Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-22 | Mention performance caveats of `OS.set_window_title()` | Hugo Locurcio | |
See #32254. | |||
2019-09-20 | Merge pull request #32064 from m4gr3d/propagate_gl_surface_events | Rémi Verschelde | |
Notify for app pause and resume events on Android | |||
2019-09-20 | Merge pull request #32206 from Calinou/remove-unused-tree-constants | Rémi Verschelde | |
Remove an unused icon and constant in Tree | |||
2019-09-20 | Remove an unused icon and constant in Tree | Hugo Locurcio | |
2019-09-20 | Merge pull request #32120 from KoBeWi/atlas_not_included | Rémi Verschelde | |
Mention that AnimatedTexture doesn't support atlases | |||
2019-09-20 | Merge pull request #32118 from KoBeWi/the_point_is_global_bro | Rémi Verschelde | |
Mention that look_at() expects global coordinates | |||
2019-09-20 | Merge pull request #32116 from KoBeWi/dupinit | Rémi Verschelde | |
Mention constructor arguments in duplicate() doc | |||
2019-09-20 | Merge pull request #32102 from YeldhamDev/doc_animplayer_get_queue | Rémi Verschelde | |
Document AnimationPlayer's 'get_queue()' and 'caches_cleared' | |||
2019-09-20 | Merge pull request #32101 from Xrayez/doc-fix-ambiguous-test-motion | Rémi Verschelde | |
Fix ambiguous method description regarding `body_test_motion` in 2D | |||
2019-09-20 | Merge pull request #32127 from skyace65/skeletonupdate | Rémi Verschelde | |
Remove outdated information from skeleton class reference | |||
2019-09-20 | Merge pull request #32180 from KoBeWi/nein_patsch_rekt | Rémi Verschelde | |
Fix region editor for NinePatchRect | |||
2019-09-20 | Merge pull request #32150 from luzpaz/typos | Rémi Verschelde | |
Fix misc. source comment typos | |||
2019-09-19 | Add new events and accompanying logic to notify when the app is paused and ↵ | fhuya | |
resumed on Android devices. | |||
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-19 | Merge pull request #32153 from Calinou/doc-improve-image-get-pixel | Rémi Verschelde | |
Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation | |||
2019-09-17 | Fix region editor for NinePatchRect | Tomasz Chabora | |
2019-09-15 | Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation | Hugo Locurcio | |
2019-09-15 | Mention more caveats for custom mouse cursors in the documentation | Hugo Locurcio | |
See #32147 and #32148. | |||
2019-09-14 | Document AnimationPlayer's 'get_queue()' and 'caches_cleared' | Michael Alexsander Silva Dias | |
2019-09-13 | Remove outdated information from skeleton class reference | skyace65 | |
2019-09-13 | Mention that AnimatedTexture doesn't support atlases | Tomasz Chabora | |
2019-09-13 | Mention that look_at() expects global coordinates | Tomasz Chabora | |
2019-09-13 | Mention constructor arguments in duplicate() doc | Tomasz Chabora | |
2019-09-12 | Fix ambiguous method description regarding `body_test_motion` in 2D | Andrii Doroshenko (Xrayez) | |
2019-09-04 | Merge pull request #31461 from IronicallySerious/add-vcs-integration | Rémi Verschelde | |
VCS integration for Godot Editor | |||
2019-09-03 | Add an overridable VCS Interface for the editor | Twarit | |
The VCS interface can be thought of like a proxy system, where any call to the API is redirected to the actual implementation of the VCS API which may be existing in the form of a GDNative plugin which is marked as a singleton and is not marked reloadable. If the implementation doesn't exist in the file system, it only returns the default responses which contain mostly empty containers of the data type that every API call returns. EditorVCSInterface is used like a Godot object with a script attached to it. The script is the implementation of the API and the object is the interface to the script, which returns default responses if the script doesn't exist or if the script doesn't define a function that handles that particular API call. The entire system has been implemented using Object::call() and its ability to switch to the script instance to handle the API call if the script exists. Look for VersionControlEditorPlugin::_initialize() for the essential API setup. | |||
2019-09-03 | Merge pull request #31389 from Calinou/add-node-comments | Rémi Verschelde | |
Add an `editor_description` property to Node for documentation purposes | |||
2019-09-03 | Merge pull request #31507 from YeldhamDev/button_icon_expand | Rémi Verschelde | |
Add feature to Button to make its icon expand/shrink with the button's size | |||
2019-09-02 | Merge pull request #31571 from NeoSpark314/tonemapping_none_option | Rémi Verschelde | |
Don't clamp color to [0, 1] in Linear tonemapping | |||
2019-09-01 | Merge pull request #31865 from Xrayez/geometry-remove-transform | Rémi Verschelde | |
Remove redundant transform method in Geometry singleton | |||
2019-09-01 | Merge pull request #31862 from Chaosus/vs_custom_tutorial | Rémi Verschelde | |
Added link to tutorial for VisualShaderNodeCustom | |||
2019-09-01 | Remove redundant transform method in Geometry singleton | Andrii Doroshenko (Xrayez) | |
Transform2D's xform method can be used instead which handles `PoolVector2Array` now (as well as 3D version). | |||
2019-09-01 | Merge pull request #31761 from Xrayez/trans2d-vector2array | Rémi Verschelde | |
Add transform methods for PoolVector*Array | |||
2019-09-01 | Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanup | Rémi Verschelde | |
Add 'is_point_in_circle()' to Geometry class, and general file cleanup | |||
2019-09-01 | Added link to tutorial for VisualShaderNodeCustom | Chaosus89 | |
2019-09-01 | Merge pull request #31833 from Calinou/doc-improve-audiostream | Rémi Verschelde | |
Improve AudioStreamSample and AudioStreamGenerator documentation | |||
2019-09-01 | Fix resizer icon visiblity on light theme in GraphNode | Chaosus89 | |
2019-08-31 | Improve AudioStreamSample and AudioStreamGenerator documentation | Hugo Locurcio | |
- Add a link to the audio generator demo in AudioStreamGenerator and AudioStreamGeneratorPlayback. - Mention that signed PCM8 data is expected in AudioStreamSample (and how to convert unsigned PCM8 to signed PCM8). | |||
2019-08-29 | Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR | Holger Dammertz | |
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in floating point texture targets (via Viewport) for further processing or saving high dynamic range data into files. This only works when no color conversion is active. | |||
2019-08-29 | Add feature to Button to make its icon expand/shrink with the button's size | Michael Alexsander Silva Dias | |
2019-08-29 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-29 | Add transform methods for PoolVector*Array | Andrii Doroshenko (Xrayez) | |
Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane, and AABB in 3D. PoolVector2Array and PoolVector3Array were the only missing Variant types in both Transform2D and Transform respectively. | |||
2019-08-29 | Merge pull request #31748 from Calinou/add-project-description | Rémi Verschelde | |
Add a project description setting | |||
2019-08-28 | Fix wrong offset in Button when alignment is set to left | Michael Alexsander Silva Dias | |
2019-08-28 | Add a project description setting | Hugo Locurcio | |
The description is displayed as a tooltip when hovering the project in the Project Manager. It can span multiple lines. This partially addresses #8167. | |||
2019-08-27 | Add 'is_point_in_circle()' to Geometry class, and general file cleanup | Michael Alexsander Silva Dias | |
2019-08-27 | Tweak the default fog depth end to use a fixed value | Hugo Locurcio | |
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686. | |||
2019-08-27 | Merge pull request #31662 from profan/perf/astar-reserve | Rémi Verschelde | |
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly. | |||
2019-08-27 | allow to reserve space in OAHashMap explicitly and also in AStar. | Robin Hübner | |
* also handle overflow occurring in _get_probe_length | |||
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. |