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2022-10-30Merge pull request #67836 from stevecotton/particles_demo_linkMax Hilbrunner
doc: link GPUParticles2D to a more appropriate demo
2022-10-30Merge pull request #67923 from Calinou/doc-displayserverMax Hilbrunner
Document the DisplayServer class
2022-10-29Merge pull request #67980 from DeeJayLSP/webpcaseMax Hilbrunner
Change all WEBP strings and comments to WebP
2022-10-28Change all WEBP strings and comments to WebPDeeJayLSP
2022-10-28Merge pull request #67956 from RedMser/safe-velocity-typeClay John
Fix type of `safe_velocity` parameter
2022-10-28Merge pull request #67621 from groud/resource_saver_expose_recognize_pathClay John
Expose the logic to recognize a save path in ResourceSaver
2022-10-28Expose the logic to recognize a save path in ResourceSaverGilles Roudière
2022-10-28Merge pull request #67957 from zCubed3/fix_headless_crashMax Hilbrunner
Fix `OS.get_video_adapter_driver_info` crash on headless godot
2022-10-27Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrenceClay John
Add Selection and Caret for Next Occurrence of Selection
2022-10-27Fix OS.get_video_adapter_driver_info crashzCubed3
2022-10-27Fix type of safe_velocity parameterRedMser
2022-10-27Merge pull request #67874 from Calinou/doc-vector3-vector4iClay John
Document the Vector3 and Vector4i classes
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
Prevent windows from having a size greater than device limit
2022-10-27Merge pull request #67043 from clayjohn/clip_childrenClay John
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27Merge pull request #67861 from IanGaither/textfile-alignment-documentationClay John
TextLine - Added description for alignment member
2022-10-27doc: link GPUParticles2D to the 2D Particles demoSteve Cotton
Add a comment in the link to the Dodge The Creeps demo too. That demo only uses particles for one thing (to leave a trail when the player moves), they're not interacting with anything else in the demo; it took me a bit of searching to find where they were used.
2022-10-27Merge pull request #66383 from aaronfranke/basis-from-eulerClay John
Clean up Basis from Euler code
2022-10-27Document the DisplayServer classHugo Locurcio
This also adds a link to the Command line tutorial on pages that reference command line arguments, as the page covers some general usage tips for CLI arguments (especially on macOS).
2022-10-27[MP] Let MultiplayerAPI handle packet relaying and peer signaling.Fabio Alessandrelli
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol.
2022-10-27Document the Vector3 and Vector4i classesHugo Locurcio
2022-10-25Merge pull request #67098 from Calinou/doc-light-no-scaleMax Hilbrunner
Document (Omni/Spot)Light3D ignoring Node3D's `scale` property
2022-10-25Merge pull request #67833 from Calinou/doc-animationMax Hilbrunner
Document the Animation class
2022-10-25Merge pull request #67841 from Calinou/doc-basematerial3dMax Hilbrunner
Document the BaseMaterial3D class
2022-10-25Merge pull request #67768 from Calinou/doc-debandingMax Hilbrunner
Document debanding only affecting 3D rendering by default
2022-10-24Update TextLine.xmlIan Gaither
2022-10-24Document the CanvasTexture classHugo Locurcio
2022-10-24Document (Omni/Spot)Light3D ignoring Node3D's `scale` propertyHugo Locurcio
2022-10-24Document the BaseMaterial3D classHugo Locurcio
This makes the class 100% documented again.
2022-10-24Document the Animation classHugo Locurcio
2022-10-24Document debanding only affecting 3D rendering by defaultHugo Locurcio
2022-10-23Merge pull request #67755 from m4gr3d/input_event_screen_touch_double_tap_mainFredia Huya-Kouadio
Add double_tap attribute to InputEventScreenTouch
2022-10-23Merge pull request #67677 from rsubtil/doc_popupmenuMax Hilbrunner
Document PopupMenu "id_pressed" behavior
2022-10-22Merge pull request #67718 from Mickeon/doc-peeves-the-constant-burdenMax Hilbrunner
Tweak `@GlobalScope` constants documentation overall
2022-10-22Add double_tap attribute to InputEventScreenTouchFredia Huya-Kouadio
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22Fix class doc for TileMap navigation visibility modesmix8
fix small copy&paste error
2022-10-22Merge pull request #67725 from TokageItLab/add-tuts-link-retargetMax Hilbrunner
Add a tutorial link to `BoneMap` and `SkeletonProfile`
2022-10-21Clean up Basis from Euler codeAaron Franke
2022-10-22Add a tutorial link to Retarget ClassesSilc Renew
2022-10-21Tweak `@GlobalScope` constants documentation overallMicky
General: - Replace most type names with strong references (such as "integer" to "[int]"); - Made the writing style closer to how the rest of the documentation is formatted. - Use uppercase Inspector when referring to the Inspector dock. - Describe missing MethodFlags, Variant.Type constants. Key: - Add " key." to the `KEY_0` to `KEY_9` constants; - Reword some MouseButton constants; - In a programming context, it's kind of odd hearing about the plural of "mouse". Error: - Reword OK constant to flow better, use `printerr()` over `print()`; - Describe where `ERR_HELP` is used by the engine; - Point to the Github Issues Page in ERR_BUG. PropertyHint: - Mention that PROPERTY_HINT_IMAGE_COMPRESS_LOSSY and PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS are unused; - Mention that PROPERTY_HINT_PASSWORD allows a placeholder string. - Describe PROPERTY_HINT_OBJECT_TOO_BIG, PROPERTY_HINT_MAX. PropertyUsageFlags: - Describe PROPERTY_USAGE_HIGH_END_GFX, PROPERTY_USAGE_ARRAY.
2022-10-21Merge pull request #67072 from Mickeon/uh-oh-stinkyMax Hilbrunner
Rewrite most of Resource's documentation
2022-10-21Merge pull request #67254 from TechnoPorg/doc-projection-classMax Hilbrunner
Fully document the Projection class.
2022-10-21Merge pull request #67648 from Calinou/doc-cylindershape3d-bugsMax Hilbrunner
Document known issues with CylinderShape3D
2022-10-21Merge pull request #67656 from MewPurPur/instance🧹Max Hilbrunner
Fix minor mistakes throughout the documentation
2022-10-21Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-regionMax Hilbrunner
Fix tp_canvas_item typo in _draw_rect_region
2022-10-21Merge pull request #67444 from nonunknown/array_pick_randomMax Hilbrunner
Add ability to pick random value from array
2022-10-21Add Selection and Caret for Next Occurrence of SelectionAlfred Reinold Baudisch
Adds the bind `add_selection_for_next_occurrence` to TextEdit, with CTRL+D as the default shortcut. When the bind is performed, ff a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence. If no selection is currently active with the last caret in text fields, selects the word currently under the caret. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets. The viewport is adjusted to the latest newly added caret. The bind and the behaviour is similar to VS Code's "Add Selection to Next Find Match" and JetBrains' "Add Selection for Next Occurrence". It takes advantage of the multi-caret API. The default shortcut for `select_word_under_caret` has been changed to ALT+G, in order to give priority to CTRL+D for `add_selection_for_next_occurrence` to better align with popular IDEs and editors.
2022-10-21Fix small mistakes throughout much of the documentationVolTer
2022-10-20Merge pull request #67506 from squashiv/masterClay John
Expose Shape2D::get_rect to scripting
2022-10-20Fix tp_canvas_item typo in _draw_rect_regionRichard Patching
2022-10-20add ability to pick random value from arrayNonunknown