Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-16 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 9cb169504a5f529a542841bff8ff6cf91cd0b82d) | |||
2022-02-16 | Merge pull request #44716 from Calinou/os-add-get-processor-name | Rémi Verschelde | |
2022-02-15 | Add an `OS.get_processor_name()` method | Hugo Locurcio | |
This method can be used to get the CPU model name. It can be used in conjunction with `RenderingServer.get_video_adapter_name()` and `RenderingServer.get_video_adapter_vendor()` for annotating benchmarks and automatic graphics quality configuration. | |||
2022-02-15 | Merge pull request #57931 from Calinou/sky-default-filter-realtime | Rémi Verschelde | |
2022-02-15 | Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide | Rémi Verschelde | |
2022-02-15 | Added show and hide methods and updated doc API. | Wagner Scholl Lemos | |
2022-02-15 | Merge pull request #57877 from bruvzg/subpixel_gl_pos | Rémi Verschelde | |
2022-02-15 | Merge pull request #35679 from Calinou/doc-add-xml-schema | Rémi Verschelde | |
2022-02-15 | Merge pull request #58104 from Calinou/doc-audio-device | Rémi Verschelde | |
2022-02-15 | Merge pull request #58100 from Calinou/environment-clamp-sky-contribution | Rémi Verschelde | |
Clamp environment light sky contribution to the [0.0; 1.0] range | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-14 | Improve documentation for AudioServer device properties and methods | Hugo Locurcio | |
2022-02-14 | Clamp environment light sky contribution to the [0.0; 1.0] range | Hugo Locurcio | |
The value is already clamped in the editor, but it wasn't being clamped when the value was set via code. Values outside the [0.0; 1.0] range can result in broken rendering. | |||
2022-02-14 | Improve completion scroll bar visibility in the script editor | Hugo Locurcio | |
This makes the scroll bar bar thicker and more opaque (roughly matching the editor theme's scroll bar by default). | |||
2022-02-14 | Merge pull request #58008 from Geometror/increase-checkerboard-contrast | Rémi Verschelde | |
2022-02-14 | Merge pull request #57988 from markdibarry/add_get_last_visible_character_line | Rémi Verschelde | |
2022-02-14 | [ResourceUID] Use CryptoCore::RandomGenerator for IDs. | Fabio Alessandrelli | |
2022-02-13 | Add get_character_line method for RichTextLabel | markdibarry | |
Adds the ability to get the line number of provided character position Fix arg name Add get_character_paragraph Replaced glyph logic with code suggestions, added get_character_paragraph method Run doctool Use built-in method Replace TS access with built in method | |||
2022-02-13 | Merge pull request #58028 from Calinou/doc-array-hash | Rémi Verschelde | |
Clarify identical `hash()` return values due to collisions | |||
2022-02-13 | Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate | Rémi Verschelde | |
Implement `cubic_interpolate()` as MathFunc for refactoring | |||
2022-02-12 | Clarify identical `hash()` return values due to collisions | Hugo Locurcio | |
2022-02-12 | Add sub-pixel glyph positioning support. | bruvzg | |
2022-02-12 | Merge pull request #56953 from bruvzg/ex_wnd | Rémi Verschelde | |
2022-02-12 | Merge pull request #57993 from Calinou/sky-tweak-default-values | Rémi Verschelde | |
2022-02-12 | Increase checkerboard texture contrast | Hendrik Brucker | |
2022-02-12 | Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparency | Rémi Verschelde | |
2022-02-12 | Implement cubic_interpolate() as MathFunc for refactoring | Silc 'Tokage' Renew | |
2022-02-12 | Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance | Hugo Locurcio | |
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators. | |||
2022-02-12 | Improve documentation for `GeometryInstance3D.transparency` | Hugo Locurcio | |
2022-02-12 | Add exclusive window handling to DisplayServer (on macOS and Windows). | bruvzg | |
2022-02-11 | Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback | Rémi Verschelde | |
2022-02-11 | Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0 | jordi | |
2022-02-11 | Add an explicit way to remove a theme type | Yuri Sizov | |
2022-02-10 | Improve the `AudioStreamPlayer2D/3D.area_mask` documentation | Hugo Locurcio | |
The documentation was stating that the area mask affects where sounds can be heard, which is not true. Instead, the area mask affects audio bus redirection. Thanks to Azedaxen on the Godot forums for providing this description :) | |||
2022-02-10 | Merge pull request #57932 from pycbouh/docs-extract-links | Rémi Verschelde | |
2022-02-10 | Merge pull request #55157 from pycbouh/control-inspector-reorg | Rémi Verschelde | |
2022-02-10 | Merge pull request #57889 from Calinou/doc-occlusion-culling | JFonS | |
Document occlusion culling classes and settings | |||
2022-02-10 | Extract link titles for translation if available | Yuri Sizov | |
2022-02-10 | Default to real-time radiance map filter for environment sky reflections | Hugo Locurcio | |
This makes radiance map updates much faster, which improves performance when rotating the sun in the editor or at run-time. This real-time filter is also much less prone to "fireflies" that can appear when using a sky with a bright sun. | |||
2022-02-10 | Reorganize inspector layout workflow for Control nodes | Yuri Sizov | |
2022-02-10 | Merge pull request #57916 from akien-mga/doc-translations-exclude-DOCS_URL-links | Rémi Verschelde | |
2022-02-10 | Document occlusion culling classes and settings | Hugo Locurcio | |
2022-02-10 | Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel | Rémi Verschelde | |
2022-02-10 | Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality | Rémi Verschelde | |
2022-02-10 | Merge pull request #54677 from Calinou/voxelgi-default-low-quality | Rémi Verschelde | |
2022-02-10 | Merge pull request #39965 from Calinou/tweak-sdfgi-defaults | Rémi Verschelde | |
2022-02-10 | Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades | Rémi Verschelde | |
2022-02-10 | Add get_content_width method | markdibarry | |
Adds a get_content_width method to RichTextLabel | |||
2022-02-10 | i18n: Exclude `$DOCS_URL` links from classref translations | Rémi Verschelde | |
2022-02-10 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists. |