Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-21 | Add support for saving WebP images | Aaron Franke | |
2022-06-21 | Merge pull request #62122 from reduz/implement-movie-writer | Rémi Verschelde | |
Implement a Movie Maker mode | |||
2022-06-21 | Implement Running Godot as Movie Writer | reduz | |
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). | |||
2022-06-20 | Revert "Disable VRAM compression by default for small textures in Detect 3D" | Juan Linietsky | |
2022-06-20 | Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x | Rémi Verschelde | |
2022-06-20 | Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x | Rémi Verschelde | |
2022-06-20 | Node: Rename `child_exited_tree` to `child_exiting_tree` | Rémi Verschelde | |
The name was confusing as this signal is emitted around the same time as `tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is still in tree. Fixes #59210. | |||
2022-06-19 | Merge pull request #60798 from Calinou/doc-os-cmdline-args | Rémi Verschelde | |
2022-06-19 | Merge pull request #62142 from Calinou/doc-gui-incremental-search | Rémi Verschelde | |
2022-06-19 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 5478afdb1e16ab3eda7b316dee28f14890085026) | |||
2022-06-19 | Add navigation layer bitmask helper functions | smix8 | |
Adds helper functions to work with the navigation layer bitmask. | |||
2022-06-18 | Add NavigationAgent desired path distance | smix8 | |
Add NavigationAgent desired path distance | |||
2022-06-17 | Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress | Rémi Verschelde | |
Disable VRAM compression by default for small textures in Detect 3D | |||
2022-06-17 | Merge pull request #58841 from ellenhp/expose_tightness | Rémi Verschelde | |
Expose panning strength parameters | |||
2022-06-17 | Merge pull request #62132 from timothyqiu/doc-fixes | Rémi Verschelde | |
2022-06-17 | Audio: Expose 2D/3D panning strength parameters | Ellen Poe | |
2022-06-17 | Merge pull request #62000 from gregcsokas/master | Rémi Verschelde | |
2022-06-17 | Document incremental search support in ItemList, PopupMenu and Tree | Hugo Locurcio | |
2022-06-17 | Classref typo fixes and improvements | Haoyu Qiu | |
2022-06-16 | Merge pull request #62118 from dalexeev/empty-array-any-all-docs | Rémi Verschelde | |
Clarify `all` and `any` documentation for empty arrays | |||
2022-06-16 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit e047c50068955c3ffa1dddcdd85222dd87564724) | |||
2022-06-16 | Clarify `all` and `any` documentation for empty arrays | Danil Alexeev | |
2022-06-16 | Adding function key support from F17 to F35 | gregcsokas | |
OSX supports everything by default, Linux is also capable of supporting every function key, Windows as I know support only up to F24 | |||
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | |
Remove engine version from visual shader | |||
2022-06-16 | Merge pull request #62066 from bruvzg/cleanup_ts_enums | Rémi Verschelde | |
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-16 | Make AStar to use 64-bit logic | Yuri Rubinsky | |
2022-06-16 | Merge pull request #58669 from theraot/ASar2Dbidirectional | Rémi Verschelde | |
AStar2D bidirectional | |||
2022-06-16 | Merge pull request #61908 from ↵ | Rémi Verschelde | |
Calinou/crash-handler-message-tweak-exported-project | |||
2022-06-16 | Merge pull request #61877 from aaronfranke/doc-negative-scale | Rémi Verschelde | |
2022-06-15 | Merge pull request #61952 from V-Sekai/custom-docs | Rémi Verschelde | |
`SurfaceTool.set_custom_format` Fixes and documentation. | |||
2022-06-15 | Expose PopupMenu set/get_item_horizontal_offset() | FireForge | |
- Renames setter from set_item_h_offset() - Adds getter | |||
2022-06-15 | Streamline Navigation layer function names. | smix8 | |
Streamline Navigation layer function names. | |||
2022-06-14 | `SurfaceTool.set_custom_format` Fixes and documentation. | Lyuma | |
Fix mistake making `set_custom_format` impossible to use. Automatically forward custom flags in `SurfaceTool.commit`. Add documentation in `SurfaceTool` and `Mesh` for custom channels. Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`. | |||
2022-06-14 | Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x | Rémi Verschelde | |
Add NavigationAgent2D/3D set_navigation_map() function | |||
2022-06-14 | Add NavigationAgent set_navigation_map() function | smix8 | |
Add NavigationAgent set_navigation_map() and get_navigation_map() function. | |||
2022-06-14 | Merge pull request #62042 from ↵ | Rémi Verschelde | |
Calinou/basematerial3d-nearest-height-always-linear Always sample the heightmap with linear filtering in BaseMaterial3D | |||
2022-06-14 | Always sample the heightmap with linear filtering in BaseMaterial3D | Hugo Locurcio | |
Nearest-neighbor filtering of the heightmap results in a broken appearance, with and without Deep Parallax enabled on the material. Linear filtering results in a more expected appearance. This does not affect other texture maps such as albedo, normal or roughness. | |||
2022-06-14 | Merge pull request #62035 from smix8/navigation_doc_agent_cb_cancel_4.x | Rémi Verschelde | |
2022-06-14 | Merge pull request #62030 from KoBeWi/SetName/GetName | Rémi Verschelde | |
2022-06-14 | Document NavigationServer API navigation agent callbacks | smix8 | |
Document NavigationServer API navigation agent callbacks. | |||
2022-06-14 | Change set/get binding to use StringName | kobewi | |
2022-06-14 | Add vector value linking | kobewi | |
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com> | |||
2022-06-14 | Disable VRAM compression by default for small textures in Detect 3D | Hugo Locurcio | |
This is done to prevent reducing texture quality when it doesn't save much video memory, especially for pixel art. The size threshold can be adjusted in the project settings. To get the previous behavior where textures detected to be used in 3D had their compression mode always set to VRAM, set this to the lowest value (16). | |||
2022-06-13 | Merge pull request #61945 from KoBeWi/making_move_to_trash_less_trash | Rémi Verschelde | |
2022-06-13 | Merge pull request #61809 from groud/terrain_center_bit | Rémi Verschelde | |
2022-06-13 | Merge pull request #61915 from Calinou/doc-lightmapgi | Rémi Verschelde | |
2022-06-13 | Document LightmapGI, LightmapGIData and LightmapProbe | Hugo Locurcio | |
This documents those 3 classes with 100% completion, while also documenting the relevant project settings. | |||
2022-06-13 | Merge pull request #61983 from skyace65/WorldEnvironment | Rémi Verschelde | |
2022-06-13 | Add description for camera effects property in WorldEnvironment | skyace65 | |