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Godot with FMOD integration
RayHammer
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2021-06-15
Merge pull request #48681 from Calinou/doc-audioeffectpitchshift
Rémi Verschelde
2021-06-15
Merge pull request #48682 from Calinou/doc-audio-generation
Rémi Verschelde
2021-06-15
Merge pull request #49292 from KoBeWi/you_changed,_animation
Rémi Verschelde
2021-06-15
Merge pull request #49432 from Calinou/tweak-physics-fps-property-hint
Rémi Verschelde
2021-06-14
Merge pull request #48287 from aaronfranke/camera-is-frustum
Rémi Verschelde
2021-06-14
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rémi Verschelde
2021-06-14
Add is_position_in_frustum to Camera3D
Aaron Franke
2021-06-14
Rename get_parent_spatial() to get_parent_node3d()
jfons
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-13
Merge pull request #48207 from BastiaanOlij/multiview_stereoscopic
Rémi Verschelde
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
Merge pull request #49526 from Chaosus/fix_textureregion_errors
Rémi Verschelde
2021-06-13
Fix some virtual methods
kobewi
2021-06-12
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Rémi Verschelde
2021-06-12
Merge pull request #49123 from aaronfranke/it-is-time
Rémi Verschelde
2021-06-12
Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description
Hugo Locurcio
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-11
Merge pull request #47242 from sygi/bitmap-opaque-polygons
Rémi Verschelde
2021-06-11
Merge pull request #49515 from Calinou/doc-projectsettings-vram-compression-c...
Rémi Verschelde
2021-06-11
Document applying VRAM compression setting changes retroactively
Hugo Locurcio
2021-06-11
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rémi Verschelde
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Merge pull request #34566 from Heikki00/34541_to_json_precision
Rémi Verschelde
2021-06-11
Add Time singleton
Aaron Franke
2021-06-11
Add documentation to Bitmaps opaque_to_polygons.
sygi
2021-06-11
Merge pull request #47584 from HaSa1002/docs-lang-7
Rémi Verschelde
2021-06-11
Port code examples to C# (V)
Johannes
2021-06-10
Let var2str display StringName with correct sigil
Jonathan Gollnick
2021-06-10
Add OS.get_external_data_dir() to get Android external directory
Marcel Admiraal
2021-06-09
Refactor CommandQueueMT
reduz
2021-06-09
Merge pull request #42248 from Chaosus/vs_particles_shader
Rémi Verschelde
2021-06-09
Merge pull request #49395 from nekomatata/floor-max-angle-degrees
Rémi Verschelde
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-08
Tweak the physics FPS property hint to only allow reasonable values
Hugo Locurcio
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-08
Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind
Rémi Verschelde
2021-06-08
Fixed mistake in binding of Skeleton2D::execute_modifications
Bastiaan Olij
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-07
Merge pull request #49382 from akien-mga/misc-cleanup
Rémi Verschelde
2021-06-07
Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
Rename CollisionObject3D input_event signal position and normal parameters
Marcel Admiraal
2021-06-07
Merge pull request #49337 from Chaosus/vs_texture_func
Rémi Verschelde
2021-06-07
Merge pull request #49349 from SirQuartz/patch-5
Rémi Verschelde
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
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