Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-23 | Merge pull request #55636 from bruvzg/vis_char_modes | Rémi Verschelde | |
Add different "visible characters" behavior modes. | |||
2021-12-23 | Fix `make_rst.py` missing escape in front of some links | Haoyu Qiu | |
2021-12-21 | Merge pull request #56127 from akien-mga/doc-makerst-lang-headings | Rémi Verschelde | |
2021-12-21 | i18n: Add `--lang` option to `make_rst.py` to write translated headings | Rémi Verschelde | |
Add a few missing headings to the translation templates. | |||
2021-12-21 | i18n: Sync classref translations with 3.x branch (3.5-beta) | Rémi Verschelde | |
This is the new base branch for the classref translations to prepare them for the 3.5 release. This means that the 3.4 class ref translations will likely no longer get updates, as we can't easily maintain two slightly different branches on Weblate. (cherry picked from commit aac4e3614975303330a7e2aa719b7a05ae8333e5) | |||
2021-12-21 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit eb4816ee130f3258849febecb44b8d013bf346a1) | |||
2021-12-21 | i18n: Remove line numbers from classref PO files | Rémi Verschelde | |
It's useful context for translators but it generates very spammy diffs whenever a line is added or removed, changing the comments for hundreds or thousands of msgids needlessly. We still have the file names so it's relatively easy to search in file to find the location of the source string. (cherry picked from commit dbfe36728ed32ee93bd200678534733c89dc3150) | |||
2021-12-21 | Merge pull request #56119 from timothyqiu/make-rst | Rémi Verschelde | |
2021-12-21 | Update `make_rst.py` for non-latin texts | Haoyu Qiu | |
2021-12-21 | Implement property array for OptionButton | kobewi | |
2021-12-17 | Merge pull request #52170 from Ansraer/2d-scale-factor | Rémi Verschelde | |
2021-12-17 | add 2d scale factor property | Ansraer | |
2021-12-18 | Fix font preview text color on light background | Haoyu Qiu | |
2021-12-16 | i18n: Sync classref translations with current `3.4` docs | Rémi Verschelde | |
(cherry picked from commit f8b4412b51dadcc262d90a1158efad79f6f55f0b) | |||
2021-12-16 | Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparent | Rémi Verschelde | |
2021-12-16 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 9f838dbece20fb3eb53c6b57c4c1efb8361ea43c) | |||
2021-12-16 | Mention what happens if find_node() fails | kobewi | |
2021-12-16 | Merge pull request #55930 from timothyqiu/doctool-i18n | Rémi Verschelde | |
2021-12-16 | Merge pull request #55982 from Chaosus/vs_texture_filtering | Yuri Roubinsky | |
2021-12-16 | Make `--doctool` locale aware | Haoyu Qiu | |
* Adds `indent(str)` to `String`: * Indent the (multiline) string with the given indentation. * This method is added in order to keep the translated XML correctly indented. * Moves the loading of tool/doc translation into `editor/editor_translation.{h,cpp}`. * This will be used from both `EditorSettings` and the doc tool from `main`. * Makes use of doc translation when generating XML class references, and setup the translation locale based on `-l LOCALE` CLI parameter. The XML class reference won't be translated if `-l LOCALE` parameter is not given, or when it's `-l en`. | |||
2021-12-16 | Merge pull request #55747 from timothyqiu/editor-proxy | Fabio Alessandrelli | |
Add proxy support for the editor | |||
2021-12-16 | Add texture filtering properties to `VisualShaderNodeTextureUniform` | Yuri Roubinsky | |
2021-12-16 | Merge pull request #55974 from skyace65/ScriptDoc | Max Hilbrunner | |
Clarify that the script class should not be used directly | |||
2021-12-15 | Clarify that the script class should not be used directly | skyace65 | |
2021-12-15 | Fix OS.get_name and OS.get_user_data_dir documentation | Nathan Franke | |
2021-12-15 | Merge pull request #52015 from mechPenSketch/expose_hotzones2 | Rémi Verschelde | |
Expose connection hot zones in `GraphNode` | |||
2021-12-15 | Document that transparent StyleBoxes/textures should be used for UI focus | Hugo Locurcio | |
2021-12-15 | Merge pull request #55958 from timothyqiu/xml-indents | Rémi Verschelde | |
2021-12-15 | Fix indentations in class reference XMLs | Haoyu Qiu | |
2021-12-15 | Add / to the unix shortcut drive list | Haoyu Qiu | |
Also made `get_current_drive()` to pick the longest match on Unix. | |||
2021-12-15 | Merge pull request #55699 from Mickeon/patch-1 | Max Hilbrunner | |
Various tweaks to Camera2D's documentation | |||
2021-12-15 | Merge pull request #55935 from KoBeWi/get_minimum_size_not | Max Hilbrunner | |
Document get_minimum_size not called in some nodes | |||
2021-12-15 | Merge pull request #55777 from cdemirer/doc-replace_by | Max Hilbrunner | |
Clarify that replace_by keeps child nodes in tree | |||
2021-12-15 | Merge pull request #55831 from Calinou/doc-reflectionprobe | Max Hilbrunner | |
Improve the ReflectionProbe class documentation | |||
2021-12-14 | Document get_minimum_size not called in some nodes | kobewi | |
2021-12-13 | Merge pull request #55609 from rcorre/doc-scroll | Rémi Verschelde | |
2021-12-12 | Document how to autoscroll ScrollContainer. | Ryan Roden-Corrent | |
It is not uncommon to want to scroll to the most recently added child of a ScrollContainer (e.g. a chat box or activity log). This is a little tricky, since `ensure_control_visible` will not work on a node on the same frame as you add it. Let's at least document that you need to wait until the next frame. Relates to https://github.com/godotengine/godot-proposals/issues/3629. Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com> | |||
2021-12-12 | Expose connection hot zones in GraphNode | mechPenSketch | |
2021-12-11 | Improve the ReflectionProbe class documentation | Hugo Locurcio | |
2021-12-11 | Document RigidBody2D/3D and particles' angular velocity units | Hugo Locurcio | |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp | |
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers. | |||
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde | |
2021-12-10 | Merge pull request #55770 from Calinou/shader-rename-hint-aniso | Rémi Verschelde | |
2021-12-10 | Merge pull request #40547 from KoBeWi/directory_inspectory | Rémi Verschelde | |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | |
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||
2021-12-10 | Improve Directory content navigation | Tomasz Chabora | |
2021-12-10 | Merge pull request #51235 from AnilBK/awkward-funcs | Rémi Verschelde | |
2021-12-10 | Merge pull request #55723 from rydergaming/get-colliding-body-vehiclewheel | Rémi Verschelde | |
VehicleWheel can now return the surface it's colliding with. | |||
2021-12-10 | VehicleWheel can now return the surface it's colliding with. | Steve Szilágyi | |
Fixed PR issues. Update vehicle_body_3d.cpp Apply suggestions from code review Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | |||
2021-12-10 | i18n: Remove deleted translations from PO files | Rémi Verschelde | |
Since we bundle the whole files in the editor binary, they actual impact the binary size needlessly. Automate it via `make merge`. (cherry picked from commit 6fb47a271fdb009c03fd328feaeccb22f612a90f) |