Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-10 | Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscript | Rémi Verschelde | |
GDScript: Add join method on String | |||
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde | |
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane. | |||
2020-05-10 | Merge pull request #38505 from KoBeWi/ms_visual_docs | Rémi Verschelde | |
Add documentation for the VisualShader nodes | |||
2020-05-10 | Merge pull request #38613 from MCrafterzz/plane | Rémi Verschelde | |
Renamed plane's d to distance | |||
2020-05-10 | Renamed plane's d to distance | Marcus Elg | |
2020-05-09 | [DOCS] minor description changes | Chris Bradfield | |
2020-05-09 | GDScript: Add join method on String | Mateo Kuruk Miccino | |
Docs: Add join on String.xml | |||
2020-05-09 | Rename Lineshapes d to distance | Marcus Elg | |
2020-05-08 | Turn the anisotropic filtering setting into an enum | Hugo Locurcio | |
Since it only accepts power-of-two values, exposing it as an enum makes more sense. This also allows for adding property hints to indicate the performance cost of each value. This also improves property hints for MSAA and FXAA. | |||
2020-05-08 | Add documentation for the VisualShader nodes | Tomasz Chabora | |
2020-05-07 | Merge pull request #36379 from aaronfranke/color-constructors | Rémi Verschelde | |
Add a Color constructor for Color with alpha | |||
2020-05-07 | Merge pull request #38226 from Calinou/increase-camera3d-fov | Rémi Verschelde | |
Increase the default Camera3D field of view to 75 | |||
2020-05-07 | Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line | Rémi Verschelde | |
method bind TextEdit::set_line() added | |||
2020-05-07 | Make 2D and 3D KinematicBody stop_on_slope documentation the same. | Marcel Admiraal | |
2020-05-06 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-06 | Fix suffix property doc typo: "prefix" -> "suffix" | follower | |
2020-05-05 | [Windows] Add support for the WinTab API for pen input. | bruvzg | |
2020-05-04 | Document the expected normal map coordinate system where relevant | Hugo Locurcio | |
2020-05-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-03 | Merge pull request #38392 from Enhex/patch-1 | Rémi Verschelde | |
fix typo | |||
2020-05-02 | Added missing spring enums for generic_6dof_joint | Bastiaan Olij | |
2020-05-01 | Tweak Tween cheatsheet link formatting to avoid rST conversion bug | Hugo Locurcio | |
reStructuredText doesn't allow embedding links in bold/italic text. | |||
2020-05-01 | fix typo | Enhex | |
2020-05-01 | method bind TextEdit::set_line() added | Thakee Nathees | |
2020-05-01 | Increase the default Camera3D field of view to 75 | Hugo Locurcio | |
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree horizontal FOV on a 4:3 display (~107.51 degrees on 16:9), which is close to the typical default FOV used in PC games. Note that this doesn't apply to the in-editor camera which keeps its FOV to 70. This is because it doesn't display in fullscreen; its viewport only displays in the center of the editor (roughly). This means the viewport won't cover the viewer's eyes as much. Therefore, the editor camera FOV should be slightly lower to account for this. Since this changes the default value, this may break existing projects slightly. For the record, this was already done in https://github.com/godotengine/godot-demo-projects/pull/260 for the official demo projects. | |||
2020-05-01 | i18n: Sync translate template for class reference | Rémi Verschelde | |
2020-05-01 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-30 | Merge pull request #38330 from Calinou/doc-image-load-formats | Rémi Verschelde | |
Document the formats supported by `Image.load()` | |||
2020-04-29 | Color with alpha constructor | Aaron Franke | |
2020-04-29 | Document the formats supported by `Image.load()` | Hugo Locurcio | |
This partially addresses #32166. | |||
2020-04-29 | Merge pull request #38307 from Calinou/shell-open-res-user-warning | Rémi Verschelde | |
Warn when trying to open `res://` or `user://` with `OS.shell_open()` | |||
2020-04-29 | Merge pull request #20371 from aaronfranke/vector-lerp | Rémi Verschelde | |
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp" | |||
2020-04-29 | Merge pull request #36498 from Avantir-Chaosfire/patch-1 | Rémi Verschelde | |
doc: Improve Node2D to_local/to_global description | |||
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke | |
2020-04-29 | doc: Improve Node2D to_local/to_global description | Avantir-Chaosfire | |
2020-04-29 | Merge pull request #36960 from pycbouh/docs-improve-shortcuts | Rémi Verschelde | |
Improve shortcut formatting in docs | |||
2020-04-29 | Merge pull request #37776 from Sauermann/transform-scale-origin | Rémi Verschelde | |
Clarify Transform scaled Method description | |||
2020-04-29 | Merge pull request #38287 from ↵ | Rémi Verschelde | |
JiRuifanCR/animatedtexture-oneshot-pause-set-frame Add set_frame, pause, and oneshot to AnimatedTexture | |||
2020-04-29 | Merge pull request #38074 from KoBeWi/tfree | Rémi Verschelde | |
Mention how to remove TreeItem from a Tree | |||
2020-04-28 | Warn when trying to open `res://` or `user://` with `OS.shell_open()` | Hugo Locurcio | |
`OS.shell_open()` will pass on the path directly to the OS' shell handler (which can handle file paths or URLs). It can't handle Godot-specific paths, so these need to be converted with `ProjectSettings.globalize_path()` first. | |||
2020-04-29 | Add set_frame, pause, and oneshot to AnimatedTexture | Revan Ji | |
Add API documentation for said changes. | |||
2020-04-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-04-28 | Merge pull request #38286 from bojidar-bg/x-expose-cell-size | Rémi Verschelde | |
Expose the cell_size affecting VisibilityNotifier2D precision | |||
2020-04-28 | Expose the cell_size affecting VisibilityNotifier2D precision | Bojidar Marinov | |
Refs: #4803 | |||
2020-04-27 | Merge pull request #38252 from Calinou/doc-improve-compression-projectsettings | Rémi Verschelde | |
Improve the compression project settings documentation | |||
2020-04-27 | Merge pull request #38230 from Calinou/doc-audiostreamplayer-improve-pitch-scale | Rémi Verschelde | |
Improve `pitch_scale` descriptions in AudioStreamPlayer documentation | |||
2020-04-27 | Improve the compression project settings documentation | Hugo Locurcio | |
2020-04-26 | Merge pull request #37973 from Calinou/doc-tween-add-easing-cheatsheet | Max Hilbrunner | |
Add an easing/transition type cheatsheet to the Tween documentation | |||
2020-04-26 | Improve `pitch_scale` descriptions in AudioStreamPlayer documentation | Hugo Locurcio | |
This closes #29439. Co-authored-by: Cheeseness <contact@jbushproductions.com> |