Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio | |
This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0. | |||
2022-08-07 | Fix broken rST reference in HTTPClient documentation | Hugo Locurcio | |
References in reStructuredText cannot be located within bold/italic text. This caused the online class reference to have the `:ref:` text written as-is. | |||
2022-08-06 | Merge pull request #63361 from KoBeWi/floorf_lol | Rémi Verschelde | |
2022-08-06 | Restore old lerp() behavior and add lerpf() | kobewi | |
2022-08-06 | Merge pull request #60843 from hoontee/CSG3 | Rémi Verschelde | |
Add `TorusMesh` | |||
2022-08-06 | Merge pull request #63977 from TomBCodes/master | Rémi Verschelde | |
2022-08-06 | Document editor settings in the class reference | Hugo Locurcio | |
2022-08-06 | Merge pull request #63698 from PrecisionRender/plane-operator-asterisk | Rémi Verschelde | |
Add operator `*` to `Plane` | |||
2022-08-06 | Merge pull request #63958 from hakro/fix-control-animation-keys | Rémi Verschelde | |
Remove rect_ prefix from control properties when keyframing | |||
2022-08-05 | updated the String class with info about the 'allow_empty' optional argument | Tom | |
2022-08-05 | Remove rect_ prefix from control properties when keyframing | Hakim | |
2022-08-05 | Merge pull request #63951 from reduz/framebuffer-cache | Clay John | |
Add a Framebuffer cache | |||
2022-08-05 | Merge pull request #63923 from asmaloney/doc-annotation-return-type | Rémi Verschelde | |
2022-08-05 | Add a Framebuffer cache | Juan Linietsky | |
Adds a FramebufferCache singletion that operates the same way as UniformSetCache. Allows creating framebuffers on the fly (and keep them cached if re-requested) such as: ```C++ RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2); ``` | |||
2022-08-05 | Improve `range_lerp()` and related methods documentation | Hugo Locurcio | |
2022-08-05 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit b671ea88fb71c93213a08adcb568935cca0dae45) | |||
2022-08-05 | Merge pull request #59844 from Calinou/rename-shader-param-methods | Rémi Verschelde | |
2022-08-04 | [make_rst] Remove (fake) return types on annotations | Andy Maloney | |
Based on discussion in #63561, Yuri mentioned that the return types are not necessary here, so remove the fake "void" return types on annotations. | |||
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio | |
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them. | |||
2022-08-04 | Merge pull request #63852 from fire-forge/default-colors | Rémi Verschelde | |
2022-08-04 | Add `TorusMesh` | hoontee | |
2022-08-04 | Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-types | Rémi Verschelde | |
Add support for multiple virtual keyboard types | |||
2022-08-04 | Merge pull request #54792 from EIRTeam/independent_arrows | Rémi Verschelde | |
2022-08-04 | Add support for multiple virtual keyboard types | Brian Semrau | |
2022-08-04 | Independent spinbox arrow step precision | Jóhannes Gunnar Þorsteinsson | |
Rebased by EIREXE This work has been kindly sponsored by IMVU & EIRTeam. | |||
2022-08-04 | Merge pull request #49947 from ↵ | Rémi Verschelde | |
Calinou/standardmaterial3d-tweak-default-height-properties | |||
2022-08-04 | Merge pull request #63561 from asmaloney/convert-python-type-hints | Rémi Verschelde | |
Convert Python type hints in tools/make_rst.py to be PEP 484/526-compatible | |||
2022-08-04 | Tweak StandardMaterial3D's default height properties | Hugo Locurcio | |
- Set the default height scale to 5.0 and multiply it by 0.01 in the shader. - Document heightmap properties in BaseMaterial3D class reference. | |||
2022-08-04 | Merge pull request #63884 from RedMser/resourceuid-docs | Rémi Verschelde | |
Add ResourceUID documentation | |||
2022-08-04 | Merge pull request #63899 from bruvzg/hb_510 | Rémi Verschelde | |
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification. | |||
2022-08-04 | HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag ↵ | bruvzg | |
to improve justification. | |||
2022-08-04 | Merge pull request #61918 from KoBeWi/static_body | Rémi Verschelde | |
Add static methods to create RayQueryParameters | |||
2022-08-04 | Improve error message when the requested V-Sync mode cannot be used | Hugo Locurcio | |
2022-08-03 | Add ResourceUID documentation | RedMser | |
2022-08-03 | Convert Python type hints in tools/make_rst.py | Andy Maloney | |
Since Python 3.5+ is required, we can use proper type hints based on PEP 484. Because we are working on contributor tooling we can assume 3.6+ and use PEP 526 for variable declarations as well. | |||
2022-08-03 | Merge pull request #63875 from hakro/fix-segment-intersects-circle | Rémi Verschelde | |
Bring back Geometry2D.segment_intersects_circle | |||
2022-08-03 | Bring back Geometry2D.segment_intersects_circle | Hakim | |
2022-08-03 | Merge pull request #63867 from Calinou/editor-rename-visual-shader-setting | Rémi Verschelde | |
2022-08-03 | Merge pull request #59303 from KoBeWi/check_out_my_very_long_button | Rémi Verschelde | |
2022-08-03 | Rename visual shader editor setting category for proper capitalization | Hugo Locurcio | |
2022-08-03 | Merge pull request #61851 from Calinou/particles-default-global-coordinates | Rémi Verschelde | |
2022-08-03 | Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso | Rémi Verschelde | |
2022-08-03 | Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-node | Rémi Verschelde | |
Don't replace RootMotionView with Node in a running project | |||
2022-08-03 | Merge pull request #63857 from Calinou/doc-camera3d-frustum-offset-projection | Rémi Verschelde | |
Document Camera3D's frustum offset property requiring Frustum projection | |||
2022-08-03 | Merge pull request #55923 from ↵ | Rémi Verschelde | |
bluenote10/feature/consistent_transform_operations Fix consistency of translated/scaled/rotated in Transform2D and Transform3D | |||
2022-08-03 | Add Nearest Mipmap Anisotropic filter option to decals and projectors | Hugo Locurcio | |
This is consistent with the BaseMaterial3D filtering options. It can be used for high-quality pixel art textures that remain sharp when viewed at oblique angles, but prevents them from becoming grainy thanks to mipmaps. | |||
2022-08-03 | Don't replace RootMotionView with Node in a running project | Hugo Locurcio | |
This behavior was inconsistent with other editor-only nodes such as Position3D, Position2D and ReferenceRect. It also caused issues when a script extended RootMotionView as it ceased to work when the project was run. | |||
2022-08-03 | Document Camera3D's frustum offset property requiring Frustum projection | Hugo Locurcio | |
2022-08-02 | Adjust 2 default theme colors in ItemList and Tree | FireForge | |
- Change Tree's drop_position_color from orange to white. - Change ItemList's guide_color to the same color as Tree's, which fits in with a dark theme better. | |||
2022-08-02 | Fix consistency of translated/scaled/rotated in Transform2D and Transform3D | Fabian Keller | |