json() doc about numerical values conversion. | ducdetronquito | |
2017-06-27 | docs: Correct xform descriptions in class_basis | mdraw | |
2017-06-20 | Merge pull request #8407 from Jylhis/popup_item_select_hide | Thomas Herzog | |
Update PopupMenu hiding | |||
2017-06-19 | Merge pull request #9274 from vnen/compress-functions | Thomas Herzog | |
Expose compression functions to GDScript | |||
2017-06-19 | Add documentation to compression functions | George Marques | |
2017-06-18 | Added two new methods to 3.0 'blend_rect_mask' and 'fill' | d | |
2017-06-17 | doc: Sync classref with current source | Rémi Verschelde | |
2017-06-15 | doc: Sync classref with current source | Rémi Verschelde | |
Tried to salvage what I could of the Image and InputEvent changes. | |||
2017-06-14 | Add Signals descriptions when they exist. | Julian Murgia | |
2017-06-13 | Merge pull request #8548 from tagcup/etc2comp | Juan Linietsky | |
Add ETC1/ETC2 compression support though etc2comp. | |||
2017-06-08 | Add zstd compression support. | Ferenc Arn | |
zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions. | |||
2017-05-31 | Add ETC1/ETC2 compression support though etc2comp. | Ferenc Arn | |
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457. | |||
2017-05-21 | Avoid overestimating the cost in AStar heuristics. | Ferenc Arn | |
This is a necessary condition for finding optimal solutions. This is achieved by simply requiring/ensuring that no weights are smaller than 1. Fixes #8584. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-17 | Add extended check option to GDFunctionState::is_valid() | Pedro J. Estébanez | |
2017-05-14 | Merge pull request #8762 from honix/master | Rémi Verschelde | |
Docs: ERR_EOF -> ERR_FILE_EOF | |||
2017-05-14 | fixed typo 'one short connection' to 'one shot' | Christian Winter | |
2017-05-14 | docs: ERR_EOF -> ERR_FILE_EOF | honix | |
2017-05-08 | Put brave old bb10 platform to a well-deserved rest | Rémi Verschelde | |
Add some 🔥 to appease @reduz. Fixes #8692. | |||
2017-05-06 | Doc: Drop unmainted converters for html, textile, dokuwiki | Rémi Verschelde | |
2017-05-06 | Doc: Remove unused tool translation | Rémi Verschelde | |
2017-05-01 | Rename project file to "project.godot" | Rémi Verschelde | |
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915. | |||
2017-04-29 | Revert "Use .godot as file extension for project files." | Juan Linietsky | |
2017-04-25 | added documentation for SurfaceTool | clayjohn | |
2017-04-24 | added descriptions for WorldEnvironment node in documentation | clayjohn | |
2017-04-24 | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde | |
Added various functions basic math classes. Also enabled math checks … | |||
2017-04-20 | Clarification of degrees/radians in angle methods | Chris Bradfield | |
2017-04-16 | Use .godot as file extension for project files. | Andreas Haas | |
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far. | |||
2017-04-14 | Update PopupMenu hiding | Jylhis | |
Make PopupMenu hiding distinguish between checkable item and non checkable item. | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-07 | classref: Sync with current source | Rémi Verschelde | |
2017-04-06 | Added various functions basic math classes. Also enabled math checks only ↵ | Ferenc Arn | |
for debug builds. Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature. | |||
2017-04-05 | Fix URLs to moved docs pages | Rémi Verschelde | |
Closes #8266. | |||
2017-04-05 | Merge pull request #8259 from bojidar-bg/move-slide-wall-fix | Rémi Verschelde | |
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | |||
2017-04-04 | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | Bojidar Marinov | |
Fixes #7313 | |||
2017-04-03 | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn | |
This is in alignment with other functions in vector classes. Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs. Fixes #8201. | |||
2017-03-29 | Update classes.xml to master version, add a small feature to doc_status | Bojidar Marinov | |
2017-03-24 | Merge pull request #8122 from tagcup/axis_check_normalization | Rémi Verschelde | |
Explicitly documented that Transform.basis is not necessarily an orth… | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-23 | Explicitly documented that Transform.basis is not necessarily an orthogonal ↵ | Ferenc Arn | |
matrix. Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly. Fixes #8113. | |||
2017-03-14 | List Control::has_point as a virtual method | CrazyGuy108 | |
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control. |