Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-07 | Merge pull request #52237 from ellenhp/polyphony | Juan Linietsky | |
Add optional polyphonic playback to built-in audio player nodes | |||
2021-09-07 | Merge pull request #47391 from Calinou/platform-feature-tags-lowercase | Juan Linietsky | |
Make platform feature tag names lowercase | |||
2021-09-07 | Merge pull request #52381 from arthurpaulino/httprequest-note-improvement-2 | Max Hilbrunner | |
Another improvement on the HTTPRequest documentation | |||
2021-09-07 | Add polyphony to Audio Stream Player nodes | Ellen Poe | |
2021-09-07 | Merge pull request #52442 from Faless/mp/4.x_rpc_manager | Max Hilbrunner | |
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI. | |||
2021-09-07 | Merge pull request #52425 from HaSa1002/doc-slice-invalid-end | Max Hilbrunner | |
Specify description of `Array.slice`s end parameter | |||
2021-09-07 | Merge pull request #52277 from groud/implement_array_property_hint | Juan Linietsky | |
Implement properties arrays in the Inspector. | |||
2021-09-07 | security tip when sending sensitive data on HTTP requests | Arthur Paulino | |
2021-09-07 | [Net] Move multiplayer to core subdir, split RPCManager. | Fabio Alessandrelli | |
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". | |||
2021-09-07 | Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40 | Gilles Roudière | |
Bind TabContainer::get_tab_idx_at_point() to ClassDB | |||
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière | |
2021-09-07 | Merge pull request #52205 from BastiaanOlij/blit_source_rect | Bastiaan Olij | |
Add source rectangle to blit | |||
2021-09-07 | Merge pull request #52405 from BastiaanOlij/xr_extension_missing_names | Bastiaan Olij | |
Add missing parameter names to _commit_views GDVIRTUAL_BIND | |||
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp | |
Changes: -Added support for custom inertia and center of mass in 3D -Added support for custom center of mass in 2D -Calculated center of mass from shapes in 2D (same as in 3D) -Fixed mass properties calculation with disabled shapes in 2D/3D -Removed first_integration which is not used in 2D and doesn't seem to make a lot of sense (prevents omit_force_integration to work during the first frame) -Support for custom inertia on different axes for RigidBody3D | |||
2021-09-06 | Merge pull request #52271 from nekomatata/query-layer-default-mask | Camille Mohr-Daurat | |
Harmonize default value for collision mask in ray/shape queries | |||
2021-09-06 | Merge pull request #52286 from nekomatata/restore-kinematic-body | Camille Mohr-Daurat | |
Add AnimatableBody inherited from StaticBody for moving platforms | |||
2021-09-05 | Specify description of Array.slices end parameter | Johannes Witt | |
2021-09-05 | Add missing parameter names to _commit_views GDVIRTUAL_BIND | Bastiaan Olij | |
2021-09-03 | improving note on HTTPRequest class under the request method documentation | Arthur Paulino | |
2021-09-01 | Merge pull request #38722 from KoBeWi/proposition | Gilles Roudière | |
Add offset for TextureProgress progress texture | |||
2021-09-01 | Merge pull request #51987 from aaronfranke/fix-docs-gdvirtual | George Marques | |
Fix docs after GDVIRTUAL pull request | |||
2021-09-01 | Add offset for TextureProgress progress texture | kobewi | |
2021-09-01 | Merge pull request #52270 from KoBeWi/goodbye_polar | George Marques | |
Remove cartesian2polar and polar2cartesian | |||
2021-09-01 | Merge pull request #48237 from KoBeWi/they_came_from_angle | George Marques | |
Add Vector2.from_angle() method | |||
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp | |
Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer. | |||
2021-08-31 | Make platform feature tag names lowercase | Hugo Locurcio | |
Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp` | |||
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky | |
Clean physics direct body state usage in 2D and 3D physics | |||
2021-08-31 | Merge pull request #51364 from bengtsts/master | Camille Mohr-Daurat | |
Expose soft body pin methods to GDScript | |||
2021-08-31 | Change platform detection by allowing select layers by type (wall or floor) | fabriceci | |
2021-08-31 | Add Vector2.from_angle() method | kobewi | |
2021-08-30 | Merge pull request #52240 from Rubonnek/rename-rel-path | Juan Linietsky | |
Rename `String::is_rel_path` to `String::is_relative_path` | |||
2021-08-30 | Harmonize default value for collision mask in ray/shape queries | PouleyKetchoupp | |
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending on the cases. Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear) in order to use all layers by default. | |||
2021-08-31 | Remove cartesian2polar and polar2cartesian | kobewi | |
2021-08-30 | Documented soft body pinning methods | Bengt Söderström | |
2021-08-29 | Rename String::is_rel_path to String::is_relative_path | Wilson E. Alvarez | |
2021-08-30 | [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". | Fabio Alessandrelli | |
This commit completely removes the RPC_MODE_MASTER ("master" keyword), and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword). This commit also renames the "Node.[get|set]_network_master" methods to "Node.[get|set]_network_authority". This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY. RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by any puppet peer on the master, while RPC_MODE_PUPPET meant that it would be callable by the master on any puppet. Beside proving to be very confusing to the user (referring to where it could be called instead of who can call it) the RPC_MODE_MASTER is quite useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with the exception that the network master cannot. While this could be useful to check in some case, in such a function you would anyway need to check in code who is the caller via get_rpc_sender_id(), so adding the check there for those rare cases does not warrants a dedicated mode. | |||
2021-08-30 | Merge pull request #51788 from Faless/mp/4.x_replicator_sync | Fabio Alessandrelli | |
[Net] MultiplayerReplicator state sync. | |||
2021-08-29 | Merge pull request #30391 from KoBeWi/hiding_children | Juan Linietsky | |
Add support for internal nodes | |||
2021-08-29 | Revert "Display a matrix for Node2D and don't display a duplicate origin" | Juan Linietsky | |
2021-08-29 | Display a matrix for Node2D and don't display a duplicate origin | Aaron Franke | |
2021-08-29 | Bind TabContainer::get_tab_idx_at_point() to ClassDB | nobuyuki_nyuu | |
2021-08-29 | Add source rectangle to blit | Bastiaan Olij | |
2021-08-28 | Fix Array class docs after #47406 | Max Hilbrunner | |
2021-08-28 | Fix double named size parameter | Bastiaan Olij | |
2021-08-28 | Add support for internal nodes | kobewi | |
2021-08-27 | Merge pull request #52090 from balloonpopper/bug52060 | Max Hilbrunner | |
Correct null and boolean values being capitalised by the str command | |||
2021-08-27 | Require AudioStream::mix to return the number of frames successfully mixed | Ellen Poe | |
2021-08-27 | Merge pull request #51908 from bruvzg/msdf_fonts2 | K. S. Ernest (iFire) Lee | |
Make FontData importable resource. Add multi-channel SDF font rendering. | |||
2021-08-27 | Merge pull request #51896 from nekomatata/restore-ray-shape | Camille Mohr-Daurat | |
Refactor RayShape and rename to SeparationRayShape | |||
2021-08-27 | Merge pull request #52129 from AnilBK/skeleton2d-ik-doc | Max Hilbrunner | |
Document how to use IK in skeleton2D. |