summaryrefslogtreecommitdiff
path: root/doc
AgeCommit message (Collapse)Author
2016-05-15Filling in documentation.CowThing
AABB, Color, Rect2, Transform, Vector2, and Vector3.
2016-05-13Merge pull request #4563 from djrm/classref-editRémi Verschelde
Documented @GlobalScope singletons and some keys
2016-05-12Fix some errors in some rotation functions, also clarify that certain ↵Daniel J. Ramirez
parameters are expressed in radians
2016-05-12classref: Fixed return types in Area and Area2D (#4635)MattUV
2016-05-12classref: Directory and ConfigFileRémi Verschelde
2016-05-12classref: Sync with current sourceRémi Verschelde
2016-05-11Updated caret blink method documentationPaulb23
2016-05-09Sync classes.xml with current sourcesRémi Verschelde
Also fix a typo in the binding of Control::set_drag_forwarding.
2016-05-05Documented @GlobalScope singletons and some keysDaniel J. Ramirez
2016-05-05Partial documentation for OS methodsDaniel J. Ramirez
2016-05-05Documented LinkButtonDaniel J. Ramirez
2016-05-03Input DocumentationCowThing
Input Documentation
2016-05-03Sync class referenceRémi Verschelde
2016-05-02Documented bool methodsDaniel J. Ramirez
2016-05-02Merge pull request #4529 from djrm/classref-floatRémi Verschelde
Documented float
2016-05-02Documented floatDaniel J. Ramirez
2016-05-02Documented int methodsDaniel J. Ramirez
2016-05-02Finished AnimationPlayer DocumentationCowThing
Finished AnimationPlayer Documentation
2016-05-02Finished Timer DocumentationCowThing
Finished Timer Documentation
2016-05-01Documented YSort (#4515)CowThing
Documented YSort
2016-05-01Documented ColorRampDaniel J. Ramirez
2016-05-01Partial documentation for Particles2DDaniel J. Ramirez
2016-05-01Document Popup, PopupDialog, PopupMenu, and PopupPanelBojidar Marinov
2016-04-29classref: Run doctool and merge BitmapFontRémi Verschelde
BitmapFont was split from the Font class, so the relevant method descriptions were readded manually.
2016-04-29Add more documentations for this classes:Geequlim
* BoxContainer * CenterContainer * ScrollContainer * SplitContainer * Vector2 * StringArray * FileDiloags
2016-04-29Merge pull request #4482 from Geequlim/masterRémi Verschelde
Add more documentations and fix AcceptDialog::add_cancel
2016-04-29Add more documentations and fix AcceptDialog::add_cancelGeequlim
2016-04-29Merge pull request #4387 from JoshuaGrams/rigidbody2d-torqueRémi Verschelde
Hooked up RigidBody2D torque methods
2016-04-29Fill in the blank in the Array, CenterContainer and Dictionary class ↵Geequlim
reference (#4476)
2016-04-29Documentation for Canvas Modulate, ColorPicker, ColorPickerButtonDaniel J. Ramirez
2016-04-28Merge pull request #4451 from JoshuaGrams/anim-tree-filterRémi Verschelde
Anim tree: add filters on Animation nodes
2016-04-28Partial documentation for Polygon2D and Raycast2D (#4467)Daniel Ramirez
2016-04-28Classref: Document Button and ButtonArrayRémi Verschelde
Also bind relevant constants and define some object types and better argument names for the docs.
2016-04-27Merge pull request #4461 from djrm/classref-editRémi Verschelde
Added GridContainer documentation
2016-04-27GridContainer, CheckBox documentation, descriptions for Vector2 and ↵Daniel J. Ramirez
CenterContainer.set_use_top_left
2016-04-27fixed some mistakes in WeakRef documentationJan Heemstra
2016-04-27Documented WeakRef and member functionsJan Heemstra
2016-04-27Sync classes reference template with current code baseJan Heemstra
2016-04-26Documented Node2DJulian Murgia - StraToN
2016-04-26Various improvements to doc_status.pyRémi Verschelde
- Make comments opt-in (smaller table in width) - Reduce length of Brief Description and Description (also smaller table as output) - Make names cyan (blue is too dark on black terminal) - Drop some redundant synonyms for the flags
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-26AnimationTree: add filters to Animation nodes.Josh Grams
2016-04-26Edited classes.xml : GraphEdit finished (#4450)Julian Murgia
2016-04-22Add a python script to check the current doc statusBojidar Marinov
2016-04-20RigidBody2D: add and bind get_inertia() method.Josh Grams
You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply.
2016-04-20RigidBody2D: add and bind get/set_applied_torque.Josh Grams
2016-04-17string ends_withAlexander Holland
2016-04-07Sync docs with sourceRémi Verschelde
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-27doc/base/classes.xml: String.match, Node.find_nodeJosh Grams
Clarify wildcard behavior.