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2022-08-15Clarify the Line2D, Curve2D/3D documentation and fix parameter namesYuri Sizov
2022-08-15Merge pull request #64333 from asmaloney/doc-params-8Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-15Merge pull request #64331 from asmaloney/doc-params-7Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-15Merge pull request #64328 from asmaloney/doc-params-6Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-15[doc] Use "param" instead of "code" to refer to parameters (5)Andy Maloney
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (8)Andy Maloney
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (7)Andy Maloney
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (6)Andy Maloney
2022-08-12Merge pull request #64285 from asmaloney/doc-params-4Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-12Merge pull request #64196 from asmaloney/doc-params-3Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-11Merge pull request #64225 from ↵Hugo Locurcio
Calinou/3d-scaling-bilinear-use-negative-mipmap-bias
2022-08-11[doc] Use "param" instead of "code" to refer to parameters (4)Andy Maloney
2022-08-11Merge pull request #64164 from asmaloney/doc-params2Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters #2
2022-08-11Merge pull request #64267 from bruvzg/le_secretYuri Sizov
Change `LineEdit` default secret character from "*" to "•".
2022-08-11[doc] Use "param" instead of "code" to refer to parametersAndy Maloney
2022-08-11Add missing properties to default themekobewi
2022-08-11Change LineEdit secret character from "*" to "•".bruvzg
2022-08-10Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio
This provides a benefit similar to FSR 1.0 (greater texture sharpness at the cost of some graininess at sub-native resolution scales), but without the added performance cost of FSR 1.0.
2022-08-10Merge pull request #64208 from timothyqiu/packed-clearRémi Verschelde
2022-08-10Merge pull request #64192 from danboo/danboo-mention-audiolistener2dRémi Verschelde
2022-08-10Merge pull request #64160 from Calinou/tweak-label3d-defaultsRémi Verschelde
2022-08-10Expose clear method for packed arraysHaoyu Qiu
2022-08-09Add note about using AudioListener2DDan Boorstein
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation. Use 'an' as article before 'AudioListener3D'
2022-08-09[doc] Use "param" instead of "code" to refer to parameters #3Andy Maloney
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-08-10Merge pull request #64108 from antonWetzel/csharp-updateRémi Verschelde
2022-08-09Merge pull request #64134 from asmaloney/doc-paramsRémi Verschelde
[doc] Use "param" instead of "code" to refer to parameters
2022-08-09Tweak Label3D defaults for better readabilityHugo Locurcio
- Increase font size and decrease pixel size. - The font is rendered at the same physical size, but is more detailed, which is visible when the camera is up close. - Add an outline to improve readability on mixed-color backgrounds. - The outline is fairly thick to ensure it doesn't get too grainy at a distance (without requiring MSDF or mipmaps on the default project font).
2022-08-09[doc] Use "param" instead of "code" to refer to parametersAndy Maloney
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-08Added to Sprite3D DocumentationMarlin Watts-Woods
2022-08-09vector4 distance_squared_to and update csharpantonWetzel
2022-08-08Improve InstancePlaceholder documentationHugo Locurcio
2022-08-08Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntaxRémi Verschelde
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-08-08Add support for [param foo] syntax in valid documentation contextsYuri Sizov
2022-08-08Print expected `os.arch` tuple for current platform in GDExtension errorHugo Locurcio
This also adds `Engine.get_architecture_name()` to get the name of the CPU architecture the Godot binary was built for.
2022-08-08Merge pull request #64076 from raulsntos/doc-fixesRémi Verschelde
Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
2022-08-08Add checks for empty/unnamed arguments to make_rst.pyYuri Sizov
2022-08-08Merge pull request #62861 from samdze/image-size-vector2iRémi Verschelde
Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08Merge pull request #64014 from RedMser/keep-screen-on-singledefRémi Verschelde
2022-08-08Merge pull request #63925 from YeldhamDev/window_fixesRémi Verschelde
2022-08-08Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-maskRémi Verschelde
2022-08-08doc: Clarify `MultiMesh.set_instance_color` re: white albedo colorCristiano Simao
If the user does not set the albedo color to pure white, then the multiplication with a value different from 1 will produce modulated colors. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-07Fix typo in weakref documentationRaul Santos
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-07Merge pull request #64027 from Geometror/add-vector4-testsRémi Verschelde
2022-08-07Vector4/Vector4i: Add missing methods, tests and fix change of sign operatorHendrik Brucker
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0.
2022-08-07Fix broken rST reference in HTTPClient documentationHugo Locurcio
References in reStructuredText cannot be located within bold/italic text. This caused the online class reference to have the `:ref:` text written as-is.