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2019-08-19Mention caveat with looped animations in `AnimationPlayer.queue()`Hugo Locurcio
2019-08-17Clarify usage of action_pressTomasz Chabora
2019-08-14Documentation note that Node::add_child() fails if child already has a parentzzwx
2019-08-14Plugin support for visual shadersYuri Roubinski
2019-08-14Exposed set_as_minsize to gdscriptFabian
2019-08-13doc: Sync classref with current sourceRémi Verschelde
2019-08-12Improve documentation of EditorPlugin.add_tool_submenu_item methodMax Hunt
2019-08-12Merge pull request #31274 from nekomatata/doc-hint-rangeRémi Verschelde
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser)
2019-08-10Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of ↵PouleyKetchoupp
allow_greater/allow_lesser)
2019-08-09Add Tree iteration instructions thorugh TreeItemTwarit Waikar
2019-08-08Merge pull request #30714 from Calinou/invert-default-fog-heightRémi Verschelde
Invert and adjust the default fog height values
2019-08-08Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcvRémi Verschelde
Add FuncRef.call_funcv
2019-08-08Add FuncRef.call_funcvBojidar Marinov
Closes #31143
2019-08-08Merge pull request #31047 from Zylann/save_exrRémi Verschelde
Add Image.save_exr()
2019-08-07Add Image.save_exr()Marc Gilleron
2019-08-07Invert and adjust the default fog height valuesHugo Locurcio
This makes height fog appear at the bottom of the scene (instead of the top), which is generally the expected result. This also tweaks the fog height setting hint to be more flexible. This closes #30709.
2019-08-07Merge pull request #31119 from KoBeWi/full_controlRémi Verschelde
Complete the Control class documentation
2019-08-07Complete the Control class documentationTomasz Chabora
2019-08-07Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjustRémi Verschelde
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07Merge pull request #30468 from SaracenOne/expose_audio_captureRémi Verschelde
Exposes capture methods to AudioServer + documentation
2019-08-06Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the ↵Ken Paulson
editor, but wasn't used.
2019-08-06Tweaks related to Camera2D drag marginsTomasz Chabora
2019-08-06Merge pull request #30998 from Calinou/cap-warnings-errors-per-secondRémi Verschelde
Cap the number of warnings/errors per second rather than per frame
2019-08-05doc: Sync classref with current sourceRémi Verschelde
2019-08-02Mention 32-bit integer limit in the PoolIntArray documentationHugo Locurcio
2019-07-31Cap the number of warnings/errors per second rather than per frameHugo Locurcio
This reproduces the behavior used for printing when using the remote debugger. The default limit is 100 errors and 100 warnings per second, which makes it possible to display much more GDScript warnings before overflowing. This also adds a "Too many warnings" message, so that warnings don't look like errors when overflowing anymore. This closes #21896.
2019-07-31Implement copy/paste in visual shadersChaosus
2019-07-30Merge pull request #30890 from KoBeWi/how_to_actionRémi Verschelde
Clarify is_action_pressed() for multiple assigned buttons
2019-07-29doc: Sync classref with current sourceRémi Verschelde
2019-07-29Fix set_default_cursor_shape always sending motion eventGuilherme Felipe
2019-07-29Merge pull request #30898 from clayjohn/max-lights-reflectionsRémi Verschelde
Add project setting for max lights and reflections in GLES3
2019-07-28add project setting for max lights and reflections in gles3clayjohn
2019-07-28Clarify is_action_pressed() for multiple assigned buttonsTomasz Chabora
2019-07-27Add frame_cords accessors to Sprite and Sprite3Dgroud
2019-07-26[DOCS] Correct "fixed process" reference in KinematicBody docChris Bradfield
2019-07-25Adds a meta on top of every generated class to hide 'Edit on Github' linkStraToN
Linked docs issue https://github.com/godotengine/godot-docs/pull/2656
2019-07-25Make KinematicBody docs consistent regarding `test_only` argumentAndrii Doroshenko (Xrayez)
This simply makes the `move_and_collide` method descriptions in both 2D and 3D to be in sync. Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com>
2019-07-25Merge pull request #30685 from jonri/vehicle-per-wheel-forcesRémi Verschelde
Vehicle per-wheel forces
2019-07-25Merge pull request #23820 from clayjohn/pointmeshRémi Verschelde
Added PointMesh primitive
2019-07-24added pointMesh primitiveclayjohn
2019-07-23Added count method to StringChaosus
2019-07-22Merge pull request #30732 from Calinou/default-disable-high-quality-vctRémi Verschelde
Disable high-quality voxel cone tracing by default
2019-07-22Merge pull request #30728 from FlamyAT/fix-inputevent-docRémi Verschelde
Documents the need for input_pickable in _input_event
2019-07-22Documents the need for input_pickable in _input_eventFlamyAT
Update CollisionObject2D.xml Added member tags to missing docs
2019-07-22doc: More formatting fixesRémi Verschelde
2019-07-22doc: Formatting fixes in EditorPlugin docsRémi Verschelde
2019-07-22doc: Sync classref with current sourceRémi Verschelde
2019-07-22Merge pull request #30659 from henriiquecampos/docsRémi Verschelde
Add description for EditorSceneImporter, EditorPlugin.enable/disable and EditorInterface.select_file
2019-07-21Disable high-quality voxel cone tracing by defaultHugo Locurcio
This makes GIProbe significantly faster out of the box, at the cost of worse-looking GIProbe reflections. This closes #30727.
2019-07-20Improve the Variant class documentationHugo Locurcio
Taken from https://docs.godotengine.org/en/latest/development/cpp/variant_class.html.