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2022-12-20Add optional arguments to AudioStreamRandomizerMrBlockers
Adds stream and weight parameters to add_stream. By default, weight is 1.0f.
2022-12-20Merge pull request #70339 from Chaosus/astargrid2d_weight_scaleRémi Verschelde
Restore weight scale for `AStarGrid2D` (partially)
2022-12-20Merge pull request #65376 from reduz/astc-supportRémi Verschelde
Implement basic ASTC support
2022-12-20Merge pull request #70342 from twaritwaikar/fix-vcs-bindingsRémi Verschelde
VCS: Fix GDExtension return types for VCS after Array type hardening
2022-12-20Implement basic ASTC supportJuan Linietsky
Implements basic ASTC support: * Only 4x4 and 8x8 block sizes. * Other block sizes are too complex to handle for Godot image compression handling. May be implemented sometime in the future. The need for ASTC is mostly for the following use cases: * Implement a high quality compression option for textures on mobile and M1 Apple hardware. * For this, the 4x4 is sufficient, since it uses the same size as BPTC. ASTC supports a lot of block sizes, but the benefit of supporting most of them is slim, while the implementation complexity in Godot is very high. Supporting only 4x4 (and 8x8) solves the real problem, which is lack of a BPTC alternative on hardware where it's missing. Note: This does not yet support encoding on import, an ASTC encoder will need to be added.
2022-12-20VCS: Fix GDExtension return types for VCS after Array type hardeningTwarit Waikar
2022-12-20Merge pull request #61239 from Calinou/tubetrailmesh-add-cap-propertiesRémi Verschelde
Add properties to disable top/bottom cap generation in TubeTrailMesh
2022-12-20Merge pull request #70303 from Calinou/doc-font-outlines-msdfRémi Verschelde
Document MDSF font outlines may require `msdf_pixel_range` adjustments
2022-12-20Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compatRémi Verschelde
[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20Restore weight scale for `AStarGrid2D` (partially)Yuri Rubinsky
2022-12-20Fix typo and ensure backwards compatibility for changed property namesJosh Jones
Changes to the name of the `navmesh` and `navpoly` properties on `NavigationRegion` caused navigation data to be lost on load. This PR creates uses `_set`/`_get` to handle compatibility with the older names on load, preserving the data. Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`, and renames the property to remove the `polygon_` prefix which doesn't match the setter/getter. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-19Add properties to disable top/bottom cap generation in TubeTrailMeshHugo Locurcio
This can be used to improve generation and rendering performance, or for certain special effects such as particle trails.
2022-12-19Document MDSF font outlines may require `msdf_pixel_range` adjustmentsHugo Locurcio
2022-12-19Merge pull request #70263 from reduz/restore-rotation_degreesRémi Verschelde
Restore 'rotation_degrees' properties.
2022-12-19Merge pull request #70219 from bruvzg/msdf_outline_scalingRémi Verschelde
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19Merge pull request #70285 from ↵Rémi Verschelde
MuffinManKen/textserver-format_number-default-docs Update documentation for TextServer.format_number() when language parameter is omitted
2022-12-19Merge pull request #59682 from Sauermann/fix-following-viewport-transformRémi Verschelde
Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-19Restore 'rotation_degrees' properties.Juan Linietsky
By popular demand, restoring the helper properties to rotate objects in degrees. Affected are local and global rotations for: * Node2D * Node3D * Control
2022-12-18Update documentation for TextServer.format_number() when language parameter ↵Ken Paulson
is omitted.
2022-12-18Include the following-viewport-transform into CanvasLayer transformsMarkus Sauermann
The following-viewport-transform was missing from several calculations
2022-12-18Merge pull request #70230 from DarkKilauea/nav-experimentalRémi Verschelde
[4.x] Mark navigation classes and nodes as experimental
2022-12-17Fix Navigation API abbreviations inconsistencysmix8
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17Scale MSDF font outline with the font size and MSDF source size to match ↵bruvzg
dynamic font behavior.
2022-12-17Merge pull request #30675 from zaksnet/link-button-link-propRémi Verschelde
Add a `uri` property to `LinkButton`
2022-12-17Merge pull request #70204 from Calinou/ios-remove-disable-touch-settingRémi Verschelde
Remove Disable Touch debug project setting
2022-12-17Merge pull request #70202 from ↵Rémi Verschelde
Calinou/viewport-transparent-background-rename-project-setting Move transparent background project setting to a subsection
2022-12-17Mark navigation classes and nodes as experimentalJosh Jones
The navigation team has some large changes planned for navigation in the 4.x timeframe, so marking these nodes as experimental to give users a heads up that the API may change in breaking ways.
2022-12-17Remove Disable Touch debug project settingHugo Locurcio
This project setting was only implemented and iOS and likely served no purpose outside of debugging during development of engine features. It was also located in a confusing location in the project settings editor, as it was located below a root category (which appears in bold and is normally not seen as clickable by users).
2022-12-17Move transparent background project setting to a subsectionHugo Locurcio
This prevents the project setting from being located directly within a root category, which is confusing from an UX perspective in the project settings editor.
2022-12-17Add `uri` property for LinkButtonZak
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-17Merge pull request #70114 from clayjohn/custom-aabbRémi Verschelde
Expose GeometryInstance3D.custom_aabb property
2022-12-16Merge pull request #70116 from Calinou/vibrate-handheld-silence-warningRémi Verschelde
Silence `Input.vibrate_handheld()` warning as it's already documented
2022-12-16Merge pull request #64563 from timothyqiu/word-wrapRémi Verschelde
Fix `String::word_wrap()` for long words
2022-12-16Merge pull request #69867 from raulsntos/dotnet/colorIgnacio Roldán Etcheverry
C#: Synchronize Color with Core
2022-12-16Fix String::word_wrap() for long wordsHaoyu Qiu
- Changes `TextServer.string_get_word_breaks()` - Returns pairs of boundary start and end offsets - Accepts `chars_per_line` to return line breaks - Removes `String::word_wrap()` Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16C#: Synchronize Color with CoreRaul Santos
- Add `Luminance` readonly property. - Add `LinearToSrgb` and `SrgbToLinear` static methods. - Add `FromOkHsl` static method. - Add `FromRgbe9995` static method. - Add `FromString` static method. - Expose `FromHtml` static method. - Expose `HtmlIsValid` static method. - Add and update some Color documentation.
2022-12-16Silence `Input.vibrate_handheld()` warning as it's already documentedHugo Locurcio
The warning causes messages to be spammed if you are calling this method in a game that runs on both desktop and mobile platforms, unless you guard all calls to `Input.vibrate_handheld()` with `OS.has_feature("mobile") or OS.has_feature("web")`. Since the limitation is already documented (and is obvious enough given the method's name), the warning message is redundant.
2022-12-15[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.bruvzg
2022-12-15Expose GeometryInstance3D.custom_aabb propertyclayjohn
2022-12-15Merge pull request #70102 from Chaosus/rd_remove_usage_indirectYuri Rubinsky
2022-12-15Fix typos with codespellRémi Verschelde
2022-12-15Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flagsYuri Rubinsky
2022-12-15Remove a confusing TileMap warningGilles Roudière
2022-12-15Improve documentation on heuristics in AStarGrid2DYuri Rubinsky
2022-12-14Merge pull request #70028 from clayjohn/PM-GLES3Rémi Verschelde
Added gl_compatibility as an option to the project creation screen
2022-12-14Merge pull request #69732 from KoBeWi/rc_undoRémi Verschelde
Add remote history to EditorUndoRedoManager
2022-12-13Merge pull request #70009 from clayjohn/glow-hqRémi Verschelde
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13Merge pull request #70003 from clayjohn/GLES3-ccRémi Verschelde
Various fixes and documentation for CanvasGroup
2022-12-13Added gl_compatibility as an option to the project creation screenclayjohn
Last selected option is saved as default for next time
2022-12-13Various fixes and documentation for CanvasGroupclayjohn
Properly apply custom materials with CanvasGroups in the GLES3 backend Properly blur backbuffer when using a partial rect in forward_plus and gl_compatibility renderers Properly set fit_margin when clear_margin is set Fix shader error during backbuffer clear in mobile renderer