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2020-07-21Fix bound return type on get_priority.Ryan Roden-Corrent
Also adds a description explaining gizmo priority. Inferred from: https://github.com/rcorre/godot/blob/e4363d001afd3e94e1c02f8af9291087dab7408e/editor/plugins/spatial_editor_plugin.cpp#L5867-L5880 https://github.com/rcorre/godot/blob/e4363d001afd3e94e1c02f8af9291087dab7408e/editor/plugins/spatial_editor_plugin.cpp#L6462-L6470
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
Fix spelling & grammar in comments, docs, and messages
2020-07-21Merge pull request #40501 from aaronfranke/core-docs-csRémi Verschelde
Update core documentation to match recent C# changes
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-21Merge pull request #40457 from Calinou/doc-basebutton-pressed-toggledRémi Verschelde
Mention `toggled` signal for pressed state in BaseButton documentation
2020-07-21Update core documentation to match recent C# changesAaron Franke
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21Merge pull request #40512 from yrk06/ExposeInertiaTensorMasterRémi Verschelde
Add Method get_inverse_inertia_tensor
2020-07-21Add Method get_inverse_inertia_tensorYerik
2020-07-20Merge pull request #40476 from Calinou/doc-visibilitynotifierRémi Verschelde
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
2020-07-20Merge pull request #40463 from Calinou/doc-editorsettingsRémi Verschelde
Complete the EditorSettings class documentation
2020-07-20Merge pull request #40493 from Calinou/doc-editor-plugins-interfacesRémi Verschelde
Document several editor-related classes to 100% completion
2020-07-20Merge pull request #40477 from Calinou/doc-vector-dotRémi Verschelde
Document `Vector2.dot()` and `Vector3.dot()` more extensively
2020-07-20Merge pull request #40491 from RandomShaper/font_avail_charsRémi Verschelde
Add DynamicFont::get_available_chars()
2020-07-20Add DynamicFont::get_available_chars()Pedro J. Estébanez
2020-07-20Document HTML5 CORS restrictions in HTTPClient and HTTPRequestHugo Locurcio
See https://github.com/godotengine/godot/issues/40247.
2020-07-20Document several editor-related classes to 100% completionHugo Locurcio
2020-07-20Document `Vector2.dot()` and `Vector3.dot()` more extensivelyHugo Locurcio
These methods are commonly used in games. It's time to make the documentation more explicit about them :)
2020-07-20Merge pull request #40409 from Calinou/doc-control-rect-scaleRémi Verschelde
Document caveats related to Control scaling
2020-07-20Document the process of parsing command-line argumentsAndrii Doroshenko (Xrayez)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-18Improve the VisibilityNotifier and VisibilityEnabler class descriptionsHugo Locurcio
2020-07-17Complete the EditorSettings class documentationHugo Locurcio
EditorSettings is now 100% documented.
2020-07-17Mention `toggled` signal for pressed state in BaseButton documentationHugo Locurcio
This closes #40455.
2020-07-15Mention the Data paths documentation in the File classHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3799.
2020-07-15Merge pull request #40414 from rcorre/get-mesh-arrays-docRémi Verschelde
Clarify how to convert PrimitiveMesh to ArrayMesh.
2020-07-15Merge pull request #40412 from Calinou/doc-string-c-unescapeRémi Verschelde
Document which escape sequences are supported by `String.c_unescape()`
2020-07-15Clarify how to convert PrimitiveMesh to ArrayMesh.Ryan Roden-Corrent
It took me a bit to figure this out, as I was initially doing something more complicated like this before I realized I just had to pass get_mesh_arrays directly to add_surface_from_arrays. ``` var arr_mesh = ArrayMesh.new() var arrays = [] arrays.resize(ArrayMesh.ARRAY_MAX) arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays() arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) ```
2020-07-15Merge pull request #37961 from Calinou/doc-csharp-dynamic-object-callRémi Verschelde
Mention C# gotchas in Object's dynamic call/set/connect methods
2020-07-15Document which escape sequences are supported by `String.c_unescape()`Hugo Locurcio
See https://github.com/godotengine/godot/issues/38716.
2020-07-15Document caveats related to Control scalingHugo Locurcio
This is a common topic of confusion. Clarifying its intended scope should make things easier to understand.
2020-07-15Merge pull request #40380 from Calinou/doc-vehiclebody-limitationsRémi Verschelde
Document VehicleBody3D and VehicleWheel3D limitations
2020-07-15Merge pull request #40268 from DanielZTing/masterRémi Verschelde
Fix cancel/OK button order on macOS
2020-07-15doc: Sync classref with current sourceRémi Verschelde
2020-07-14Mention C# gotchas in Object's dynamic call/set/connect methodsHugo Locurcio
This closes #34015.
2020-07-14Document VehicleBody3D and VehicleWheel3D limitationsHugo Locurcio
These classes have dozens of open bugs and missing features which may not be fixed anytime soon. It's probably better to document it upfront at this point.
2020-07-14Document updated UDPServer interface.Fabio Alessandrelli
2020-07-13Commit other files changed by file_format.shAaron Franke
2020-07-11Merge pull request #40272 from clayjohn/VULKAN-time-slicingRémi Verschelde
Add incremental update mode to sky
2020-07-11Add incremental update mode to skyclayjohn
2020-07-11Merge pull request #40193 from KoBeWi/dem_pikksRémi Verschelde
Allow Area2D and 3D mouse events without collision layer
2020-07-10Fix cancel/OK button order on macOSDaniel Ting
The macOS platform convention regarding button order is cancel on left, OK on right.
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Allow Area2D and 3D mouse events without a collision layerTomasz Chabora
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com>
2020-07-10Merge pull request #40121 from Calinou/enable-file-loggingRémi Verschelde
Enable file logging by default on desktops to help with troubleshooting
2020-07-10Merge pull request #40243 from nathanfranke/fix-regression-directory-open-checkRémi Verschelde
Follow-Up Fix Directory Open
2020-07-10Merge pull request #40246 from Calinou/doc-httprequest-post-exampleRémi Verschelde
Add a POST request example to the HTTPRequest class documentation
2020-07-10Follow-Up Fix Directory OpenNathan Franke
2020-07-10Add a POST request example to the HTTPRequest class documentationHugo Locurcio
2020-07-10Merge pull request #40210 from RantingBob/patch-1Rémi Verschelde
Update Resource.xml to explain behavior of duplicate when subresource…
2020-07-09Merge pull request #40240 from Calinou/doc-packedscene-example-instanceRémi Verschelde
Document how to instance a PackedScene and add it as a child
2020-07-09Document how to instance a PackedScene and add it as a childHugo Locurcio
This information was already present in `@GDScript.preload()`, but it's not easy to find. This closes https://github.com/godotengine/godot-docs/issues/3338.