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2020-03-04Merge pull request #36646 from pyacier/doc-concavepolygonshapeRémi Verschelde
add a precision about the intended use of the ConcavePolygonShape
2020-03-04Merge pull request #36596 from BastiaanOlij/add_get_tracker_idRémi Verschelde
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
2020-03-04Exposing get_tracker_id for ARVRPositionalTracker to GDScriptBastiaan Olij
2020-03-04Merge pull request #36750 from aaronfranke/excl-phys-bodyRémi Verschelde
Document that SpringArm exclusions only work with PhysicsBody objects
2020-03-04Merge pull request #36509 from dalexeev/doc_node_fpsRémi Verschelde
Minor fix in Node class documentation
2020-03-03Document that SpringArm exclusions only work with PhysicsBody objectsAaron Franke
2020-03-02add a precision about the intended use of the ConcavePolygonShapePierre Caye
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-02-29doc: Fix wrong reference after last updateRémi Verschelde
2020-02-29doc: Sync classref with current sourceRémi Verschelde
2020-02-28Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania
2020-02-27Basic fast filtering implementationclayjohn
2020-02-28Merge pull request #36624 from Calinou/doc-improve-arrayRémi Verschelde
doc: Mention concatenation using the `+` operator in Array
2020-02-27doc: Mention concatenation using the `+` operator in ArrayHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2452.
2020-02-27Improve documentation related to fixed physics processingHugo Locurcio
2020-02-27Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-useRémi Verschelde
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
2020-02-27Merge pull request #36581 from Calinou/doc-improve-add-child-below-nodeRémi Verschelde
Improve the `Node.add_child_below_node()` documentation
2020-02-27Improve the `Node.add_child_below_node()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2730.
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-27Renamed NavigationMeshInstance to NavigationRegionAndrea Catania
2020-02-27Docs for some nodes in visual shader(part 3)Yuri Roubinsky
2020-02-26Merge pull request #36536 from Chaosus/vs_intRémi Verschelde
Add support for integer type in visual shaders
2020-02-26Merge pull request #36551 from AndreaCatania/navigation_destruction_flushRémi Verschelde
Flushes commands just before the navigation server is destroyed
2020-02-26Flushes commands just before the navigation server is destroyedAndrea Catania
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-26Docs: Improved wording and added linksLunadin
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Rename `scancode` to `keycode`.bruvzg
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-24Minor fix in Node class documentationDanil Alexeev
The name of the property responsible for physics fps is fixed: this is `Engine.iterations_per_second`, not `Engine.target_fps`.
2020-02-24Core: Change _Marshall class inherit from Reference to ObjectMateo Dev .59
2020-02-22doc: Sync classref with apparent Variant return type changesRémi Verschelde
Part of those seem bogus, methods like Array.back()/front() should return a Variant and not void.
2020-02-22doc: Sync classref with StringName/Callable changesRémi Verschelde
2020-02-22Merge pull request #36441 from YeldhamDev/tabs_unused_constantsRémi Verschelde
Remove unused theme constants in Tab(Container)
2020-02-22Remove unused theme constants in Tab(Container)Michael Alexsander
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-20Merge pull request #36371 from Calinou/doc-improve-panoramaskyRémi Verschelde
Improve the PanoramaSky class documentation
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-19Improve the PanoramaSky class documentationHugo Locurcio
See https://github.com/godotengine/godot/issues/27835.
2020-02-19doc: Sync classref with current sourceRémi Verschelde
2020-02-18Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings raised by GCC 8 and 9. Fix -Wunused-function, -Wunused-private-field and -Wtautological-constant-out-of-range-compare raised by Clang. Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison operation). GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising errors and will thus not abort compilation with `werror=yes`. Treat glslang headers are system headers to avoid raising warnings. Re-enables us to build with `werror=yes` on Linux and macOS, thus catching warnings that would be introduced by new code. Fixes #36132.
2020-02-18Added utility functions to the new NavigationServer:Andrea Catania
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false); - Vector3 get_closest_point(const Vector3 &p_point); - Vector3 get_closest_point_normal(const Vector3 &p_point); - Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18Merge pull request #36296 from Faless/dtls/enet_vulkanRémi Verschelde
DTLS support + optional ENet encryption
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-18Revert "Remove TextFile from public API"Rémi Verschelde
2020-02-17Add documentation for new DTLS features.Fabio Alessandrelli
2020-02-17Merge pull request #36277 from madmiraal/fix-visual_server-bindingsRémi Verschelde
Fix VisualServer bindings.
2020-02-17Fix VisualServer bindings.Marcel Admiraal
2020-02-17Fix GDCLASS for Texture2D/TextureLayeredYuri Roubinsky