Age | Commit message (Collapse) | Author |
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Remove extra spaces and correct crosslinks in some documentation
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Added comment that translates the UV scaling from the standard shader properties
to how that's being done in the godot vertex shader.
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Change `_can_handle` and `_edit` virtual methods to take `Object*`
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Improve documentation on PopupMenu and DisplayServer accelerators
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According to reduz:
> [AnimatedTexture] should be removed together with ProxyTexture, its just
> not efficient at all in Vulkan and causes invalidation of all descriptor
> sets depending on it
> it was needed mostly for animated tilemaps, but nowadays there is not a lot
> of reason for it
Marking AnimatedTexture as deprecated accordingly, until we reach consensus
for removing it completely.
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Tweak NavigationAgent3D defaults
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Improvements and fixes based on Weblate comments
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Document caveats of high attenuation in OmniLight3D and SpotLight3D
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The name "accelerator" is actually misleading (at least in PopupMenu),
as these are really keyboard shortcuts and not a key you press after
pressing Alt (with the corresponding letter in the option's name
being underlined after pressing Alt).
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Restore FileAccess.close method.
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Exclude platform dependent `rendering/textures/vram_compression/import_*` default values from documentation.
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Fix crash with AspectRatioContainer and TextureRect
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Fix navigation debug not toggleable in scripts
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default values from documentation.
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Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
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Fixes that navigation debug was not toggleable in script while even the docs mentioned it.
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Add NavigationLink helper functions for global positions
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Add missing virtual bind for `ScriptExtension::_get_global_name`
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Fix a few typos in the class reference
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iOS: Fix memory leak on touch input
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RichTextLabel: Unexpose internal ItemType enum, improve `push_meta` docs
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Replace incomplete iOS gesture with touch implementation.
Fixes #66422.
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Adds helper functions to set the links start and end position with global positions or get them as global positions.
Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent.
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Unbinds NavigationServer3D.process().
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- Unexpose ItemType enum, since it is not used in public API.
- Fix documentation for meta tag, since it has no BBCode equivalent.
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Add missing documentation for String & StringName
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Slightly tweak `@GlobalScope` & `GDScript`'s documentation
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Also fixes typos brought up in #69821's replies.
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Document unsupported features in Mobile and Compatibility rendering methods
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fixed c# example in CharacterBody2D doc
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This prevents using negative size, while also preventing
error messages from being spammed if one of the decal's dimensions
is set to exactly 0.
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Document DirectionalLight2D not supporting cull masks
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Fix navigation support for multilayered TileMaps
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Add document about animation read-only props and state length
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Clarify `Font.get_string_size()` taking kerning into account
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* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
* "Inclusive" and "Self" in the profiler.
* Places where it needs the context about being an editor progress label.
* "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
* Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
* Fix duplicated "if" in the description of `signf()`.
* Fix mismatched example output in `String.operator %()`.
* Fix typo in the description of `Decal.texture_emission`.
* Unify description of `String.match()` and `StringName.match()`.
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