Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-20 | Introduce more static methods to directory API | kobewi | |
2022-09-20 | Merge pull request #65541 from clayjohn/renderer-setting | Rémi Verschelde | |
Split rendering driver project setting into renderer_name and rendering_driver | |||
2022-09-20 | Merge pull request #66122 from raulsntos/dotnet/FirAccess🌲-docs | Rémi Verschelde | |
Improve C# documentation for FileAccess and DirAccess | |||
2022-09-20 | Merge pull request #66127 from RedMser/vs-cleanup | Rémi Verschelde | |
Further cleanup of VisualScript references | |||
2022-09-20 | Merge pull request #65880 from paulloz/dotnet/class-ref | Rémi Verschelde | |
Add new C# code blocks to class ref pages | |||
2022-09-19 | Merge pull request #65918 from clayjohn/quadmesh | Rémi Verschelde | |
Add QuadMesh back as a subclass of PlaneMesh. | |||
2022-09-19 | Merge pull request #66108 from Zylann/editor_inspector_get_selected_path | Rémi Verschelde | |
Expose `EditorInspector.get_selected_path` | |||
2022-09-19 | Further cleanup of VisualScript references | RedMser | |
2022-09-19 | Add new C# code blocks to class ref pages | Paul Joannon | |
- AStarGrid2D - Engine - Font - Node - OS - Tweens | |||
2022-09-19 | Split rendering driver project setting into renderer_name and ↵ | clayjohn | |
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | |||
2022-09-19 | Improve C# documentation for FileAccess and DirAccess | Raul Santos | |
- Adds using statements to C# examples to ensure the resources are freed after usage - Adds explanation about the importance of disposing the FileAccess now that we don't have a close method | |||
2022-09-19 | Add QuadMesh back as a subclass of PlaneMesh. | clayjohn | |
This simplifies the creation of billboarded meshes without any code overhead. | |||
2022-09-19 | Expose `EditorInspector.get_selected_path` | Marc Gilleron | |
2022-09-19 | Merge pull request #65271 from KoBeWi/FirAccess🌲 | Rémi Verschelde | |
Replace File/Directory with FileAccess/DirAccess | |||
2022-09-19 | Merge pull request #66079 from Zylann/project_settings_restart | Rémi Verschelde | |
Expose ProjectSettings.set_restart_if_changed(name, restart) | |||
2022-09-19 | Merge pull request #66104 from Zylann/notification_local_transform_changed | Rémi Verschelde | |
Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` | |||
2022-09-19 | Merge pull request #66097 from Zylann/make_atlas_vec2i | Rémi Verschelde | |
make_atlas` | |||
2022-09-19 | Merge pull request #66080 from Zylann/editor_property_set_read_only | Rémi Verschelde | |
Expose `EditorProperty._set_read_only` virtual method | |||
2022-09-19 | Expose ProjectSettings.set_restart_if_changed(name, restart) | Marc Gilleron | |
2022-09-19 | Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` | Marc Gilleron | |
2022-09-19 | Expose `EditorProperty._set_read_only` virtual method | Marc Gilleron | |
2022-09-19 | Use `Vector2i` when returning atlas size in `Geometry2D::make_atlas` | Marc Gilleron | |
2022-09-19 | Replace File/Directory with FileAccess/DirAccess | kobewi | |
2022-09-19 | Merge pull request #66070 from KoBeWi/call_of_undo | Rémi Verschelde | |
Change UndoRedo to use Callables | |||
2022-09-19 | Merge pull request #65915 from clayjohn/VULKAN-mobile-fog | Rémi Verschelde | |
Restore fog in vulkan mobile renderer. | |||
2022-09-18 | Change UndoRedo to use Callables | kobewi | |
2022-09-18 | Merge pull request #65931 from ↵ | Rémi Verschelde | |
fabriceci/add-recovery-as-collision-in-low-level-methods Add recovery_as_collision in move_and_collide/test_move | |||
2022-09-17 | Add recovery_as_collision in move_and_collide/test_move | fabriceci | |
2022-09-16 | Restore fog in vulkan mobile renderer. | clayjohn | |
The condition accidentally disabled fog whenever it was enabled | |||
2022-09-16 | Tweak LightmapGI defaults to be closer to the CPU lightmapper | Hugo Locurcio | |
- Use 3 bounces by default. - Enable environment lighting from the scene by default. - This is not done in `3.x` for compatibility with existing projects, but it makes sense to do this by default since pretty much all outdoor scenes benefit from this. - Set the custom environment color to white (like ReflectionProbe). - Its default energy is still 0, so it's invisible by default. - Enable the generation of dynamic object probes by default. - Tweak the `max_texture_size` property hint for better usability. - Improve error messages when passing invalid sizes to `LightmapGI.set_max_texture_size()`. | |||
2022-09-16 | Add get_distribution_name() and get_version() to OS | MJacred | |
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP Co-authored-by: bruvzg | |||
2022-09-16 | Merge pull request #65295 from reduz/json-as-resource | Rémi Verschelde | |
2022-09-16 | Merge pull request #36541 from MJacred/docs/texture2darray | Rémi Verschelde | |
Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered | |||
2022-09-16 | Merge pull request #65432 from Calinou/doc-volumetric-fog | Rémi Verschelde | |
Improve volumetric fog and FogVolume documentation | |||
2022-09-16 | Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale | Rémi Verschelde | |
Allow negative `speed_scale` in AnimatedSprite2D & 3D | |||
2022-09-15 | Merge pull request #65819 from raulsntos/theme-docs | Rémi Verschelde | |
Fix theme methods usage in docs | |||
2022-09-15 | Merge pull request #65818 from raulsntos/dotnet/crypto-docs | Rémi Verschelde | |
Fix invalid C# in crypto docs | |||
2022-09-15 | Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree | Rémi Verschelde | |
Fix redraw timing in `AnimationBlendTreeEditor` | |||
2022-09-15 | Fix theme methods usage in docs | Raul Santos | |
- Fix usages of `get_icon` that was renamed `get_theme_icon`. - Replace `new Control().get_font*` with `ThemeDB.fallback_font*`. | |||
2022-09-15 | Fix invalid C# in crypto docs | Raul Santos | |
2022-09-15 | Improve volumetric fog and FogVolume documentation | Hugo Locurcio | |
2022-09-14 | 2D and 3D Skeleton modification docs, and small fixes. | Lyuma | |
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated. | |||
2022-09-14 | Merge pull request #65491 from MJacred/docs/multimesh | Rémi Verschelde | |
Document MultiMesh members | |||
2022-09-14 | Merge pull request #65774 from bruvzg/no_mono_hinting | Rémi Verschelde | |
Do not use horizontal hinting for the editor monospace font. | |||
2022-09-14 | Fix redraw timing in AnimationBlendTreeEditor | Silc Renew | |
2022-09-14 | Do not use horizontal hinting for the editor monospace font. | bruvzg | |
2022-09-14 | Merge pull request #65493 from V-Sekai/lod_scaling | Rémi Verschelde | |
Fixes LOD scaling issues on skinned meshes. | |||
2022-09-14 | Fix LOD-generation on skinned meshes. | SaracenOne | |
2022-09-13 | Allow negative `speed_scale` in AnimatedSprite2D & 3D | Micky | |
If the `speed_scale` is set to a negative value, the animation plays in reverse. The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward. Also updates the documentation to better describe the pausing and playing behaviour. | |||
2022-09-13 | Merge pull request #65509 from gotnospirit/master-os-get_datetime | Rémi Verschelde | |
get_datetime_* functions can return wrong values |