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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-01-10
Add get_contact_impulse method to PhysicsDirectBodyState2D
Ricardo Buring
2023-01-10
Document all VisualShader nodes
kobewi
2023-01-10
docs: Improve `InputEventAction` reference
weerdy15
2023-01-10
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-10
Add SceneTree.unload_current_scene()
Juan Linietsky
2023-01-10
Fix Callable call error reporting.
Juan Linietsky
2023-01-10
Merge pull request #71147 from bruvzg/get_win
Rémi Verschelde
2023-01-10
Merge pull request #71022 from Sauermann/fix-captured-position-doc
Rémi Verschelde
2023-01-10
Merge pull request #70745 from rcorre/array_dup_doc
Rémi Verschelde
2023-01-10
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
Rémi Verschelde
2023-01-10
Fix doc for position of captured mouse
Markus Sauermann
2023-01-10
Add Node::get_window() method.
bruvzg
2023-01-09
Merge pull request #69616 from reduz/change-uuid
Rémi Verschelde
2023-01-09
Merge pull request #70626 from Faless/web/4.x_expose_force_fs_sync
Fabio Alessandrelli
2023-01-09
Ability to change a resource UID from API
Juan Linietsky
2023-01-09
Add few improvements for `VisualShaderNodeParticleRandomness`
Yuri Rubinsky
2023-01-09
Removed unused property hints and `Object::get_translatable_strings()`
Juan Linietsky
2023-01-09
Fix unpressable buttons
Danil Alexeev
2023-01-09
Fix typos with codespell
Rémi Verschelde
2023-01-09
Merge pull request #70996 from reduz/properly-report-callable-bound-arguments
Rémi Verschelde
2023-01-09
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Rémi Verschelde
2023-01-08
Properly report Callable bound arguments
Juan Linietsky
2023-01-08
Add NavigationServer Performance Monitor
smix8
2023-01-08
Merge pull request #71037 from reduz/array-format-bitfield
Rémi Verschelde
2023-01-08
Merge pull request #70463 from DarkKilauea/nav-server-const
Rémi Verschelde
2023-01-08
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
Rémi Verschelde
2023-01-08
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Rémi Verschelde
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-08
Expose TabBar::clear_tabs to GDScript
Stanislav Labzyuk
2023-01-08
Expose Tree::deselect_all to GDScript
Dawid Marzec
2023-01-07
Implement collision impulse in Godot Physics 3D
Lily Garcia
2023-01-07
Rework const on NavigationServer methods
Josh Jones
2023-01-07
Merge pull request #70939 from bruvzg/win_screen_2
Rémi Verschelde
2023-01-07
Merge pull request #36301 from KoBeWi/daddy_node
Rémi Verschelde
2023-01-07
Merge pull request #71000 from reduz/callable-bind-from-array
Rémi Verschelde
2023-01-07
Merge pull request #70993 from rcorre/array-erase-doc
Rémi Verschelde
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-06
Merge pull request #71005 from dazKind/master
Rémi Verschelde
2023-01-06
Merge pull request #70995 from reduz/do-not-bind-variant-immutable
Rémi Verschelde
2023-01-06
Allow binding Callable arguments from an array
Juan Linietsky
2023-01-06
fix typo 'comleption' -> 'completion'
Michael Bickel
2023-01-06
Unbind Variant methods that change immutable types.
Juan Linietsky
2023-01-06
Warn against erasing array elements while iterating.
Ryan Roden-Corrent
2023-01-06
Add `uint` type support to visual shaders
Yuri Rubinsky
2023-01-05
Simplify some editor plugin logic and remove dead code
Yuri Sizov
2023-01-05
Merge pull request #65609 from dalexeev/animated-sprite
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
`AnimatedSprite{2D,3D}` improvements
Danil Alexeev
2023-01-03
Merge pull request #70884 from clayjohn/Depth-prepass
Rémi Verschelde
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