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2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges.
2021-12-23Merge pull request #55636 from bruvzg/vis_char_modesRémi Verschelde
Add different "visible characters" behavior modes.
2021-12-23Fix `make_rst.py` missing escape in front of some linksHaoyu Qiu
2021-12-21Merge pull request #56127 from akien-mga/doc-makerst-lang-headingsRémi Verschelde
2021-12-21i18n: Add `--lang` option to `make_rst.py` to write translated headingsRémi Verschelde
Add a few missing headings to the translation templates.
2021-12-21i18n: Sync classref translations with 3.x branch (3.5-beta)Rémi Verschelde
This is the new base branch for the classref translations to prepare them for the 3.5 release. This means that the 3.4 class ref translations will likely no longer get updates, as we can't easily maintain two slightly different branches on Weblate. (cherry picked from commit aac4e3614975303330a7e2aa719b7a05ae8333e5)
2021-12-21i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit eb4816ee130f3258849febecb44b8d013bf346a1)
2021-12-21i18n: Remove line numbers from classref PO filesRémi Verschelde
It's useful context for translators but it generates very spammy diffs whenever a line is added or removed, changing the comments for hundreds or thousands of msgids needlessly. We still have the file names so it's relatively easy to search in file to find the location of the source string. (cherry picked from commit dbfe36728ed32ee93bd200678534733c89dc3150)
2021-12-21Merge pull request #56119 from timothyqiu/make-rstRémi Verschelde
2021-12-21Update `make_rst.py` for non-latin textsHaoyu Qiu
2021-12-21Implement property array for OptionButtonkobewi
2021-12-17Merge pull request #52170 from Ansraer/2d-scale-factorRémi Verschelde
2021-12-17add 2d scale factor propertyAnsraer
2021-12-18Fix font preview text color on light backgroundHaoyu Qiu
2021-12-16i18n: Sync classref translations with current `3.4` docsRémi Verschelde
(cherry picked from commit f8b4412b51dadcc262d90a1158efad79f6f55f0b)
2021-12-16Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparentRémi Verschelde
2021-12-16i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit 9f838dbece20fb3eb53c6b57c4c1efb8361ea43c)
2021-12-16Mention what happens if find_node() failskobewi
2021-12-16Merge pull request #55930 from timothyqiu/doctool-i18nRémi Verschelde
2021-12-16Merge pull request #55982 from Chaosus/vs_texture_filteringYuri Roubinsky
2021-12-16Make `--doctool` locale awareHaoyu Qiu
* Adds `indent(str)` to `String`: * Indent the (multiline) string with the given indentation. * This method is added in order to keep the translated XML correctly indented. * Moves the loading of tool/doc translation into `editor/editor_translation.{h,cpp}`. * This will be used from both `EditorSettings` and the doc tool from `main`. * Makes use of doc translation when generating XML class references, and setup the translation locale based on `-l LOCALE` CLI parameter. The XML class reference won't be translated if `-l LOCALE` parameter is not given, or when it's `-l en`.
2021-12-16Merge pull request #55747 from timothyqiu/editor-proxyFabio Alessandrelli
Add proxy support for the editor
2021-12-16Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky
2021-12-16Merge pull request #55974 from skyace65/ScriptDocMax Hilbrunner
Clarify that the script class should not be used directly
2021-12-15Clarify that the script class should not be used directlyskyace65
2021-12-15Fix OS.get_name and OS.get_user_data_dir documentationNathan Franke
2021-12-15Merge pull request #52015 from mechPenSketch/expose_hotzones2Rémi Verschelde
Expose connection hot zones in `GraphNode`
2021-12-15Document that transparent StyleBoxes/textures should be used for UI focusHugo Locurcio
2021-12-15Merge pull request #55958 from timothyqiu/xml-indentsRémi Verschelde
2021-12-15Fix indentations in class reference XMLsHaoyu Qiu
2021-12-15Add / to the unix shortcut drive listHaoyu Qiu
Also made `get_current_drive()` to pick the longest match on Unix.
2021-12-15Merge pull request #55699 from Mickeon/patch-1Max Hilbrunner
Various tweaks to Camera2D's documentation
2021-12-15Merge pull request #55935 from KoBeWi/get_minimum_size_notMax Hilbrunner
Document get_minimum_size not called in some nodes
2021-12-15Merge pull request #55777 from cdemirer/doc-replace_byMax Hilbrunner
Clarify that replace_by keeps child nodes in tree
2021-12-15Merge pull request #55831 from Calinou/doc-reflectionprobeMax Hilbrunner
Improve the ReflectionProbe class documentation
2021-12-14Document get_minimum_size not called in some nodeskobewi
2021-12-13Merge pull request #55609 from rcorre/doc-scrollRémi Verschelde
2021-12-12Document how to autoscroll ScrollContainer.Ryan Roden-Corrent
It is not uncommon to want to scroll to the most recently added child of a ScrollContainer (e.g. a chat box or activity log). This is a little tricky, since `ensure_control_visible` will not work on a node on the same frame as you add it. Let's at least document that you need to wait until the next frame. Relates to https://github.com/godotengine/godot-proposals/issues/3629. Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-12Expose connection hot zones in GraphNodemechPenSketch
2021-12-11Improve the ReflectionProbe class documentationHugo Locurcio
2021-12-11Document RigidBody2D/3D and particles' angular velocity unitsHugo Locurcio
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers.
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-10Merge pull request #55770 from Calinou/shader-rename-hint-anisoRémi Verschelde
2021-12-10Merge pull request #40547 from KoBeWi/directory_inspectoryRémi Verschelde
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
2021-12-10Improve Directory content navigationTomasz Chabora
2021-12-10Merge pull request #51235 from AnilBK/awkward-funcsRémi Verschelde
2021-12-10Merge pull request #55723 from rydergaming/get-colliding-body-vehiclewheelRémi Verschelde
VehicleWheel can now return the surface it's colliding with.
2021-12-10VehicleWheel can now return the surface it's colliding with.Steve Szilágyi
Fixed PR issues. Update vehicle_body_3d.cpp Apply suggestions from code review Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>