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2023-01-09Fix unpressable buttonsDanil Alexeev
2023-01-09Fix typos with codespellRémi Verschelde
Also includes #71080. Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2023-01-09Merge pull request #70996 from reduz/properly-report-callable-bound-argumentsRémi Verschelde
Properly report Callable bound arguments
2023-01-09Merge pull request #71045 from reduz/use-bitfield-in-core-typesRémi Verschelde
Use BitField<> in core type masks
2023-01-08Properly report Callable bound argumentsJuan Linietsky
Fixes #63213 Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API.
2023-01-08Merge pull request #71037 from reduz/array-format-bitfieldRémi Verschelde
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08Merge pull request #70463 from DarkKilauea/nav-server-constRémi Verschelde
[4.x] Rework const on NavigationServer methods
2023-01-08Merge pull request #71064 from DarkMessiah/expose_clear_tabsRémi Verschelde
Expose TabBar::clear_tabs to GDScript
2023-01-08Merge pull request #70281 from CherrySodaPop/get-impulse-3dRémi Verschelde
Implement collision impulse in Godot Physics 3D
2023-01-08Use BitField<> in core type masksJuan Linietsky
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.
2023-01-08Use BitField<> hint for ArrayFormatJuan Linietsky
This was missing in the conversion of bitflags to BitField<>.
2023-01-08Expose TabBar::clear_tabs to GDScriptStanislav Labzyuk
2023-01-07Implement collision impulse in Godot Physics 3DLily Garcia
2023-01-07Rework const on NavigationServer methodsJosh Jones
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07Merge pull request #70939 from bruvzg/win_screen_2Rémi Verschelde
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07Merge pull request #36301 from KoBeWi/daddy_nodeRémi Verschelde
Add reparent methods to Node
2023-01-07Merge pull request #71000 from reduz/callable-bind-from-arrayRémi Verschelde
Allow binding Callable arguments from an array
2023-01-07Merge pull request #70993 from rcorre/array-erase-docRémi Verschelde
Warn against erasing array elements while iterating.
2023-01-07Add support for the custom initial screen for the main window, fix primary ↵bruvzg
screen detection.
2023-01-06Merge pull request #71005 from dazKind/masterRémi Verschelde
CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06Merge pull request #70995 from reduz/do-not-bind-variant-immutableRémi Verschelde
Unbind Variant methods that change immutable types.
2023-01-06Allow binding Callable arguments from an arrayJuan Linietsky
Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0. Fixes #64668. Implements https://github.com/godotengine/godot-proposals/issues/6034 Usage: ```GDScript callable.bindv([arg1,arg2,arg3]) ```
2023-01-06fix typo 'comleption' -> 'completion'Michael Bickel
2023-01-06Unbind Variant methods that change immutable types.Juan Linietsky
Fixes #62706. Code is commented instead of removed to clarify why they should not be re-added.
2023-01-06Warn against erasing array elements while iterating.Ryan Roden-Corrent
Erasing array elements while iterating does not appear to be safe. For example, the following prints nothing: ``` var a := [0,1,2,3,4,5,6] for i in a: if i % 2 == 0: a.erase(i) else: print(i) ``` While this is often true for array implementations, it still seems worth documenting explicitly. I copied the wording from Dictionary.xml.
2023-01-06Add `uint` type support to visual shadersYuri Rubinsky
2023-01-05Simplify some editor plugin logic and remove dead codeYuri Sizov
2023-01-05Merge pull request #65609 from dalexeev/animated-spriteRémi Verschelde
`AnimatedSprite{2D,3D}` improvements
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05`AnimatedSprite{2D,3D}` improvementsDanil Alexeev
* Add support for individual frame duration to `SpriteFrames`. * Various minor improvements.
2023-01-03Merge pull request #70884 from clayjohn/Depth-prepassRémi Verschelde
Ignore depth draw optimization when using depth draw alpha prepass
2023-01-03Merge pull request #67694 from aaronfranke/its-timeRémi Verschelde
Remove duplicate Month and Weekday enums
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03Merge pull request #70482 from bruvzg/ios_pencilRémi Verschelde
[iOS] Add Apple Pencil pressure and tilt support.
2023-01-03Merge pull request #70708 from rburing/bind_pin_joint_set_param_2dRémi Verschelde
Bind setter and getter for pin joint parameters in `PhysicsServer2D`
2023-01-03Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde
Allow to apply the angular velocity of a moving platform
2023-01-03Merge pull request #70702 from vnen/gdscript-error-on-assign-voidRémi Verschelde
GDScript: Error when assigning return value of void function
2022-12-30GDScript: Make using return of void function an errorGeorge Marques
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors now.
2022-12-29Bind setter and getter for pin joint parameters in PhysicsServer2DRicardo Buring
2022-12-28Add missing OptionButton method descriptionsHana
2022-12-26Remove duplicate Month and Weekday enumsAaron Franke
Well, they were duplicately-exposed, but triplicately-defined.
2022-12-24Merge pull request #70496 from Chaosus/astargrid_divide_heuristicsYuri Rubinsky
2022-12-24Divide `AStarGrid2D::default_heuristic` into two different heuristicsYuri Rubinsky
2022-12-23Merge pull request #70477 from mihe/bind-joint-disableRémi Verschelde
Bind methods related to disabling collision between joint bodies
2022-12-23[iOS] Add Apple Pencil pressure and tilt support.bruvzg
2022-12-23Merge pull request #70441 from matt08-prog/doc-ArrayMeshYuri Sizov
Clarify the description of ArrayMesh::regen_normal_maps
2022-12-23Bind methods related to disabling collision between joint bodiesMikael Hermansson
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
Added options for sorting transparent objects (port of PR #63040)
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-12-23changed wording for ArrayMesh::regen_normal_maps' descriptionmatt08-prog