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2021-07-15Fixing 2D moving platform logicfabriceci
Fixing by applying the movement in two steps, first the platform movement, and then the body movement. Plus, add the platform movement when we are on_wall.
2021-07-14Merge pull request #48502 from KoBeWi/visual_buttonRémi Verschelde
Add set_pressed_no_signal method to BaseButton
2021-07-14Merge pull request #49348 from Geometror/fix-particles-hidden-basecolorRémi Verschelde
Fix color properties of particle nodes/material
2021-07-14Merge pull request #50429 from pycbouh/classref-get-theme-itemsRémi Verschelde
Improve `Control`'s theme item methods documentation
2021-07-14Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterationsRémi Verschelde
Add a method to set the number of physics solver iterations in 3D
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference.
2021-07-14Improve Control's theme item methods documentationYuri Sizov
2021-07-13Document remaining Visual Script classesTomasz Chabora
2021-07-13Fix casing of the "to" stop word in editor stringsHugo Locurcio
This also fixes a C# documentation example that had one of its strings incorrectly converted.
2021-07-13Merge pull request #50169 from pycbouh/theme-type-variationsRémi Verschelde
2021-07-13Add set_pressed_no_signal method to BaseButtonkobewi
2021-07-13Merge pull request #50086 from Geometror/label-improve-layout-optionsRémi Verschelde
Improvements to Label's layout options
2021-07-13Add type variations to ThemeYuri Sizov
2021-07-12Merge pull request #50262 from nekomatata/convex-hull-simplificationRémi Verschelde
Options to clean/simplify convex hull generated from mesh
2021-07-12[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.Fabio Alessandrelli
2021-07-12[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.Fabio Alessandrelli
2021-07-12[Net] Remove most multiplayer hooks from SceneTree.Fabio Alessandrelli
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12Merge pull request #50394 from HaSa1002/make-rst-code-blocks-less-redundantRémi Verschelde
Makerst: Remove redundant GDScript from code blocks
2021-07-12Makerst: Remove redundant GDScript from code blocksJohannes Witt
2021-07-12Change VSync mode project setting enum type from string to integerHendrik Brucker
2021-07-11Implement Specialization Constantsreduz
* Added support to our local copy of SpirV Reflect (which does not support it). * Pass them on render or compute pipeline creation. * Not implemented in our shaders yet.
2021-07-11added offset for plane mesh and quad meshQbieShay
2021-07-11Fix doc description of HTTPClient::requestHaoyu Qiu
2021-07-10Add a method to set the number of physics solver iterations in 3DHugo Locurcio
This is only for GodotPhysics, and adds a 3D counterpart to the 2D method that was recently added.
2021-07-10Merge pull request #48622 from Geometror/reimplement-disableable-vsyncHugo Locurcio
2021-07-09Make makerst.py create folders automatically, print a message when doneHugo Locurcio
2021-07-08Add method description to `PopupMenu`Nick Huelin
This pull request adds a missing method description to `PopupMenu`. This completes the documentation for `PopupMenu` and enhances usability by doing so. Update doc/classes/PopupMenu.xml Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07Merge pull request #50208 from kleonc/accept_dialog-remove_buttonRémi Verschelde
Add AcceptDialog::remove_button method
2021-07-06Fix warning message spam when a VoxelGI node is selected in the editorHugo Locurcio
Support for anisotropy in VoxelGI was removed during its development due to the high cost. This was a leftover from anisotropy support.
2021-07-06Add AcceptDialog::remove_button methodkleonc
2021-07-06LineEdit: Respect `max_length` by truncating text to appendRémi Verschelde
When appending text (either via `set_text()` or by pasting from clipboard), if the input would make the `LineEdit` exceed its configured `max_length`, the input text is truncated to fit. The discard part is passed as a parameter in the `text_change_rejected` signal. Fixes #33321. Fixes #41278. Also cleaned up unimplemented `max_chars` property in `TextEdit`. Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
2021-07-06Restructure and reimplement vsync optionsHendrik Brucker
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
2021-07-06Fix TileSet::CellNeighbor enum bindingGeorge Marques
Having the TileSet:: prefix has some unintended consequences in the bindings, in particular in the extension API dump.
2021-07-06Merge pull request #50203 from SirQuartz/docsRémi Verschelde
Add multiple descriptions to several classes
2021-07-06Add multiple descriptions to several classesNick Huelin
This pull request adds several descriptions to multiple different classes. This improves the completeness of the documentation and enhances usability by doing so.
2021-07-05Fix Subsurface Scatteringreduz
* Works again * Transmittance also works again * Removed the curve patamter, exp() function is good enough.
2021-07-05Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2DPouleyKetchoupp
2021-07-04Clean up Treereduz
Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04Improvements to Label's layout optionsHendrik Brucker
- Added options to trim the text in case it overruns - Added more autowrap modes - Improved line breaking, which ignores trailing spaces
2021-07-04Fix color properties of particle nodes/materialHendrik Brucker
2021-07-03Merge pull request #50054 from reduz/curve-texture-3dRémi Verschelde
Implement Curve3Texture
2021-07-03Implement Curve3Texturereduz
* This was required by users in some scenarios, such as animating individual axes over time with a single texture. * Examples: Shaders, Particles, etc. * CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
2021-07-03Fix Render Inforeduz
* Fixed and redone the process to obtain render information from a viewport * Some stats, such as material changes are too difficult to guess on Vulkan, were removed. * Separated visible and shadow stats, which causes confusion. * Texture, buffer and general video memory can be queried now. * Fixed the performance metrics too.
2021-07-03Merge pull request #50102 from nekomatata/expose-body-test-motion-3dRémi Verschelde
Expose body_test_motion in 3D physics server
2021-07-02Expose body_test_motion in 3D physics serverPouleyKetchoupp
Results are exposed through PhysicsTestMotionResult3D, the same way it's done for 2D. Also cleaned a few things in the 2D version.
2021-07-02Merge pull request #50092 from YeldhamDev/window_get_contents_exposeRémi Verschelde
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02Expose `Window.get_contents_minimum_size()` to scriptsMichael Alexsander
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
The Optimized shadow depth range was removed in late 2020 in favor of the Stable shadow depth range, but it still had a (broken) property that allowed to enable it.
2021-07-02Improve and clarify documentation for RandomNumberGeneratorHugo Locurcio