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2022-08-06Merge pull request #63977 from TomBCodes/masterRémi Verschelde
2022-08-06Document editor settings in the class referenceHugo Locurcio
2022-08-06Merge pull request #63698 from PrecisionRender/plane-operator-asteriskRémi Verschelde
Add operator `*` to `Plane`
2022-08-06Merge pull request #63958 from hakro/fix-control-animation-keysRémi Verschelde
Remove rect_ prefix from control properties when keyframing
2022-08-05updated the String class with info about the 'allow_empty' optional argumentTom
2022-08-05Remove rect_ prefix from control properties when keyframingHakim
2022-08-05Merge pull request #63951 from reduz/framebuffer-cacheClay John
Add a Framebuffer cache
2022-08-05Merge pull request #63923 from asmaloney/doc-annotation-return-typeRémi Verschelde
2022-08-05Add a Framebuffer cacheJuan Linietsky
Adds a FramebufferCache singletion that operates the same way as UniformSetCache. Allows creating framebuffers on the fly (and keep them cached if re-requested) such as: ```C++ RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2); ```
2022-08-05Improve `range_lerp()` and related methods documentationHugo Locurcio
2022-08-05i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit b671ea88fb71c93213a08adcb568935cca0dae45)
2022-08-05Merge pull request #59844 from Calinou/rename-shader-param-methodsRémi Verschelde
2022-08-04[make_rst] Remove (fake) return types on annotationsAndy Maloney
Based on discussion in #63561, Yuri mentioned that the return types are not necessary here, so remove the fake "void" return types on annotations.
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
2022-08-04Merge pull request #63852 from fire-forge/default-colorsRémi Verschelde
2022-08-04Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-typesRémi Verschelde
Add support for multiple virtual keyboard types
2022-08-04Merge pull request #54792 from EIRTeam/independent_arrowsRémi Verschelde
2022-08-04Add support for multiple virtual keyboard typesBrian Semrau
2022-08-04Independent spinbox arrow step precisionJóhannes Gunnar Þorsteinsson
Rebased by EIREXE This work has been kindly sponsored by IMVU & EIRTeam.
2022-08-04Merge pull request #49947 from ↵Rémi Verschelde
Calinou/standardmaterial3d-tweak-default-height-properties
2022-08-04Merge pull request #63561 from asmaloney/convert-python-type-hintsRémi Verschelde
Convert Python type hints in tools/make_rst.py to be PEP 484/526-compatible
2022-08-04Tweak StandardMaterial3D's default height propertiesHugo Locurcio
- Set the default height scale to 5.0 and multiply it by 0.01 in the shader. - Document heightmap properties in BaseMaterial3D class reference.
2022-08-04Merge pull request #63884 from RedMser/resourceuid-docsRémi Verschelde
Add ResourceUID documentation
2022-08-04Merge pull request #63899 from bruvzg/hb_510Rémi Verschelde
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification.
2022-08-04HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag ↵bruvzg
to improve justification.
2022-08-04Merge pull request #61918 from KoBeWi/static_bodyRémi Verschelde
Add static methods to create RayQueryParameters
2022-08-04Improve error message when the requested V-Sync mode cannot be usedHugo Locurcio
2022-08-03Add ResourceUID documentationRedMser
2022-08-03Convert Python type hints in tools/make_rst.pyAndy Maloney
Since Python 3.5+ is required, we can use proper type hints based on PEP 484. Because we are working on contributor tooling we can assume 3.6+ and use PEP 526 for variable declarations as well.
2022-08-03Merge pull request #63875 from hakro/fix-segment-intersects-circleRémi Verschelde
Bring back Geometry2D.segment_intersects_circle
2022-08-03Bring back Geometry2D.segment_intersects_circleHakim
2022-08-03Merge pull request #63867 from Calinou/editor-rename-visual-shader-settingRémi Verschelde
2022-08-03Merge pull request #59303 from KoBeWi/check_out_my_very_long_buttonRémi Verschelde
2022-08-03Rename visual shader editor setting category for proper capitalizationHugo Locurcio
2022-08-03Merge pull request #61851 from Calinou/particles-default-global-coordinatesRémi Verschelde
2022-08-03Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-anisoRémi Verschelde
2022-08-03Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-nodeRémi Verschelde
Don't replace RootMotionView with Node in a running project
2022-08-03Merge pull request #63857 from Calinou/doc-camera3d-frustum-offset-projectionRémi Verschelde
Document Camera3D's frustum offset property requiring Frustum projection
2022-08-03Merge pull request #55923 from ↵Rémi Verschelde
bluenote10/feature/consistent_transform_operations Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio
This is consistent with the BaseMaterial3D filtering options. It can be used for high-quality pixel art textures that remain sharp when viewed at oblique angles, but prevents them from becoming grainy thanks to mipmaps.
2022-08-03Don't replace RootMotionView with Node in a running projectHugo Locurcio
This behavior was inconsistent with other editor-only nodes such as Position3D, Position2D and ReferenceRect. It also caused issues when a script extended RootMotionView as it ceased to work when the project was run.
2022-08-03Document Camera3D's frustum offset property requiring Frustum projectionHugo Locurcio
2022-08-02Adjust 2 default theme colors in ItemList and TreeFireForge
- Change Tree's drop_position_color from orange to white. - Change ItemList's guide_color to the same color as Tree's, which fits in with a dark theme better.
2022-08-02Fix consistency of translated/scaled/rotated in Transform2D and Transform3DFabian Keller
2022-08-02Add fit_to_longest_item to OptionButtonkobewi
2022-08-02Use global coordinates for particles by defaultHugo Locurcio
Particles won't move or rotate anymore with the node (or its parents) by default. This new default behavior is generally more suited to most use cases. Local coordinates can still be enabled on a per-node basis. This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02Merge pull request #63803 from matjlars/weakref-nullRémi Verschelde
adds null case to weakref docs
2022-08-02adds null case to weakref docsMatt
2022-08-02Rename ParticlesMaterial.turbulence_active to turbulence_enabledFireForge
2022-08-02[TextServer] Add ICU Unicode security and spoofing detection.bruvzg