Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-04 | Merge pull request #63884 from RedMser/resourceuid-docs | Rémi Verschelde | |
Add ResourceUID documentation | |||
2022-08-04 | Merge pull request #63899 from bruvzg/hb_510 | Rémi Verschelde | |
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification. | |||
2022-08-04 | HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag ↵ | bruvzg | |
to improve justification. | |||
2022-08-04 | Merge pull request #61918 from KoBeWi/static_body | Rémi Verschelde | |
Add static methods to create RayQueryParameters | |||
2022-08-04 | Improve error message when the requested V-Sync mode cannot be used | Hugo Locurcio | |
2022-08-03 | Add ResourceUID documentation | RedMser | |
2022-08-03 | Merge pull request #63875 from hakro/fix-segment-intersects-circle | Rémi Verschelde | |
Bring back Geometry2D.segment_intersects_circle | |||
2022-08-03 | Bring back Geometry2D.segment_intersects_circle | Hakim | |
2022-08-03 | Merge pull request #63867 from Calinou/editor-rename-visual-shader-setting | Rémi Verschelde | |
2022-08-03 | Merge pull request #59303 from KoBeWi/check_out_my_very_long_button | Rémi Verschelde | |
2022-08-03 | Rename visual shader editor setting category for proper capitalization | Hugo Locurcio | |
2022-08-03 | Merge pull request #61851 from Calinou/particles-default-global-coordinates | Rémi Verschelde | |
2022-08-03 | Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso | Rémi Verschelde | |
2022-08-03 | Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-node | Rémi Verschelde | |
Don't replace RootMotionView with Node in a running project | |||
2022-08-03 | Merge pull request #63857 from Calinou/doc-camera3d-frustum-offset-projection | Rémi Verschelde | |
Document Camera3D's frustum offset property requiring Frustum projection | |||
2022-08-03 | Merge pull request #55923 from ↵ | Rémi Verschelde | |
bluenote10/feature/consistent_transform_operations Fix consistency of translated/scaled/rotated in Transform2D and Transform3D | |||
2022-08-03 | Add Nearest Mipmap Anisotropic filter option to decals and projectors | Hugo Locurcio | |
This is consistent with the BaseMaterial3D filtering options. It can be used for high-quality pixel art textures that remain sharp when viewed at oblique angles, but prevents them from becoming grainy thanks to mipmaps. | |||
2022-08-03 | Don't replace RootMotionView with Node in a running project | Hugo Locurcio | |
This behavior was inconsistent with other editor-only nodes such as Position3D, Position2D and ReferenceRect. It also caused issues when a script extended RootMotionView as it ceased to work when the project was run. | |||
2022-08-03 | Document Camera3D's frustum offset property requiring Frustum projection | Hugo Locurcio | |
2022-08-02 | Fix consistency of translated/scaled/rotated in Transform2D and Transform3D | Fabian Keller | |
2022-08-02 | Add fit_to_longest_item to OptionButton | kobewi | |
2022-08-02 | Use global coordinates for particles by default | Hugo Locurcio | |
Particles won't move or rotate anymore with the node (or its parents) by default. This new default behavior is generally more suited to most use cases. Local coordinates can still be enabled on a per-node basis. This affects both 2D and 3D particles, and both CPU and GPU-based particles. | |||
2022-08-02 | Merge pull request #63803 from matjlars/weakref-null | Rémi Verschelde | |
adds null case to weakref docs | |||
2022-08-02 | adds null case to weakref docs | Matt | |
2022-08-02 | Rename ParticlesMaterial.turbulence_active to turbulence_enabled | FireForge | |
2022-08-02 | [TextServer] Add ICU Unicode security and spoofing detection. | bruvzg | |
2022-08-02 | Added default values to particle turbulence. | Raffaele Picca | |
2022-08-02 | Merge pull request #53956 from bruvzg/icu_uax_31 | Rémi Verschelde | |
2022-08-02 | [TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function. | bruvzg | |
2022-08-02 | Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture | Rémi Verschelde | |
Add `hint_transparent` to use a transparent black placeholder texture | |||
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio | |
This can be used in shaders to avoid the need to supply a transparent placeholder texture manually. | |||
2022-08-01 | Merge pull request #63007 from jtnicholl/animation_player_docs | Rémi Verschelde | |
2022-08-01 | Update classref documentation for AnimationPlayer | Jonathan Nicholl | |
2022-08-01 | Merge pull request #54738 from Calinou/expose-os-restart-on-exit | Rémi Verschelde | |
2022-08-01 | Expose the "restart on exit" OS functionality | Hugo Locurcio | |
This can be used to restart a project with specific command line arguments applied. This can work in tandem with `OS.get_cmdline_args()` to restart with the same command line arguments as used to originally run the project. Example use cases: - Restart to apply an user setting change that requires a restart to work. - Restart with a Godot command line argument to change the video driver, audio driver, etc. | |||
2022-08-01 | Change LabelSettings default values to match default theme. | bruvzg | |
2022-08-01 | docs: Caveats of NavigationMesh.create_from_mesh | Martin Norling | |
Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`. | |||
2022-08-01 | Merge pull request #55387 from RPicster/particles-turbulence | Rémi Verschelde | |
2022-08-01 | Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject | Rémi Verschelde | |
Tweak default fog settings for better appearance | |||
2022-08-01 | Merge pull request #63587 from clayjohn/specular-occlusion | Rémi Verschelde | |
Treat specular less than 0.02 as occlusion | |||
2022-08-01 | Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR | Rémi Verschelde | |
File: Re-add support to skip CR (`\r`) in `File::get_as_text` | |||
2022-08-01 | Tweak default fog settings for better appearance | Hugo Locurcio | |
- Increase the default non-volumetric fog density to 0.01 to make adjustments more visible. - Use a less saturated non-volumetric fog color by default (a mix of the sky and horizon colors of the new default ProceduralSkyMaterial). - Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results in more realistic appearance of volumetric fog, at a very low performance cost. | |||
2022-08-01 | Add support for command-line user arguments. | Juan Linietsky | |
Implements the standard Unix double dash (--) commandline argument: * Arguments after a double dash (--) are ignored by Godot and stored for the user. * User can access them via `OS.get_cmdline_user_args()` Example: `godot.exe scene_to_run.tscn --fullscreen -- --start-level 2` | |||
2022-07-31 | Treat specular less than 0.02 as occlusion | clayjohn | |
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials | |||
2022-08-01 | File: Re-add support to skip CR (`\r`) in `File::get_as_text` | Rémi Verschelde | |
This was removed in #63481, and we confirmed that it's better like this, but we add back the possibility to strip CR as an option, to optionally restore the previous behavior. For performance this is done directly in `String::parse_utf8`. Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR. Supersedes #63717. | |||
2022-07-31 | Merge pull request #54732 from zedutch/fix-threaded-load-request-cachemode | Rémi Verschelde | |
2022-07-31 | Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4 | Rémi Verschelde | |
2022-07-31 | Merge pull request #63429 from RandomShaper/indicate_overridden | Rémi Verschelde | |
2022-07-31 | Merge pull request #56087 from zaevi/return_key_index | Rémi Verschelde | |
2022-07-31 | Tweak VoxelGI defaults for better quality | Hugo Locurcio | |
Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce. |