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2021-08-26Merge pull request #52107 from timothyqiu/overridenJuan Linietsky
Fix misspelled "overriden"
2021-08-26Merge pull request #51870 from BastiaanOlij/half_resolution_3dJuan Linietsky
Optionally render 3D content at scaled resolution
2021-08-26Merge pull request #51928 from reduz/extension-loaderJuan Linietsky
Implement Extension Loader
2021-08-26Merge pull request #52077 from reduz/error-ret-docJuan Linietsky
Implement error return documentation
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-08-25Merge pull request #52084 from reduz/engine-singleton-registerJuan Linietsky
Add ability to register singletons from Engine API
2021-08-25Merge pull request #51969 from Calinou/doc-image-generate-mipmaps-no-threadingK. S. Ernest (iFire) Lee
Document `Image.generate_mipmaps()` always running on the main thread
2021-08-26Fix misspelled "overriden"Haoyu Qiu
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-25Merge pull request #52023 from mhilbrunner/vs-fix-reloadedMax Hilbrunner
Fix VisualScriptEditor after namespaces
2021-08-25Add ability to register singletons from engine APIreduz
* Exposed functions in Engine to register and unregister singletons. * Added the concept of user singletons, which can be removed (the system ones can't).
2021-08-25Merge pull request #48374 from Calinou/gradienttexture-add-hdr-propertyHugo Locurcio
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-24Implement error return documetationreduz
Adds ability to add error return documetation to the binder and class reference. Usage example: ```C++ void MyClass::_bind_method() { [..] BIND_METHOD_ERR_RETURN_DOC("load", ERR_FILE_CANT_OPEN, ERR_FILE_UNRECOGNIZED); } ``` One function of ConfigFile was changed as example.
2021-08-24Fix Visual Script editorMax Hilbrunner
2021-08-24Merge pull request #52041 from Rubonnek/expose-simplify-pathMax Hilbrunner
Expose `String.simplify_path`
2021-08-24Merge pull request #52044 from Rubonnek/update-string-abs-rel-docsMax Hilbrunner
Update documentation for is_absolute_path and is_rel_path
2021-08-24Merge pull request #51999 from lyuma/set_surface_materialJuan Linietsky
Implement methods in EditorSceneImporterMesh, and add documentation.
2021-08-24Merge pull request #52000 from lyuma/set_editable_instanceJuan Linietsky
Make Node editable_instance methods available to GDScript
2021-08-24Expose String.simplify_pathWilson E. Alvarez
2021-08-23Make Node editable_instance methods available to GDScriptLyuma
2021-08-23Merge pull request #52045 from reduz/expose-rid-creation-utilitiesJuan Linietsky
Expose RID creation utilities.
2021-08-23Expose RID creation utilities.reduz
* Exposed as utility functions. * Not very useful for script, but vital for creating servers using native extensions.
2021-08-23Update documentation for is_absolute_path and is_rel_pathWilson E. Alvarez
2021-08-23Merge pull request #51751 from jeffrey-cochran/windforceCamille Mohr-Daurat
Created an area-specific wind force that interacts with soft bodies
2021-08-23Implement NativeExtension pointer argumentsreduz
* Allows calling into native extensions directly with a pointer * Makes it easier to implement some APIs more efficiently * Appears with a "*" in the documentation for the argument. * Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint. * AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23Enabled area-specific wind forcesJeffrey Cochran
2021-08-23Merge pull request #51971 from aaronfranke/httpsMax Hilbrunner
Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23Merge pull request #51803 from LoipesMas/masterlawnjelly
Add note about batching to Line2D's anti-aliasing
2021-08-23Add note about batching to Line2D's anti-aliasingLoipesMas
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-22Implement set_surface_material and set_surface_name methods in ↵Lyuma
EditorSceneImporterMesh, and add documentation.
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-22Merge pull request #50434 from QbieShay/particle-minmaxK. S. Ernest (iFire) Lee
Particle params are expressed as min-max rather than value+range AND separate axes scaling
2021-08-22Merge pull request #51886 from Geometror/fix-layout-editor-file-dialogMichael Alexsander
Fix ItemList layout (+EditorFileDialog)
2021-08-22moved particle parameters to minmax and split scale axisQbieShay
This commit adds quite a chunk of modifications to particles - particle (value + randomness) now use min and max instead - passing a curveXYZtexture is now possible and will scale particles per-axis - CPUParticle3D have an optional parameter to split the scale curve per-axis
2021-08-22Merge pull request #51700 from Geometror/fix-color-pickerK. S. Ernest (iFire) Lee
Reimplement ColorPicker presets
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22Revert "Add Node processing and physics processing cumulative (as opposed to ↵Juan Linietsky
delta) time"
2021-08-22Merge pull request #51952 from Jummit/refactor-graphedit-connectionsK. S. Ernest (iFire) Lee
Refactor GraphEdit connections
2021-08-22Merge pull request #41850 from MohammadKhashashneh/cumulative-time_issue_6999Hugo Locurcio
Add Node processing and physics processing cumulative (as opposed to delta) time
2021-08-22Define a default minimum window size to workaround rendering issuesHugo Locurcio
The minimum window size can still be set to `Vector2(0, 0)` in a script if needed. This closes #37242.
2021-08-22Document `Image.generate_mipmaps()` always running on the main threadHugo Locurcio
2021-08-21Refactor GraphEdit connectionsJummit
Remove duplicate bezier code and use Curve instead. Add an overridable method for retrieving the points of a connection line, which makes it posible to create custom connections lines.
2021-08-21Fix ItemList layout (+EditorFileDialog)Hendrik Brucker
2021-08-20Merge pull request #51866 from requizm/fix/49455Hugo Locurcio
Fix `line_separation` working incorrectly in `RichTextLabel`
2021-08-20Fix line_separation constant working incorrectly in RichTextLabelrequizm
2021-08-20Implement Extension Loaderreduz
* Extensions are now scanned and loaded on demand. * Extensions found are cached into a file that is used to load them (which is also exported). * Editor will ask to restart when an extension requires core functionality. * Editor will attempt to load extensions always before importing or loading scenes. This ensures extensions can register the relevant types.
2021-08-20add motion mode to handle TPSfabriceci
2021-08-20Improve documentation for `String.get_extension()`Hugo Locurcio
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
OmniLight3D: * Fixed lack of precision in cube map mode by scaling the projection's znear. * Fixed aliasing issues by making the paraboloids use two square regions instead of two half squares. * Fixed shadowmap atlas bleeding by adding padding. * Fixed sihadow blur's inconsistent radius and unclamped sampling. SpotLight3D: * Fixed lack of precision by scaling the projection's znear. * Fixed normal biasing. Both: * Tweaked biasing to make sure it works out of the box in most situations.
2021-08-18Improve the docs for the float typeAaron Franke