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2020-12-08Merge pull request #44089 from Xrayez/rng-stateRémi Verschelde
Add ability to restore `RandomNumberGenerator` state
2020-12-08Rename CanvasItem's hide signal to hiddenMarcel Admiraal
2020-12-08Merge pull request #44188 from madmiraal/tabs-signal-namesRémi Verschelde
Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08Rename Tabs close and hover signals to tab_closed and tab_hoveredMarcel Admiraal
2020-12-08Rename XRController signal button_release to button_releasedMarcel Admiraal
2020-12-07Add ability to restore `RandomNumberGenerator` stateAndrii Doroshenko (Xrayez)
- added `state` as a property to restore internal state of RNG; - `get_seed()` returns last seed used to initialize the state rather than the current state. Co-authored-by: MidZik <matt.idzik1@gmail.com>
2020-12-07Improve argument names for core typesAaron Franke
2020-12-05Merge pull request #44091 from madmiraal/rename-cubemesh-boxmeshRémi Verschelde
Rename CubeMesh to BoxMesh
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-04Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"Aaron Franke
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04Rename LightOccluder2D light_mask to occluder_light_maskAaron Franke
2020-12-04Rename PathFollow2D rotate boolAaron Franke
2020-12-04Rename XR get_type and get_nameAaron Franke
Now called get_tracker_type and get_tracker_name
2020-12-04doc: Sync classref with current sourceRémi Verschelde
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
2020-12-04Rename TYPE_REAL to TYPE_FLOATGeorge Marques
To be consistent with the naming everywhere else.
2020-12-03Merge pull request #43959 from dalexeev/gds-docRémi Verschelde
Several edits to the GDScript docs
2020-12-03Merge pull request #43536 from jonbonazza/hmacFabio Alessandrelli
feat: HMAC support in Crypto APIs
2020-12-01Fix incorrect `Curve3D.interpolate_baked()` descriptionHugo Locurcio
The offset is in 3D units, not pixels. This closes https://github.com/godotengine/godot-docs/issues/4339.
2020-12-01Several edits to the GDScript docsDanil Alexeev
2020-11-30Exposed shortcut_context property to scripting and added documentation.Eric M
I didn't expose this as a property or add documentation in the original PR #42109.
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
Environment brightness, contrast, saturation restore with 3d LUT.
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
Allow gradients and 2d images. Use shader versions for LUT in tonemap Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com> Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28Merge pull request #43922 from Calinou/doc-projectsettings-globalize-pathRémi Verschelde
Improve the `ProjectSettings.globalize_path()` documentation
2020-11-28Merge pull request #43925 from madmiraal/fix-16039aRémi Verschelde
Remove RigidBody weight property
2020-11-28Merge pull request #43828 from Chaosus/restore_line_antialiasingYuri Roubinsky
Restored antialiased lines by emulation using triangle strips
2020-11-28Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde
Add sky_only setting to DirectionalLight3Ds
2020-11-28Merge pull request #41100 from bruvzg/ctl_text_server_interfaceRémi Verschelde
[Complex Text Layouts] Implement TextServer interface.
2020-11-27Restored antialiased lines by emulation using triangle stripsYuri Roubinsky
2020-11-27Remove RigidBody weight propertyMarcel Admiraal
2020-11-27Merge pull request #40136 from Jummit/multiplayer-root-node-gettersFabio Alessandrelli
Add root_node as property of MultiplayerAPI
2020-11-27Improve the `ProjectSettings.globalize_path()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4409.
2020-11-27doc: Mention iOS support for Input gravity/gyroscope sensorsRémi Verschelde
It has been implemented for iOS a long time ago already with #7127.
2020-11-26feat: HMAC support in Crypto APIsJon Bonazza
2020-11-26[Complex Text Layouts] Add TextServer documentation. Update Font, ↵bruvzg
CanvasItem, Theme and modified controls documentation.
2020-11-26[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.bruvzg
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
2020-11-26Merge pull request #43807 from Xrayez/aspect-ratio-containerRémi Verschelde
Add `AspectRatioContainer` class
2020-11-25Docs: Port Code Examples to C# (F, G, H, I, J, K, L)HaSa1002
Includes: * File * Geometry2D * HashingContext * HTTPClient * HTTPRequest * Image * Input * int * ItemList * JSONParseResult * KinematicBody2D * LineEdit Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-25Merge pull request #43861 from JFonS/fix_gizmo_defvalRémi Verschelde
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25Fix binding of default value in EditorSpatialGizmoPlugin::get_material()jfons
It was commented for some reason I can't remember.
2020-11-25Add `AspectRatioContainer` classAndrii Doroshenko (Xrayez)
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25Merge pull request #43793 from Calinou/doc-mono-resourcesRémi Verschelde
Document C# garbage collection caveats in Reference and Resource
2020-11-23doc: Sync classref with current sourceRémi Verschelde
2020-11-23Improve the AudioStreamPlayer3D class documentationHugo Locurcio
2020-11-23Document C# garbage collection caveats in Reference and ResourceHugo Locurcio
2020-11-23Merge pull request #43627 from aaronfranke/pixelviRémi Verschelde
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-22Document that vertex displacement isn't visible in overdraw debug modeHugo Locurcio
See #24232.