index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
doc
Age
Commit message (
Expand
)
Author
2021-06-11
Document applying VRAM compression setting changes retroactively
Hugo Locurcio
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Merge pull request #34566 from Heikki00/34541_to_json_precision
Rémi Verschelde
2021-06-11
Merge pull request #47584 from HaSa1002/docs-lang-7
Rémi Verschelde
2021-06-11
Port code examples to C# (V)
Johannes
2021-06-10
Let var2str display StringName with correct sigil
Jonathan Gollnick
2021-06-10
Add OS.get_external_data_dir() to get Android external directory
Marcel Admiraal
2021-06-09
Refactor CommandQueueMT
reduz
2021-06-09
Merge pull request #42248 from Chaosus/vs_particles_shader
Rémi Verschelde
2021-06-09
Merge pull request #49395 from nekomatata/floor-max-angle-degrees
Rémi Verschelde
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-08
Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind
Rémi Verschelde
2021-06-08
Fixed mistake in binding of Skeleton2D::execute_modifications
Bastiaan Olij
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-07
Merge pull request #49382 from akien-mga/misc-cleanup
Rémi Verschelde
2021-06-07
Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
Rename CollisionObject3D input_event signal position and normal parameters
Marcel Admiraal
2021-06-07
Merge pull request #49337 from Chaosus/vs_texture_func
Rémi Verschelde
2021-06-07
Merge pull request #49349 from SirQuartz/patch-5
Rémi Verschelde
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-06
Merge pull request #49325 from reduz/rename-gi-classes
Rémi Verschelde
2021-06-05
Edit "quit()" method description in `SceneTree`
Nick Huelin
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
Rename GI Classes
reduz
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-04
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Merge pull request #48920 from aaronfranke/accept
Rémi Verschelde
2021-06-04
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rémi Verschelde
2021-06-04
doc: Sync classref after merge of #47336
Rémi Verschelde
2021-06-04
Rename Node3D's property translation to position
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Use a more specific type for AcceptDialog register_text_enter
Aaron Franke
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Merge pull request #43450 from aaronfranke/mouse-mode-bitwise
Rémi Verschelde
2021-06-03
Merge pull request #49283 from KoBeWi/a&b
Rémi Verschelde
2021-06-03
Merge pull request #45624 from aaronfranke/clamp
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Add MOUSE_MODE_CONFINED_HIDDEN
Aaron Franke
2021-06-03
Improve sort_custom() description
kobewi
[next]