Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-02 | Merge pull request #63803 from matjlars/weakref-null | Rémi Verschelde | |
adds null case to weakref docs | |||
2022-08-02 | adds null case to weakref docs | Matt | |
2022-08-02 | Rename ParticlesMaterial.turbulence_active to turbulence_enabled | FireForge | |
2022-08-02 | [TextServer] Add ICU Unicode security and spoofing detection. | bruvzg | |
2022-08-02 | Added default values to particle turbulence. | Raffaele Picca | |
2022-08-02 | Merge pull request #53956 from bruvzg/icu_uax_31 | Rémi Verschelde | |
2022-08-02 | [TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function. | bruvzg | |
2022-08-02 | Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture | Rémi Verschelde | |
Add `hint_transparent` to use a transparent black placeholder texture | |||
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio | |
This can be used in shaders to avoid the need to supply a transparent placeholder texture manually. | |||
2022-08-01 | Merge pull request #63007 from jtnicholl/animation_player_docs | Rémi Verschelde | |
2022-08-01 | Update classref documentation for AnimationPlayer | Jonathan Nicholl | |
2022-08-01 | Merge pull request #54738 from Calinou/expose-os-restart-on-exit | Rémi Verschelde | |
2022-08-01 | Expose the "restart on exit" OS functionality | Hugo Locurcio | |
This can be used to restart a project with specific command line arguments applied. This can work in tandem with `OS.get_cmdline_args()` to restart with the same command line arguments as used to originally run the project. Example use cases: - Restart to apply an user setting change that requires a restart to work. - Restart with a Godot command line argument to change the video driver, audio driver, etc. | |||
2022-08-01 | Change LabelSettings default values to match default theme. | bruvzg | |
2022-08-01 | docs: Caveats of NavigationMesh.create_from_mesh | Martin Norling | |
Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`. | |||
2022-08-01 | Merge pull request #55387 from RPicster/particles-turbulence | Rémi Verschelde | |
2022-08-01 | Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject | Rémi Verschelde | |
Tweak default fog settings for better appearance | |||
2022-08-01 | Merge pull request #63587 from clayjohn/specular-occlusion | Rémi Verschelde | |
Treat specular less than 0.02 as occlusion | |||
2022-08-01 | Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR | Rémi Verschelde | |
File: Re-add support to skip CR (`\r`) in `File::get_as_text` | |||
2022-08-01 | Tweak default fog settings for better appearance | Hugo Locurcio | |
- Increase the default non-volumetric fog density to 0.01 to make adjustments more visible. - Use a less saturated non-volumetric fog color by default (a mix of the sky and horizon colors of the new default ProceduralSkyMaterial). - Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results in more realistic appearance of volumetric fog, at a very low performance cost. | |||
2022-08-01 | Add support for command-line user arguments. | Juan Linietsky | |
Implements the standard Unix double dash (--) commandline argument: * Arguments after a double dash (--) are ignored by Godot and stored for the user. * User can access them via `OS.get_cmdline_user_args()` Example: `godot.exe scene_to_run.tscn --fullscreen -- --start-level 2` | |||
2022-07-31 | Treat specular less than 0.02 as occlusion | clayjohn | |
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials | |||
2022-08-01 | File: Re-add support to skip CR (`\r`) in `File::get_as_text` | Rémi Verschelde | |
This was removed in #63481, and we confirmed that it's better like this, but we add back the possibility to strip CR as an option, to optionally restore the previous behavior. For performance this is done directly in `String::parse_utf8`. Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR. Supersedes #63717. | |||
2022-07-31 | Merge pull request #54732 from zedutch/fix-threaded-load-request-cachemode | Rémi Verschelde | |
2022-07-31 | Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4 | Rémi Verschelde | |
2022-07-31 | Merge pull request #63429 from RandomShaper/indicate_overridden | Rémi Verschelde | |
2022-07-31 | Merge pull request #56087 from zaevi/return_key_index | Rémi Verschelde | |
2022-07-31 | Tweak VoxelGI defaults for better quality | Hugo Locurcio | |
Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce. | |||
2022-07-31 | Make `Animation::track_insert_key` return key index | Zae | |
2022-07-31 | Add GraphEdit.is_node_hover_valid(...) method | Johannes Witt | |
This is a virtual method that can be used to add additional error condition checks while the connection is still being dragged. If true is returned, the connection is valid. If false is returned, the connection is invalid and thus not possible (ie. it will not snap). The virtual method is exposed with an underscore to scripts. | |||
2022-07-31 | Expose load_threaded_request's cachemode to GDScript | Robin Arys | |
2022-07-30 | Make Decal's `modulate` property affect emission color as well | Hugo Locurcio | |
This can be used to recolor special effects such as fake area fog without having to create separate textures for each color. - Improve the Decal class documentation. | |||
2022-07-30 | Improve usability of non-default values in the property inspector | Pedro J. Estébanez | |
- Provide a visual indication that a (sub)group contains non-default (revertable) values when it's collapsed. - Add a new option to the inspector's tools menu for expanding only (sub)groups containing properties with non-default values. | |||
2022-07-30 | Merge pull request #49288 from Calinou/doc-improve-collisionobject | Rémi Verschelde | |
Improve CollisionObject2D and CollisionObject3D pickable documentation | |||
2022-07-30 | Merge pull request #63651 from fabriceci/fix-typo-doc-character-body-3d | Rémi Verschelde | |
Fix typos in the CharacterBody3D doc file | |||
2022-07-30 | Merge pull request #63648 from snailrhymer/mesh-classref-fixes | Rémi Verschelde | |
Fix add_surface_from_arrays description in classref | |||
2022-07-30 | Merge pull request #48548 from Calinou/editor-help-add-editor-settings | Rémi Verschelde | |
Add support for documenting most editor settings in the class reference | |||
2022-07-29 | Fix add_surface_from_arrays description in classref | SnailRhymer | |
Fix add_surface_from_arrays description in ImporterMesh.xml and ArrayMesh.xml to correctly describe sub-array length requirements. Also add missing comma in MeshInstance3D.xml, reword slightly. | |||
2022-07-29 | Merge pull request #61647 from KoBeWi/SaverResource | Rémi Verschelde | |
2022-07-29 | Merge pull request #63638 from PrecisionRender/improve-shape-cast-docs | Rémi Verschelde | |
2022-07-29 | Fix typos in the CharacterBody3D doc file | fabriceci | |
2022-07-29 | Add support for documenting most editor settings in the class reference | Hugo Locurcio | |
Settings defined in editor plugins are missing (about 100 of them), but all other settings (about 200 of them) can now be documented in the EditorSettings class. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-07-29 | Improve `ShapeCast2D` and `ShapeCast3D` docs | PrecisionRender | |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods | Rémi Verschelde | |
Expose TileMap methods related to the name of custom data layers | |||
2022-07-29 | Merge pull request #63603 from aaronfranke/editor-paths | Rémi Verschelde | |
Move editor paths into the EditorPaths class | |||
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Move editor paths into the EditorPaths class | Aaron Franke | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | expose TileMap methods related to the name of custom data layers | ajreckof | |