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2021-08-25Merge pull request #48374 from Calinou/gradienttexture-add-hdr-propertyHugo Locurcio
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-24Merge pull request #52041 from Rubonnek/expose-simplify-pathMax Hilbrunner
Expose `String.simplify_path`
2021-08-24Merge pull request #52044 from Rubonnek/update-string-abs-rel-docsMax Hilbrunner
Update documentation for is_absolute_path and is_rel_path
2021-08-24Merge pull request #51999 from lyuma/set_surface_materialJuan Linietsky
Implement methods in EditorSceneImporterMesh, and add documentation.
2021-08-24Merge pull request #52000 from lyuma/set_editable_instanceJuan Linietsky
Make Node editable_instance methods available to GDScript
2021-08-24Expose String.simplify_pathWilson E. Alvarez
2021-08-23Make Node editable_instance methods available to GDScriptLyuma
2021-08-23Merge pull request #52045 from reduz/expose-rid-creation-utilitiesJuan Linietsky
Expose RID creation utilities.
2021-08-23Expose RID creation utilities.reduz
* Exposed as utility functions. * Not very useful for script, but vital for creating servers using native extensions.
2021-08-23Update documentation for is_absolute_path and is_rel_pathWilson E. Alvarez
2021-08-23Merge pull request #51751 from jeffrey-cochran/windforceCamille Mohr-Daurat
Created an area-specific wind force that interacts with soft bodies
2021-08-23Implement NativeExtension pointer argumentsreduz
* Allows calling into native extensions directly with a pointer * Makes it easier to implement some APIs more efficiently * Appears with a "*" in the documentation for the argument. * Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint. * AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23Enabled area-specific wind forcesJeffrey Cochran
2021-08-23Merge pull request #51971 from aaronfranke/httpsMax Hilbrunner
Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23Merge pull request #51803 from LoipesMas/masterlawnjelly
Add note about batching to Line2D's anti-aliasing
2021-08-23Add note about batching to Line2D's anti-aliasingLoipesMas
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-22Implement set_surface_material and set_surface_name methods in ↵Lyuma
EditorSceneImporterMesh, and add documentation.
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-22Merge pull request #50434 from QbieShay/particle-minmaxK. S. Ernest (iFire) Lee
Particle params are expressed as min-max rather than value+range AND separate axes scaling
2021-08-22Merge pull request #51886 from Geometror/fix-layout-editor-file-dialogMichael Alexsander
Fix ItemList layout (+EditorFileDialog)
2021-08-22moved particle parameters to minmax and split scale axisQbieShay
This commit adds quite a chunk of modifications to particles - particle (value + randomness) now use min and max instead - passing a curveXYZtexture is now possible and will scale particles per-axis - CPUParticle3D have an optional parameter to split the scale curve per-axis
2021-08-22Merge pull request #51700 from Geometror/fix-color-pickerK. S. Ernest (iFire) Lee
Reimplement ColorPicker presets
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22Revert "Add Node processing and physics processing cumulative (as opposed to ↵Juan Linietsky
delta) time"
2021-08-22Merge pull request #51952 from Jummit/refactor-graphedit-connectionsK. S. Ernest (iFire) Lee
Refactor GraphEdit connections
2021-08-22Merge pull request #41850 from MohammadKhashashneh/cumulative-time_issue_6999Hugo Locurcio
Add Node processing and physics processing cumulative (as opposed to delta) time
2021-08-22Define a default minimum window size to workaround rendering issuesHugo Locurcio
The minimum window size can still be set to `Vector2(0, 0)` in a script if needed. This closes #37242.
2021-08-21Refactor GraphEdit connectionsJummit
Remove duplicate bezier code and use Curve instead. Add an overridable method for retrieving the points of a connection line, which makes it posible to create custom connections lines.
2021-08-21Fix ItemList layout (+EditorFileDialog)Hendrik Brucker
2021-08-20Merge pull request #51866 from requizm/fix/49455Hugo Locurcio
Fix `line_separation` working incorrectly in `RichTextLabel`
2021-08-20Fix line_separation constant working incorrectly in RichTextLabelrequizm
2021-08-20add motion mode to handle TPSfabriceci
2021-08-20Improve documentation for `String.get_extension()`Hugo Locurcio
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
OmniLight3D: * Fixed lack of precision in cube map mode by scaling the projection's znear. * Fixed aliasing issues by making the paraboloids use two square regions instead of two half squares. * Fixed shadowmap atlas bleeding by adding padding. * Fixed sihadow blur's inconsistent radius and unclamped sampling. SpotLight3D: * Fixed lack of precision by scaling the projection's znear. * Fixed normal biasing. Both: * Tweaked biasing to make sure it works out of the box in most situations.
2021-08-18Improve the docs for the float typeAaron Franke
2021-08-18Merge pull request #51627 from mhilbrunner/todo-for-neikeqRémi Verschelde
2021-08-18Hide TextFile from the APIPaulb23
2021-08-18[Net] MultiplayerReplicator with initial state.Fabio Alessandrelli
Move the former "spawnables" functions to a dedicated MultiplayerReplicator class. Support custom overrides in replicator. Spawn/despawn messages can now contain a state. The state can be automatically encoded/decoded by passing the desired object properties to `spawnable_config`. You can use script properties to optimize the state representation. 2 Callables can be also specified to completely override the default implementation for sending and receiving the spawn/despawn event. (9 bytes overhead, and there's room for improvement here). When using a custom implementation `spawn` and `despawn` can be called with any Object, `send_spawn`/`send_despawn` can receive any Variant as a state, and the path is not required. Two new functions, `spawn` and `despawn`, convey the implementation independent method for requesting a spawn/despawn of an Object, while `send_spawn` and `send_despawn` represent the more low-level send event for a Variant to be used by the custom implementations.
2021-08-18Merge pull request #50752 from Phischermen/indeterminate_checkmark_apiRémi Verschelde
Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-18Merge pull request #51787 from akien-mga/string-num-fix-default-decimalsRémi Verschelde
String: Fix default decimals truncation in num and num_real
2021-08-18Reimplement ColorPicker presetsHendrik Brucker
2021-08-18String: Fix default decimals truncation in num and num_realRémi Verschelde
Fixes undefined behavior, and fixes the logic for negative powers of ten. Fixes #51764. Adds tests to validate the changes and prevent regressions. Adds docs for `String.num`.
2021-08-17Add Node processing and physics processing cumulative (as opposed to delta) ↵Mohammad Khashashneh
time.
2021-08-17Merge pull request #51768 from reduz/fixes-to-mobile-renderer-2Rémi Verschelde
Fixes to mobile renderer
2021-08-17Merge pull request #51775 from timothyqiu/disable-undo-redoRémi Verschelde
Improve Undo/Redo menu items
2021-08-17Fixes to mobile rendererreduz
* Make sure shaders are named, to aid in debug in case of failure * SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized). * Fixed some bugs resulting on the above being corrected.
2021-08-17Remove underscore hacksMax Hilbrunner
Way less cruft. :) Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17Merge pull request #51793 from KoBeWi/direnamRémi Verschelde
Fix renaming directories
2021-08-17Improve Undo/Redo menu itemsHaoyu Qiu
* Make Undo/Redo menu items disabled when clicking it does nothing. * Context menu of `TextEdit` * Context menu of `LineEdit` * Editor's Scene menu * Script editor's Edit menu and context menu (for Script and Text) * Make editor undo/redo log messages translatable. * Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`. * Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.