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2019-07-08Merge pull request #30380 from KoBeWi/controlraiserRémi Verschelde
Clarify better what Node.raise does
2019-07-08Merge pull request #30412 from Larpon/docs/string-hex_to_int-improveRémi Verschelde
Improve hex_to_int documentation
2019-07-07Provide documentation for String http_escape() and http_unescape() methodslmp
2019-07-07 Clearify how hex_to_int expects a '0x' prefixed string. Provide a small ↵lmp
hex_to_int example
2019-07-06Merge pull request #30363 from YeldhamDev/viewport_size_stretch_propertyRémi Verschelde
Make 'size_override_stretch' a property in 'Viewport'
2019-07-06Merge pull request #30337 from Chaosus/vs_depth_textureRémi Verschelde
Added DEPTH_TEXTURE to visual shaders
2019-07-06Clarify better what Node.raise doesTomasz Chabora
2019-07-05Make 'size_override_stretch' a property in 'Viewport'Michael Alexsander Silva Dias
2019-07-05Added DEPTH_TEXTURE to visual shadersChaosus
2019-07-05doc: Sync classref with current sourceRémi Verschelde
2019-07-04Document constants in Transform/Transform2DMarco Costa
2019-07-04Merge pull request #30263 from Faless/ws/wslay_prRémi Verschelde
Use wslay as a WebSocket library
2019-07-04Merge pull request #30049 from randall-fulton/docs/spatial-transformRémi Verschelde
Call out scaling in Spatial.translate docstring
2019-07-04doc: Sync classref with current sourceRémi Verschelde
2019-07-04Call out scaling in Spatial.translate docstringRandall Fulton
This fixes issue #26938.
2019-07-03Add TCP Server is_listening methodFabio Alessandrelli
2019-07-02Merge pull request #30231 from Ranoller/masterRémi Verschelde
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02Tilemap fix displaced textures and shapes and added center texture and ↵Ranoller
compatibility mode This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02doc: Sync classref with current sourceRémi Verschelde
2019-07-01Merge pull request #29413 from YeldhamDev/global_rate_scaleRémi Verschelde
Add 'global_rate_scale' to the AudioServer
2019-07-01Fix Nintendo buttons in the @GlobalScope documentationHugo Locurcio
These were mistakenly referred to as DualShock buttons.
2019-07-01Merge pull request #28565 from CedNaru/CurvedWidthLine2DRémi Verschelde
Added a Width Curve to Line2D + UVs fix
2019-07-01Merge pull request #30202 from akien-mga/doc-globalscopeRémi Verschelde
doc: Complete GlobalScope documentation
2019-06-30Added example on how to use RandomNumberGeneratortree786
2019-06-30doc: Complete GlobalScope documentationRémi Verschelde
2019-06-30doc: Enforce default values for OS propertiesRémi Verschelde
Otherwise we end up fetching values from the current OS instance when running doctool, so they would change based on the system or even simply due to changes to the system clipboard.
2019-06-30doc: Mark PhysicsBody bounce/friction as deprecatedRémi Verschelde
2019-06-30Fix uninitialized variables in Line2D, JSONParseResult and TileMapRémi Verschelde
2019-06-30CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2DRémi Verschelde
This was likely a typo, 10 times the standard gravity is 98.0665 (ca. 98), not 98.8.
2019-06-30doc: Remove null default values that can't be determinedRémi Verschelde
Applying #30187.
2019-06-30doc: Remove hardcoded default values from descriptionsRémi Verschelde
They are now generated automatically by doctool.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30Merge pull request #30062 from zaksnet/fix-referencerect-nodeRémi Verschelde
Adds ReferenceRect an option to be visible inside the game
2019-06-29Added descriptions to OS.get_splash_tick_msec() and OS.get_window_safe_area()unknown
2019-06-29Merge pull request #29380 from bojidar-bg/16086-docs-default-valueRémi Verschelde
Add default values to the editor help, docs, and generated RST
2019-06-29doc: Sync classref with current sourceRémi Verschelde
2019-06-29Merge pull request #29923 from zaksnet/Document-SpinboxRémi Verschelde
Document SpinBox Node
2019-06-29Merge pull request #30162 from KoBeWi/doc-readyRémi Verschelde
Clarify docs for _ready and request_ready
2019-06-29Document SpinBox nodeZak
2019-06-28Clarify docs for _ready and request_readyTomasz Chabora
2019-06-28Document PopupMenu node.Zak
2019-06-28Fix ReferenceRect nodeZak
ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
2019-06-27Merge pull request #30114 from Chaosus/vs_context_menuRémi Verschelde
Shows menu when dragging connection on empty space in visual shader
2019-06-27doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferredRémi Verschelde
2019-06-27doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde
2019-06-27Properly expose all Error constants to scripting languagesRémi Verschelde
2019-06-27doc: Fix scoped hyperlinks to same-class enums/methodsRémi Verschelde
The class name does not need to be specified when it is the current class.
2019-06-27doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde