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2022-01-25Expose AnimationNodeOneShot::mix_mode as a propertyWysocki Patryk
Fixes #23458.
2022-01-24Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2dRémi Verschelde
2022-01-24ported particle sub-emission to 2Dfreeglebarr
2022-01-24Merge pull request #57120 from KoBeWi/grandpa_issueRémi Verschelde
2022-01-24rename free mode to floating modefabriceci
2022-01-24Better clarify map_to_world() descriptionkobewi
2022-01-24Fix make_rst.py on WindowsMax Hilbrunner
2022-01-24Merge pull request #57100 from Paulb23/textedit-placeholderRémi Verschelde
2022-01-23BaseButton: Rename `pressed` property to `button_pressed`Rémi Verschelde
This fixes a conflict with the `pressed` signal. The new name is temporary and only intended to solve the conflict for upcoming alpha builds. Discussions are still ongoing regarding the BaseButton API and how to rename and refactor more of its properties, signals and methods to have a clearer API in 4.0.
2022-01-23Add Placeholder to TextEditPaulb23
2022-01-23Merge pull request #56983 from Calinou/doc-softdynamicbody3d-no-gameplayRémi Verschelde
2022-01-23Merge pull request #57060 from KoBeWi/you_have_1_completion_requestRémi Verschelde
2022-01-22Add usage of indeterminate checkboxes to editorkobewi
2022-01-22Rename request_code_completion signalkobewi
2022-01-20Add `Input.is_anything_pressed` methodAndrii Doroshenko (Xrayez)
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-20Merge pull request #53857 from briansemrau/rd-free-rid-bind-renameRémi Verschelde
2022-01-20Merge pull request #53276 from Phischermen/propagate_checkRémi Verschelde
2022-01-20Merge pull request #56949 from timothyqiu/has-clipboardRémi Verschelde
2022-01-20Merge pull request #56936 from BastiaanOlij/add_tracking_confidenceRémi Verschelde
2022-01-20Document that soft bodies should be avoided for gameplay purposesHugo Locurcio
2022-01-20Adding a tracking confidence state to XRPoseBastiaan Olij
2022-01-19Merge pull request #54729 from Paulb23/text-edit-callableRémi Verschelde
2022-01-19Convert TextEdit callbacks to CallablePaulb23
2022-01-19Improve the default project themeHugo Locurcio
The new default project theme uses StyleBoxFlat extensively for a more modern design and better scalability to multiple resolutions. SVG icons are now used in place of PNG icons. While this does not allow for true vector-based icon drawing (icons are still rasterized at load-time), this makes the design work easier for contributors and opens the door to vector drawing in the future (e.g. with polygons or SDFs). Like for editor icons, the SVG header file is now built automatically when a SVG file is changed. This removing the need for running `make_header.py` manually (TODO). The "Use Hidpi" project setting has been removed in favor of a "Default Theme Scale" project setting, which allows creating the default theme at a higher/lower scale than the default. This can be used when designing GUIs with a high base resolution to ensure crisp visuals. Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19Add `DisplayServer.clipboard_has()` to check clipboard contentHaoyu Qiu
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
This reverts commit fcc9f5ce396ff921ed8253f657a8c9c38e7a878d. The feature is good but the implementation still needs more work. A new PR will be made with a rework of this commit.
2022-01-19Merge pull request #56930 from skyace65/StringifyMax Hilbrunner
Better explain JSON stringify indent parameter (4.0)
2022-01-19Better explain JSON stringify indent parameter (4.0)skyace65
2022-01-19Merge pull request #56935 from V-Sekai/window_theme_changed_signalRémi Verschelde
2022-01-19[Editor] Move some animation specific keying logic out of inspector.Fabio Alessandrelli
Most of the custom logic to handle special keying cases is now inside the AnimationPlayerEditorPlugin. The EditorInspector now emits a signal when inspecting a new object.
2022-01-19Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindowRémi Verschelde
2022-01-19Add missing 'theme_changed' signal to Window classSaracenOne
2022-01-18Addded methods to propagate checks & refactored classes to use new methods.Kevin Fischer
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
Removes the `fullsize` option which is superseded by `stretch_mode`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-18Merge pull request #56104 from Geometror/add-flow-layout-containerRémi Verschelde
Add FlowContainer
2022-01-18Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde
2022-01-18Merge pull request #52969 from bruvzg/locale_detectionRémi Verschelde
2022-01-18Merge pull request #56896 from ↵Rémi Verschelde
akien-mga/dictionary-improve-VariantWriter-and-docs
2022-01-18Merge pull request #47522 from madmiraal/rename-test_width-test_heightRémi Verschelde
2022-01-18Improve locale detection.bruvzg
Use separate language, script and country lists. Add locale selection dialog and property hint.
2022-01-18Merge pull request #56668 from akien-mga/array-slice-nicer-bound-checksRémi Verschelde
2022-01-18Dictionary: Serialize empty dict as `{}` instead of `{\n}`Rémi Verschelde
Also make sure to always convert multiline dictionaries to a single line for its EditorHelp representation, as multiline values break formatting.
2022-01-18Merge pull request #56826 from noidexe/patch-3Rémi Verschelde
2022-01-18Window management improvements.bruvzg
[macOS] Fix transient windows not working in the full-screen mode. [macOS] Fix moving transient windows to the other screen than parent window. [macOS] Fix popup menu switch on hover. [macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events). [macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected. [macOS/Windows] Fix moving fullscreen windows between the screens. Add auto refocusing of the parent window, when the focused transient window is closed. Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18Fix `input_ray_pickable` documentation for `CollisionObject3D`rafallus
2022-01-17Give example of one-liner for Array natural sortLisandro Lorea
The documentation for the sort method warns the user that it doesn't do natural sort but fails to provide a solution when it's just a one liner thanks to String.naturalnocasecmp_to() and lambda support This suggests exactly the same algorithm as used by the filesystem dock for file sorting. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-17Merge pull request #56828 from KoBeWi/7H15_15_NUMB3RRémi Verschelde
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
This provides more flexibility between performance and quality adjustments, especially when using SDFGI for small-scale levels (which can be useful for procedurally generated scenes).
2022-01-17Clarify to_float() and to_int() methodskobewi