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2023-01-18Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stopRémi Verschelde
Add `p_keep_state` to `AnimationPlayer::stop()`
2023-01-18Merge pull request #71638 from raulsntos/dotnet/export-pluginRémi Verschelde
C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage
2023-01-18Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circleRémi Verschelde
`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself
2023-01-18Merge pull request #60904 from KoBeWi/👻👻👻Rémi Verschelde
Allow unindent without selection
2023-01-18C#: Move `GLOBAL_DEF`s to CSharpLanguage ctorRaul Santos
Also documents the .NET project settings.
2023-01-18Merge pull request #71473 from TigranExe/patch-2Rémi Verschelde
Added property descriptions to and clarified description of SkeletonProfile
2023-01-18Merge pull request #71615 from groud/bring_back_get_cells_by_idRémi Verschelde
Bring back TileMap::get_cells_by_id
2023-01-19Add p_keep_state to AnimationPlayer::stop()Silc Renew
2023-01-18Allow unindent without selectionkobewi
2023-01-18Bring back TileMap::get_cells_by_idGilles Roudière
2023-01-18Updated SkeletonProfile's main and property descriptionsTigran
Updated SkeletonProfile's main and property descriptions -Description now has note about read only quality -"bone_size" and "group_size" property descriptions have been added and clarified. -Property descriptions refer to BoneMap page instead of [code]bone_map[/code] from [Retargeting 3d skeletons](https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/retargeting_3d_skeletons.html#bone-map). -all property descriptions now do not have any Notes to split them -TokageItLab clarifies property descriptions to highlight their use Co-Authored-By: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
2023-01-18CanvasItem::draw_arc Clamp angle difference so arc won't overlap itselfkleonc
2023-01-18Merge pull request #71527 from matt08-prog/patch-1Rémi Verschelde
add RichTextLabel::push_font_size description
2023-01-18Merge pull request #71514 from akien-mga/os-unset_environmentRémi Verschelde
OS: Add `unset_environment`, better validate input
2023-01-17Fix documentation 2d/3d mixupsRedMser
2023-01-17Merge pull request #71145 from dalexeev/doc-sprite-framesRémi Verschelde
Improve `SpriteFrames` docs
2023-01-16add RichTextLabel::push_font_size descriptionmatt08-prog
Is it worth adding descriptions for the ItemType enum values (ITEM_FRAME , ITEM_TEXT etc.) or are they self explanatory enough?
2023-01-16OS: Add `unset_environment`, better validate inputRémi Verschelde
Instead of returning an undocumented boolean error code, we do the validation checks that should ensure a successful result. Based on: - https://linux.die.net/man/3/setenv - https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable
2023-01-16Fix typo and add missing docs for WINDOW_FLAG_MOUSE_PASSTHROUGH.bruvzg
2023-01-16Merge pull request #70557 from KoBeWi/class_yeetRémi Verschelde
Move global script class cache to separate file
2023-01-16Merge pull request #71502 from bruvzg/tooltip_clickthroughRémi Verschelde
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16Fix scaling issue in `draw_line` and similar methodsDanil Alexeev
2023-01-16Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ↵bruvzg
`window_set_mouse_passthrough` to `Window`.
2023-01-16Move global script class cache to separate filekobewi
2023-01-16Merge pull request #70668 from KoBeWi/never_give_upRémi Verschelde
Retry loading addons after filesystem scan
2023-01-16Merge pull request #70669 from KoBeWi/bruh2Rémi Verschelde
Improve ResourcePreloader description
2023-01-16Merge pull request #71436 from TigranExe/patch-1Rémi Verschelde
Added a brief description to SkeletonProfileHumanoid
2023-01-16Merge pull request #71461 from snoopdouglas/snoopdouglas/masterRémi Verschelde
Class reference: snake_case .tscn & .gd filenames, _on_* callbacks
2023-01-16Merge pull request #70504 from KoBeWi/the_choosen_antipatternRémi Verschelde
Add EditorUndoRedoManager singleton
2023-01-16doc: Add a brief description to SkeletonProfileHumanoidTigranExe
2023-01-16Merge pull request #71456 from raulsntos/dotnet/sync-planeRémi Verschelde
C#: Sync `Plane` with Core
2023-01-16Merge pull request #71445 from raulsntos/dotnet/transformsRémi Verschelde
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
2023-01-16Merge pull request #71474 from raulsntos/plane_get_centerRémi Verschelde
Rename `center` method to `get_center` in Plane.
2023-01-16Merge pull request #70433 from Sauermann/fix-treeitem-idRémi Verschelde
Fix confusion about TreeItem.add_button ambiguity between id and index
2023-01-16Add EditorUndoRedoManager singletonkobewi
2023-01-15C#: Sync `Plane` with CoreRaul Santos
- Add `Plane(Vector3)` constructor. - Rename `IntersectRay` to `IntersectsRay`. - Rename `IntersectSegment` to `IntersectsSegment`. - Replace `Center` property with `GetCenter` method. - Add and fix documentation about the _normal_ parameter to Core and C# documentation.
2023-01-15Rename `center` method to `get_center` in Plane.Raul Santos
2023-01-15C#: Add missing `Transform{2D,3D}` and `Basis` constructorsRaul Santos
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#. - Add `Transform3D(Projection)` constructor to C#. - Add documentation to the `Transform3D(Projection)` constructor in Core. - Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`. - Expose `Basis` constructor with only real_t params in C#. - Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
2023-01-15Class reference: snake_case .gd filenames, _on_*Doug Thompson
This is for: https://github.com/godotengine/godot-docs/issues/6245
2023-01-14Update all outdated online documentation linksYuri Sizov
2023-01-13Uppercase references to color constants in documentationAnthony Cossins
2023-01-13Merge pull request #71235 from Calinou/doc-shader-per-instance-uniformsRémi Verschelde
Clarify the difference between uniforms and per-instance uniforms in docs
2023-01-13Merge pull request #71137 from lyuma/remove_modification_stack_3dRémi Verschelde
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-14Merge pull request #71328 from reduz/button-shortcuts-no-longer-pressYuri Sizov
Button shortcuts no longer "press" the Button.
2023-01-13Clarify the difference between uniforms and per-instance uniforms in docsHugo Locurcio
2023-01-13Merge pull request #71339 from raulsntos/dotnet/is_finiteYuri Sizov
Add `IsFinite` to C# Variants
2023-01-13Merge pull request #71343 from raulsntos/dotnet/is_zero_approxYuri Sizov
Add `IsZeroApprox` to C# vectors
2023-01-13Add `IsZeroApprox` to C# vectorsRaul Santos
2023-01-13Button shortcuts no longer "press" the Button.Juan Linietsky
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release. * This logic is removed and now shortcuts always activate on press. * This makes the editor feel more responsive and solves problems related to this behavior. Fixes #45033 and possibly others.
2023-01-13Add `IsFinite` to C# VariantsRaul Santos