Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-17 | Fixed copy&paste error #28117 | Soham Kar | |
Changed "left to right" in VSplitContainer to "top to bottom". | |||
2019-04-16 | Merge pull request #27762 from rcorre/anim_docs | Max Hilbrunner | |
AnimationNode* docs | |||
2019-04-16 | Merge pull request #27937 from KoBeWi/sliderdocs | Max Hilbrunner | |
Added some documentation for Slider | |||
2019-04-16 | Merge pull request #27953 from siddharth952/v_scroll_speed | Max Hilbrunner | |
Fixes documentation of v_scroll_speed and wrap_enabled | |||
2019-04-15 | doc: Add note about VisibilityNotifier.is_on_screen after instantiation | Rémi Verschelde | |
Fixes #9430. | |||
2019-04-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-12 | fixes #25707 documentation of v_scroll_speed | Siddharth | |
Fixes #25707 Update TextEdit.xml | |||
2019-04-11 | Document String's 'is_valid_filename()' | Michael Alexsander Silva Dias | |
2019-04-11 | Added some documentation for Slider | Tomasz Chabora | |
2019-04-09 | Fill out some of the AnimationNode docs. | Ryan Roden-Corrent | |
The API docs for various animation nodes are pretty empty, yet the tutorial at https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html contains some details. These details should be included in the API docs so looking up a particular class actually provides some information rather than requiring the user to hunt for a different tutorial. This also links the AnimationTree tutorial and demo in the docs. I've found the TPS demo to be the best resource so far for learning how to use the AnimationTree. This should be easy to find if someone looks up the AnimationTree API docs. Finally, this fixes a param typo in AnimationNodeStateMachine. | |||
2019-04-09 | Merge pull request #27561 from KoBeWi/get_frame_doc | Rémi Verschelde | |
Document SceneTree.get_frame() and persistent in add_to_group() | |||
2019-04-09 | Merge pull request #27591 from toasteater/doc/rng-impl-notes | Rémi Verschelde | |
Improve RandomNumberGenerator docs. | |||
2019-04-08 | Merge pull request #27506 from Chaosus/astar | Rémi Verschelde | |
Added functions to AStar for disable/enable points to effectivly create obstacles | |||
2019-04-08 | Merge pull request #27452 from Chaosus/direction_to | Rémi Verschelde | |
Added method to retrieve a direction vector from one point to another | |||
2019-04-08 | Merge pull request #27802 from Chaosus/fix_smoothstep_docs | Yuri Roubinsky | |
Fix smooth_step to smoothstep in docs | |||
2019-04-08 | Fix smooth_step to smoothstep docs | Chaosus | |
2019-04-08 | Merge pull request #27698 from YeldhamDev/doc_tilemap_setcell_override | Rémi Verschelde | |
Document TileMap's new 'set_cell' internal override capability | |||
2019-04-08 | Merge pull request #27231 from Chaosus/smoothstep | Rémi Verschelde | |
Added smoothstep built-in function | |||
2019-04-08 | Added functions to AStar for disable/enable points | Chaosus | |
2019-04-07 | Added smoothstep built-in function | Chaosus | |
2019-04-07 | Merge pull request #27734 from Hendrikto/cleanup | Rémi Verschelde | |
Remove unused imports | |||
2019-04-07 | Merge pull request #27156 from BastiaanOlij/add_height_map_shape | Rémi Verschelde | |
Added height map shape that implement heightmap collision shape | |||
2019-04-07 | Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh | Rémi Verschelde | |
Added a mesh interface to the arvr positional trackers | |||
2019-04-07 | Merge pull request #27043 from Chaosus/randfn | Yuri Roubinsky | |
Added gaussian distribution function to RNG | |||
2019-04-06 | Merge pull request #26609 from nekomatata/shadow_offset | Timo | |
Support for shadow offset in box style | |||
2019-04-06 | Remove unused imports | Hendrikto | |
2019-04-06 | Merge pull request #26715 from shartte/patch-1 | Rémi Verschelde | |
Clarify encoding used for text by the File class | |||
2019-04-06 | Merge pull request #25624 from nekomatata/texture-rect-flip | Rémi Verschelde | |
Add ability to flip TextureRect horizontally or vertically | |||
2019-04-06 | Clarify encoding used for text by the File class | shartte | |
2019-04-05 | Document TileMap's new 'set_cell' internal override capability | Michael Alexsander Silva Dias | |
2019-04-05 | Add Open Asset Import Library to Godot. | K. S. Ernest (iFire) Lee | |
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc. | |||
2019-04-05 | Added direction_to method to vectors | Chaosus | |
2019-04-05 | Merge pull request #27153 from YeldhamDev/animsprite_backwards | Rémi Verschelde | |
Make AnimatedSprite able to play backwards | |||
2019-04-05 | Merge pull request #27240 from Chaosus/clear_line_points | Rémi Verschelde | |
Added method to clear all points in Line2D | |||
2019-04-05 | Merge pull request #27233 from Chaosus/tween_signal | Rémi Verschelde | |
Added signal for Tween emitted at full completion | |||
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-05 | Merge pull request #27365 from Byteron/tile_map_negative_offset | Mariano Javier Suligoy | |
TileMap, negative Y and X Offset | |||
2019-04-05 | added negative X and negative Y offset to TileMap | Aaron Winter | |
clang-format added negative X and negative Y offset to TileMap | |||
2019-04-03 | Add documentation about nested YSort nodes. | Juan Linietsky | |
2019-04-03 | Updated StyleBoxFlat documentation | PouleyKetchoupp | |
2019-04-03 | Add ability to flip TextureRect horizontally or vertically | PouleyKetchoupp | |
2019-04-03 | Added signal for Tween emitted at completion | Chaosus | |
2019-04-02 | Improve RandomNumberGenerator docs. | toasteater | |
Clarified behavior of a few methods. Added implementation notes so that developers not familiar with RNGs are alerted to common pitfalls. | |||
2019-04-01 | Merge pull request #27485 from Faless/io/encode_decode_safety_pr | Rémi Verschelde | |
Safer encode/decode variant. | |||
2019-04-01 | Add object encoding param to serialization methods | Fabio Alessandrelli | |
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative). | |||
2019-04-01 | Multiplayer API now respects allow_object_decoding | Fabio Alessandrelli | |
Add doc about allow_object_decoding in PacketPeer | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-04-01 | doc: Fix formatting bug from #27429 | Rémi Verschelde | |
2019-03-31 | Document SceneTree.get_frame() and persistent in add_to_group | Tomasz Chabora | |
2019-03-29 | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass] | Ignacio Etcheverry | |
Modified makerst to generate code tags for these to avoid hyperlinks to the same class. |