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4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-11
Clarify EditorImportPlugin.get_visible_name.
Ryan Roden-Corrent
2021-02-11
Update GraphEdit when GraphNode's slot is updated
Kongfa Waroros
2021-02-08
Merge pull request #45797 from madmiraal/add-new-sdl-keywords
Rémi Verschelde
2021-02-08
Merge pull request #43245 from HaSa1002/docs-object
Rémi Verschelde
2021-02-08
doc: Sync classref with current source
Rémi Verschelde
2021-02-07
Add support for new SDL gamecontroller keywords.
Marcel Admiraal
2021-02-07
Improve the `SurfaceTool.generate_normals()` documentation
Hugo Locurcio
2021-02-05
Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life
Rémi Verschelde
2021-02-04
doc: Don't bind argument names with p_ prefix
Rémi Verschelde
2021-02-04
Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs
Rémi Verschelde
2021-02-04
Change sort_custom/bsearch_custom to use Callables
kobewi
2021-02-03
Merge pull request #45674 from Calinou/doc-file-endian-swap
Rémi Verschelde
2021-02-02
Merge pull request #45593 from lyuma/audio_effect_capture
Rémi Verschelde
2021-02-02
Improve the `File.endian_swap` documentation
Hugo Locurcio
2021-02-02
Add AudioEffectCapture
Lyuma
2021-02-01
Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-02-01
Merge pull request #45137 from Calinou/doc-control-gallery
Rémi Verschelde
2021-02-01
Node::replace_by was not copying node properties - removed the dead code.
nemerle
2021-02-01
Merge pull request #45281 from Chaosus/vs_unify
Rémi Verschelde
2021-01-29
Reference the control gallery image in the Control class documentation
Hugo Locurcio
2021-01-29
Docs: Fix TileMap::map_to_world description
kleonc
2021-01-28
docs: Add TreeItem method descriptions
James Westman
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-28
doc: Sync classref with current source
Rémi Verschelde
2021-01-27
Merge pull request #43790 from Chaosus/rename_ord_at
Rémi Verschelde
2021-01-27
Added missed Button `font_hover_pressed_color` style
Yuri Roubinsky
2021-01-26
Reveals Button "icon_color" style properties to the user
Yuri Roubinsky
2021-01-26
Renamed String.ord_at to unicode_at
Yuri Roubinsky
2021-01-26
Merge pull request #44732 from Calinou/os-add-get-thread-caller-id
Rémi Verschelde
2021-01-26
Merge pull request #44624 from Calinou/doc-array-hash
Rémi Verschelde
2021-01-26
Merge pull request #44678 from Calinou/doc-videoplayer-html5-performance
Rémi Verschelde
2021-01-26
Merge pull request #45368 from Xrayez/doc-tilemap-collider-shape-metadata
Rémi Verschelde
2021-01-26
Exposed find_next_valid_focus and find_prev_valid_focus.
Nils Reid
2021-01-26
Merge pull request #45458 from Calinou/doc-array-push-pop-front-performance
Rémi Verschelde
2021-01-26
Merge pull request #44194 from madmiraal/fix-font_selected_color
Rémi Verschelde
2021-01-26
Document low performance of `Array.push_front()` and `Array.pop_front()`
Hugo Locurcio
2021-01-25
Merge pull request #45398 from Calinou/doc-resource-name-usage
Rémi Verschelde
2021-01-25
Merge pull request #45394 from rcorre/timer-cleanup
Rémi Verschelde
2021-01-25
Clarify that create_timer does not require cleanup.
Ryan Roden-Corrent
2021-01-25
Document that the high-level multiplayer API is only for Godot servers
Hugo Locurcio
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-23
Document a built-in use of `Resource.resource_name`
Hugo Locurcio
2021-01-22
Document shape metadata for `TileMap`
Andrii Doroshenko (Xrayez)
2021-01-18
Added SDF nodes to visual shader
Yuri Roubinsky
2021-01-18
Unified several visual shader nodes
Yuri Roubinsky
2021-01-18
RichTextLabel: adds separate `get_total_x_count`, `get_visible_x_count` and `...
bruvzg
2021-01-16
Document GPU particles visibility rect/aabb behavior
Andrii Doroshenko (Xrayez)
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-15
Merge pull request #33685 from Scony/improve-item-lists-add-item-methods
Rémi Verschelde
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