summaryrefslogtreecommitdiff
path: root/doc
AgeCommit message (Collapse)Author
2020-07-27Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde
This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4.
2020-07-27Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visibleRémi Verschelde
Improve visibility documentation for CanvasItem and Node3D
2020-07-27Improve visibility documentation for CanvasItem and Node3DHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3840.
2020-07-27Merge pull request #40706 from akien-mga/style-fix-file_format-macosRémi Verschelde
Fix code format scripts compat with non-GNU Unices
2020-07-27Style: Fix code format scripts compat with non-GNU UnicesRémi Verschelde
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces.
2020-07-27Merge pull request #40749 from madmiraal/fix-9097Rémi Verschelde
Clarify the difference between contacts and collisions.
2020-07-27Clarify the difference between contacts and collisions.Marcel Admiraal
2020-07-27Merge pull request #40743 from Calinou/doc-object-vs-referenceRémi Verschelde
Improve the Object, Reference and Resource class documentations
2020-07-27Improve the Object, Reference and Resource class documentationsHugo Locurcio
2020-07-26Fix Return key events in LineEdit & TextEdit on AndroidPouleyKetchoupp
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks.
2020-07-26Merge pull request #40442 from Calinou/doc-tile-get-shapesRémi Verschelde
Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-25Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_valsRémi Verschelde
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-23Merge pull request #40605 from QbieShay/spring-arm-doc-fixRémi Verschelde
fixed documentation for get_hit_length of spring arm 3D
2020-07-22fixed documentation for get_hit_length of spring arm 3DQbieShay
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-23Fix presumed copy/paste error: "Returns" -> "Sets"follower
I might be going out on a limb here... :D
2020-07-22Merge pull request #40590 from Calinou/doc-inputeventmousemotion-polling-rateRémi Verschelde
Document polling rate limitations in InputEventMouseMotion
2020-07-22Document polling rate limitations in InputEventMouseMotionHugo Locurcio
This closes #40579.
2020-07-22Merge pull request #40588 from nekomatata/virtual-keyboard-disableRémi Verschelde
Add option to disable virtual keyboard for LineEdit
2020-07-22Add option to disable virtual keyboard for LineEditPouleyKetchoupp
Co-authored-by: Alexander Holland <alexander.holland@live.de>
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
Fix spelling & grammar in comments, docs, and messages
2020-07-21Merge pull request #40501 from aaronfranke/core-docs-csRémi Verschelde
Update core documentation to match recent C# changes
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-21Merge pull request #40457 from Calinou/doc-basebutton-pressed-toggledRémi Verschelde
Mention `toggled` signal for pressed state in BaseButton documentation
2020-07-21Update core documentation to match recent C# changesAaron Franke
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21Merge pull request #40512 from yrk06/ExposeInertiaTensorMasterRémi Verschelde
Add Method get_inverse_inertia_tensor
2020-07-21Add Method get_inverse_inertia_tensorYerik
2020-07-20Merge pull request #40476 from Calinou/doc-visibilitynotifierRémi Verschelde
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
2020-07-20Merge pull request #40463 from Calinou/doc-editorsettingsRémi Verschelde
Complete the EditorSettings class documentation
2020-07-20Merge pull request #40493 from Calinou/doc-editor-plugins-interfacesRémi Verschelde
Document several editor-related classes to 100% completion
2020-07-20Merge pull request #40477 from Calinou/doc-vector-dotRémi Verschelde
Document `Vector2.dot()` and `Vector3.dot()` more extensively
2020-07-20Merge pull request #40491 from RandomShaper/font_avail_charsRémi Verschelde
Add DynamicFont::get_available_chars()
2020-07-20Add DynamicFont::get_available_chars()Pedro J. Estébanez
2020-07-20Document HTML5 CORS restrictions in HTTPClient and HTTPRequestHugo Locurcio
See https://github.com/godotengine/godot/issues/40247.
2020-07-20Document several editor-related classes to 100% completionHugo Locurcio
2020-07-20Document `Vector2.dot()` and `Vector3.dot()` more extensivelyHugo Locurcio
These methods are commonly used in games. It's time to make the documentation more explicit about them :)
2020-07-20Merge pull request #40409 from Calinou/doc-control-rect-scaleRémi Verschelde
Document caveats related to Control scaling
2020-07-20Document the process of parsing command-line argumentsAndrii Doroshenko (Xrayez)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-18Improve the VisibilityNotifier and VisibilityEnabler class descriptionsHugo Locurcio
2020-07-17Complete the EditorSettings class documentationHugo Locurcio
EditorSettings is now 100% documented.
2020-07-17Mention `toggled` signal for pressed state in BaseButton documentationHugo Locurcio
This closes #40455.
2020-07-16Document an example dictionary returned by `TileSet.tile_get_shapes()`Hugo Locurcio
2020-07-15Mention the Data paths documentation in the File classHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3799.
2020-07-15Merge pull request #40414 from rcorre/get-mesh-arrays-docRémi Verschelde
Clarify how to convert PrimitiveMesh to ArrayMesh.
2020-07-15Merge pull request #40412 from Calinou/doc-string-c-unescapeRémi Verschelde
Document which escape sequences are supported by `String.c_unescape()`
2020-07-15Clarify how to convert PrimitiveMesh to ArrayMesh.Ryan Roden-Corrent
It took me a bit to figure this out, as I was initially doing something more complicated like this before I realized I just had to pass get_mesh_arrays directly to add_surface_from_arrays. ``` var arr_mesh = ArrayMesh.new() var arrays = [] arrays.resize(ArrayMesh.ARRAY_MAX) arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays() arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) ```
2020-07-15Merge pull request #37961 from Calinou/doc-csharp-dynamic-object-callRémi Verschelde
Mention C# gotchas in Object's dynamic call/set/connect methods
2020-07-15Document which escape sequences are supported by `String.c_unescape()`Hugo Locurcio
See https://github.com/godotengine/godot/issues/38716.
2020-07-15Docs: Ignore OS specific values (constants, project settings, properties).bruvzg
2020-07-15Document caveats related to Control scalingHugo Locurcio
This is a common topic of confusion. Clarifying its intended scope should make things easier to understand.
2020-07-15Merge pull request #40380 from Calinou/doc-vehiclebody-limitationsRémi Verschelde
Document VehicleBody3D and VehicleWheel3D limitations