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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-10-04
Merge pull request #53378 from clayjohn/hide_render_priority
Rémi Verschelde
2021-10-04
Hide render_priority except when using SpatialMaterials
clayjohn
2021-10-04
Merge pull request #53354 from reduz/remove-clipped-camera
Rémi Verschelde
2021-10-04
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation
Rémi Verschelde
2021-10-04
Remove ClippedCamera3D
reduz
2021-10-04
Add the base scale factor to the Theme resource
Yuri Sizov
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-01
Merge pull request #53306 from Calinou/doc-basematerial3d-normal-tangents
Rémi Verschelde
2021-10-01
Merge pull request #53290 from Faless/mp/4.x_opts_names
Fabio Alessandrelli
2021-10-01
Document that tangents are required for normal mapping in BaseMaterial3D
Hugo Locurcio
2021-10-01
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-10-01
Document SurfaceTool must generate tangents for proper normal display
Hugo Locurcio
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-10-01
Merge pull request #52684 from Frixuu/master
Rémi Verschelde
2021-10-01
Allow shortcuts to have any number of bindings. Updated UI as required.
Eric M
2021-10-01
Merge pull request #52850 from mashumafi/vector-bsearch
Rémi Verschelde
2021-10-01
Merge pull request #53277 from YeldhamDev/tabs_renaming
Rémi Verschelde
2021-09-30
Implement bsearch for Vector and Packed*Array
mashumafi
2021-09-30
Rename some elements of `Tabs`
Michael Alexsander
2021-09-30
Merge pull request #53266 from nekomatata/remove-shape-metadata
Camille Mohr-Daurat
2021-09-30
Merge pull request #53076 from zacryol/dict-typo-fix
Max Hilbrunner
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope
Camille Mohr-Daurat
2021-09-30
Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes
Camille Mohr-Daurat
2021-09-30
Merge pull request #53254 from Calinou/node-rename-filename
Rémi Verschelde
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-30
Add latest changes added in the 3D version
fabriceci
2021-09-30
Fix motion direction in slope for CharacterBody3D
PouleyKetchoupp
2021-09-30
Merge pull request #52874 from Calinou/doc-ease-smoothstep
Rémi Verschelde
2021-09-30
Clarify what the `Node.filename` property contains
Hugo Locurcio
2021-09-29
Merge pull request #53228 from timothyqiu/dict-erase
Rémi Verschelde
2021-09-29
Merge pull request #52724 from groud/improve_tilemap_physics
Rémi Verschelde
2021-09-29
Merge pull request #53178 from Calinou/doc-sin-cos-degrees
Rémi Verschelde
2021-09-30
Fix doc for Dictionary.erase
Haoyu Qiu
2021-09-29
Document how to use degrees with `sin()` and `cos()`
Hugo Locurcio
2021-09-29
Improve TileMap physics for moving platforms and conveyor belts like movements
Gilles Roudière
2021-09-29
Merge pull request #53217 from Faless/ext/fix_pointer_info
Rémi Verschelde
2021-09-29
Fix const pointers types in docs and extension API.
Fabio Alessandrelli
2021-09-29
Implement override of get_message and get_plural_message
O01eg
2021-09-29
Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods
Rémi Verschelde
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
Set stop on slope on by default on CharacterBody.
fabriceci
2021-09-28
Merge pull request #53174 from fabriceci/apply-delta-move-and-collide
Camille Mohr-Daurat
2021-09-28
Sync to physics true by default for AnimatableBody
fabriceci
2021-09-28
Apply delta in move and collide
fabriceci
2021-09-28
Merge pull request #52481 from Faless/net/4.x_native_peers
Fabio Alessandrelli
2021-09-28
Merge pull request #53040 from pycbouh/docs-color-picker-and-button
Rémi Verschelde
2021-09-28
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Rémi Verschelde
2021-09-28
Merge pull request #53053 from LATRio/callable_in_thread_start
Rémi Verschelde
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
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