Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-17 | Merge pull request #38795 from Calinou/doc-array-dictionary-reference | Max Hilbrunner | |
Document that Dictionary is always passed as reference | |||
2020-05-17 | Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments | Rémi Verschelde | |
Replace 'add_child_below_node' with 'add_sibling' in Node | |||
2020-05-16 | Document that Dictionary is always passed as reference | Hugo Locurcio | |
See #38792. | |||
2020-05-16 | Remove HQ2X and the `Image.expand_2x_hq2x()` method | Hugo Locurcio | |
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme and icons on hiDPI displays, which limited its effective uses. HQ2X was also used to upscale the project theme when the "Use Hidpi" project setting was enabled, but results were often less than ideal. The new StyleBoxFlat and SVG support also make HQ2X less important to have as a core feature. This decreases binary sizes slightly (-150 KB on most platforms, -212 KB on WebAssembly release). This partially addresses #12419. | |||
2020-05-15 | Replace 'add_child_below_node' with 'add_sibling' in Node | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #19642 | |||
2020-05-15 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-15 | Merge pull request #38754 from Calinou/doc-canvasitem-texture-filter-repeat | Rémi Verschelde | |
Document CanvasItem's texture filtering and repeating modes | |||
2020-05-15 | Document CanvasItem's texture filtering and repeating modes | Hugo Locurcio | |
This makes the CanvasItem documentation 100% complete. | |||
2020-05-15 | Document the Camera3D's `effects` property | Hugo Locurcio | |
This makes the Camera3D documentation 100% complete. | |||
2020-05-13 | Update game controller enums. | Marcel Admiraal | |
2020-05-12 | Make it clear that PhysicsDirectSpaceState is only available from | Marcel Admiraal | |
within _physics_process(). | |||
2020-05-12 | Merge pull request #38689 from Calinou/rename-ssl-certificate-setting | Rémi Verschelde | |
Rename SSL certificate bundle setting to clarify the "overriding" aspect | |||
2020-05-12 | Rename SSL certificate bundle setting to clarify the "overriding" aspect | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2531. | |||
2020-05-12 | doc: Sync classref with current source | Rémi Verschelde | |
Adds API changes from the new GPU lightmapper. | |||
2020-05-11 | Merge pull request #38635 from Calinou/tilemap-rename-ysort-index | Rémi Verschelde | |
Rename various TileMap methods/properties for clarity and consistency | |||
2020-05-11 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-10 | Rename various TileMap methods/properties for clarity and consistency | Hugo Locurcio | |
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814. | |||
2020-05-10 | Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscript | Rémi Verschelde | |
GDScript: Add join method on String | |||
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde | |
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane. | |||
2020-05-10 | Merge pull request #38505 from KoBeWi/ms_visual_docs | Rémi Verschelde | |
Add documentation for the VisualShader nodes | |||
2020-05-10 | Merge pull request #38613 from MCrafterzz/plane | Rémi Verschelde | |
Renamed plane's d to distance | |||
2020-05-10 | Renamed plane's d to distance | Marcus Elg | |
2020-05-09 | [DOCS] minor description changes | Chris Bradfield | |
2020-05-09 | GDScript: Add join method on String | Mateo Kuruk Miccino | |
Docs: Add join on String.xml | |||
2020-05-09 | Rename Lineshapes d to distance | Marcus Elg | |
2020-05-08 | Turn the anisotropic filtering setting into an enum | Hugo Locurcio | |
Since it only accepts power-of-two values, exposing it as an enum makes more sense. This also allows for adding property hints to indicate the performance cost of each value. This also improves property hints for MSAA and FXAA. | |||
2020-05-08 | Add documentation for the VisualShader nodes | Tomasz Chabora | |
2020-05-07 | Merge pull request #36379 from aaronfranke/color-constructors | Rémi Verschelde | |
Add a Color constructor for Color with alpha | |||
2020-05-07 | Merge pull request #38226 from Calinou/increase-camera3d-fov | Rémi Verschelde | |
Increase the default Camera3D field of view to 75 | |||
2020-05-07 | Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line | Rémi Verschelde | |
method bind TextEdit::set_line() added | |||
2020-05-07 | Make 2D and 3D KinematicBody stop_on_slope documentation the same. | Marcel Admiraal | |
2020-05-06 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-06 | Fix suffix property doc typo: "prefix" -> "suffix" | follower | |
2020-05-05 | [Windows] Add support for the WinTab API for pen input. | bruvzg | |
2020-05-04 | Document the expected normal map coordinate system where relevant | Hugo Locurcio | |
2020-05-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-03 | Merge pull request #38392 from Enhex/patch-1 | Rémi Verschelde | |
fix typo | |||
2020-05-02 | Added missing spring enums for generic_6dof_joint | Bastiaan Olij | |
2020-05-01 | Tweak Tween cheatsheet link formatting to avoid rST conversion bug | Hugo Locurcio | |
reStructuredText doesn't allow embedding links in bold/italic text. | |||
2020-05-01 | fix typo | Enhex | |
2020-05-01 | method bind TextEdit::set_line() added | Thakee Nathees | |
2020-05-01 | Increase the default Camera3D field of view to 75 | Hugo Locurcio | |
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree horizontal FOV on a 4:3 display (~107.51 degrees on 16:9), which is close to the typical default FOV used in PC games. Note that this doesn't apply to the in-editor camera which keeps its FOV to 70. This is because it doesn't display in fullscreen; its viewport only displays in the center of the editor (roughly). This means the viewport won't cover the viewer's eyes as much. Therefore, the editor camera FOV should be slightly lower to account for this. Since this changes the default value, this may break existing projects slightly. For the record, this was already done in https://github.com/godotengine/godot-demo-projects/pull/260 for the official demo projects. | |||
2020-05-01 | i18n: Sync translate template for class reference | Rémi Verschelde | |
2020-05-01 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-30 | Merge pull request #38330 from Calinou/doc-image-load-formats | Rémi Verschelde | |
Document the formats supported by `Image.load()` | |||
2020-04-29 | Color with alpha constructor | Aaron Franke | |
2020-04-29 | Document the formats supported by `Image.load()` | Hugo Locurcio | |
This partially addresses #32166. | |||
2020-04-29 | Merge pull request #38307 from Calinou/shell-open-res-user-warning | Rémi Verschelde | |
Warn when trying to open `res://` or `user://` with `OS.shell_open()` | |||
2020-04-29 | Merge pull request #20371 from aaronfranke/vector-lerp | Rémi Verschelde | |
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp" | |||
2020-04-29 | Merge pull request #36498 from Avantir-Chaosfire/patch-1 | Rémi Verschelde | |
doc: Improve Node2D to_local/to_global description |