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2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-19Merge pull request #61020 from timothyqiu/wait-busyRémi Verschelde
2022-05-19Merge pull request #61142 from bruvzg/rtl_threadedRémi Verschelde
2022-05-19Fix a typo in EditorFileSystem classrefHaoyu Qiu
2022-05-19[RTL] Add support for shaping in background thread.bruvzg
2022-05-18Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring
This makes the intent explicit in each use case.
2022-05-18Merge pull request #60774 from TokageItLab/root-seek-modeRémi Verschelde
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-17Merge pull request #61088 from groud/keep_unhandled_events_on_passRémi Verschelde
2022-05-17i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit e86d840d4fccf9fd3e986e36bbd29a8baf750ec1)
2022-05-17Expose Curve points in the inspectorRaul Santos
Exposes the Curve, Curve2D and Curve3D points as an array property.
2022-05-17Keep input event as unhandled if they go through a control set to ↵Gilles Roudière
MOUSE_FILTER_PASS
2022-05-17Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_paramRémi Verschelde
2022-05-17Add node list param to `GraphEdit::delete_nodes_request` signalYuri Rubinsky
2022-05-17Merge pull request #61101 from clayjohn/GLES3-3DRémi Verschelde
2022-05-17Bind EditorFileSystem::reimport_files and improve docsLyuma
reimport_files offers a way for scripts to modify imported resources directly. For example, images, sounds or glTF documents which are written by an external program. It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
This includes all three light types and IBL, but does not include shadows or any form of GI
2022-05-16Clarify seek() in relation to animation_finishedkobewi
2022-05-16Merge pull request #61035 from smix8/navigation_mesh_generator_missing_doc_4.xRémi Verschelde
2022-05-16Add missing class doc to NavigationMeshGeneratorsmix8
Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
2022-05-16Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-originRémi Verschelde
2022-05-16Merge pull request #60086 from fire-forge/editorspinslider-hide-sliderRémi Verschelde
2022-05-16Merge pull request #60507 from bruvzg/textmeshRémi Verschelde
Implement TextMesh.
2022-05-16Merge pull request #60463 from Geometror/improve-vs-1Rémi Verschelde
2022-05-16Merge pull request #61058 from Calinou/doc-performanceRémi Verschelde
2022-05-16Merge pull request #60992 from Calinou/doc-gpuparticles3d-attractors-collisionRémi Verschelde
2022-05-16Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.xRémi Verschelde
2022-05-16Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.xRémi Verschelde
2022-05-16Merge pull request #60958 from smix8/navigation_server_rid_utility_4.xRémi Verschelde
2022-05-16Document GPUParticles3D attractors and collisionHugo Locurcio
2022-05-16Improve the Performance class documentationHugo Locurcio
This makes documentation for the Performance class 100% complete.
2022-05-16Disable threaded NavigationMesh bake on unsupported OSsmix8
Automatically disables threaded NavigationMesh bake when OS does not support threads.
2022-05-15Expose NavigationObstacle2D/3D get_rid() and add config warningsmix8
Exposes get_rid() function for scripting. Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-14Swap the meaning of CURSOR_WAIT and CURSOR_BUSYHaoyu Qiu
2022-05-13Document Shape2D's collide_and_get_contacts() and ↵SnailRhymer
collide_with_motion_and_get_contacts() Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
2022-05-13Merge pull request #60981 from Calinou/doc-animatedsprite2dRémi Verschelde
2022-05-13Implement TextMesh resource.bruvzg
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` ↵Hugo Locurcio
property - Rename setter/getter methods for consistency. - Remove section in the inspector as there is now only 1 property within the section. - Add performance hints to property hints.
2022-05-13Improve AnimatedSprite2D description in the class referenceMegamega53
2022-05-12Merge pull request #60771 from snailrhymer/enum-indentation-doc-fixRémi Verschelde
Indent bullet points in enum descriptions
2022-05-12Merge pull request #60643 from clayjohn/GLES3-3DRémi Verschelde
2022-05-12Indent bullet points in enum descriptionsSnailRhymer
When converting doc xml files to rst, add an indenation level to bullet points in the text description of enum values. Also add check to avoid out of bounds error in rstize_text.
2022-05-12Add NavigationServer2D/3D API functions to find missing RID infosmix8
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on .... Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12Basic 3D renderingclayjohn
2022-05-12Fix signal completion in GDScript editorYuri Rubinsky
2022-05-12Add a new HashMap implementationreduz
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
2022-05-11Implement exponential operator (**) to GDScript/ExpressionsYuri Roubinsky
2022-05-10Merge pull request #60922 from KoBeWi/JoinedStringArrayRémi Verschelde
2022-05-10Merge pull request #51591 from Calinou/call-group-default-immediateRémi Verschelde
Make `{call,set,notify}_group()` immediate by default
2022-05-10Merge pull request #46208 from floppyhammer/AddFillModeToProgressBarRémi Verschelde
2022-05-10Mention how to join PackedStringArraykobewi