Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-18 | Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stop | Rémi Verschelde | |
Add `p_keep_state` to `AnimationPlayer::stop()` | |||
2023-01-18 | Merge pull request #71638 from raulsntos/dotnet/export-plugin | Rémi Verschelde | |
C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage | |||
2023-01-18 | Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle | Rémi Verschelde | |
`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself | |||
2023-01-18 | Merge pull request #60904 from KoBeWi/👻👻👻 | Rémi Verschelde | |
Allow unindent without selection | |||
2023-01-18 | C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor | Raul Santos | |
Also documents the .NET project settings. | |||
2023-01-18 | Merge pull request #71473 from TigranExe/patch-2 | Rémi Verschelde | |
Added property descriptions to and clarified description of SkeletonProfile | |||
2023-01-18 | Merge pull request #71615 from groud/bring_back_get_cells_by_id | Rémi Verschelde | |
Bring back TileMap::get_cells_by_id | |||
2023-01-19 | Add p_keep_state to AnimationPlayer::stop() | Silc Renew | |
2023-01-18 | Allow unindent without selection | kobewi | |
2023-01-18 | Bring back TileMap::get_cells_by_id | Gilles Roudière | |
2023-01-18 | Updated SkeletonProfile's main and property descriptions | Tigran | |
Updated SkeletonProfile's main and property descriptions -Description now has note about read only quality -"bone_size" and "group_size" property descriptions have been added and clarified. -Property descriptions refer to BoneMap page instead of [code]bone_map[/code] from [Retargeting 3d skeletons](https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/retargeting_3d_skeletons.html#bone-map). -all property descriptions now do not have any Notes to split them -TokageItLab clarifies property descriptions to highlight their use Co-Authored-By: Silc 'Tokage' Renew <tokage.it.lab@gmail.com> | |||
2023-01-18 | CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself | kleonc | |
2023-01-18 | Merge pull request #71527 from matt08-prog/patch-1 | Rémi Verschelde | |
add RichTextLabel::push_font_size description | |||
2023-01-18 | Merge pull request #71514 from akien-mga/os-unset_environment | Rémi Verschelde | |
OS: Add `unset_environment`, better validate input | |||
2023-01-17 | Fix documentation 2d/3d mixups | RedMser | |
2023-01-17 | Merge pull request #71145 from dalexeev/doc-sprite-frames | Rémi Verschelde | |
Improve `SpriteFrames` docs | |||
2023-01-16 | add RichTextLabel::push_font_size description | matt08-prog | |
Is it worth adding descriptions for the ItemType enum values (ITEM_FRAME , ITEM_TEXT etc.) or are they self explanatory enough? | |||
2023-01-16 | OS: Add `unset_environment`, better validate input | Rémi Verschelde | |
Instead of returning an undocumented boolean error code, we do the validation checks that should ensure a successful result. Based on: - https://linux.die.net/man/3/setenv - https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable | |||
2023-01-16 | Fix typo and add missing docs for WINDOW_FLAG_MOUSE_PASSTHROUGH. | bruvzg | |
2023-01-16 | Merge pull request #70557 from KoBeWi/class_yeet | Rémi Verschelde | |
Move global script class cache to separate file | |||
2023-01-16 | Merge pull request #71502 from bruvzg/tooltip_clickthrough | Rémi Verschelde | |
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. | |||
2023-01-16 | Fix scaling issue in `draw_line` and similar methods | Danil Alexeev | |
2023-01-16 | Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ↵ | bruvzg | |
`window_set_mouse_passthrough` to `Window`. | |||
2023-01-16 | Move global script class cache to separate file | kobewi | |
2023-01-16 | Merge pull request #70668 from KoBeWi/never_give_up | Rémi Verschelde | |
Retry loading addons after filesystem scan | |||
2023-01-16 | Merge pull request #70669 from KoBeWi/bruh2 | Rémi Verschelde | |
Improve ResourcePreloader description | |||
2023-01-16 | Merge pull request #71436 from TigranExe/patch-1 | Rémi Verschelde | |
Added a brief description to SkeletonProfileHumanoid | |||
2023-01-16 | Merge pull request #71461 from snoopdouglas/snoopdouglas/master | Rémi Verschelde | |
Class reference: snake_case .tscn & .gd filenames, _on_* callbacks | |||
2023-01-16 | Merge pull request #70504 from KoBeWi/the_choosen_antipattern | Rémi Verschelde | |
Add EditorUndoRedoManager singleton | |||
2023-01-16 | doc: Add a brief description to SkeletonProfileHumanoid | TigranExe | |
2023-01-16 | Merge pull request #71456 from raulsntos/dotnet/sync-plane | Rémi Verschelde | |
C#: Sync `Plane` with Core | |||
2023-01-16 | Merge pull request #71445 from raulsntos/dotnet/transforms | Rémi Verschelde | |
C#: Add missing `Transform{2D,3D}` and `Basis` constructors | |||
2023-01-16 | Merge pull request #71474 from raulsntos/plane_get_center | Rémi Verschelde | |
Rename `center` method to `get_center` in Plane. | |||
2023-01-16 | Merge pull request #70433 from Sauermann/fix-treeitem-id | Rémi Verschelde | |
Fix confusion about TreeItem.add_button ambiguity between id and index | |||
2023-01-16 | Add EditorUndoRedoManager singleton | kobewi | |
2023-01-15 | C#: Sync `Plane` with Core | Raul Santos | |
- Add `Plane(Vector3)` constructor. - Rename `IntersectRay` to `IntersectsRay`. - Rename `IntersectSegment` to `IntersectsSegment`. - Replace `Center` property with `GetCenter` method. - Add and fix documentation about the _normal_ parameter to Core and C# documentation. | |||
2023-01-15 | Rename `center` method to `get_center` in Plane. | Raul Santos | |
2023-01-15 | C#: Add missing `Transform{2D,3D}` and `Basis` constructors | Raul Santos | |
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#. - Add `Transform3D(Projection)` constructor to C#. - Add documentation to the `Transform3D(Projection)` constructor in Core. - Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`. - Expose `Basis` constructor with only real_t params in C#. - Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#. | |||
2023-01-15 | Class reference: snake_case .gd filenames, _on_* | Doug Thompson | |
This is for: https://github.com/godotengine/godot-docs/issues/6245 | |||
2023-01-14 | Update all outdated online documentation links | Yuri Sizov | |
2023-01-13 | Uppercase references to color constants in documentation | Anthony Cossins | |
2023-01-13 | Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms | Rémi Verschelde | |
Clarify the difference between uniforms and per-instance uniforms in docs | |||
2023-01-13 | Merge pull request #71137 from lyuma/remove_modification_stack_3d | Rémi Verschelde | |
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup | |||
2023-01-14 | Merge pull request #71328 from reduz/button-shortcuts-no-longer-press | Yuri Sizov | |
Button shortcuts no longer "press" the Button. | |||
2023-01-13 | Clarify the difference between uniforms and per-instance uniforms in docs | Hugo Locurcio | |
2023-01-13 | Merge pull request #71339 from raulsntos/dotnet/is_finite | Yuri Sizov | |
Add `IsFinite` to C# Variants | |||
2023-01-13 | Merge pull request #71343 from raulsntos/dotnet/is_zero_approx | Yuri Sizov | |
Add `IsZeroApprox` to C# vectors | |||
2023-01-13 | Add `IsZeroApprox` to C# vectors | Raul Santos | |
2023-01-13 | Button shortcuts no longer "press" the Button. | Juan Linietsky | |
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release. * This logic is removed and now shortcuts always activate on press. * This makes the editor feel more responsive and solves problems related to this behavior. Fixes #45033 and possibly others. | |||
2023-01-13 | Add `IsFinite` to C# Variants | Raul Santos | |