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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-10-09
Add a project setting to make the root viewport transparent
Hugo Locurcio
2022-10-08
Merge pull request #67053 from Calinou/doc-array-sort-not-stable
Rémi Verschelde
2022-10-08
Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
Rémi Verschelde
2022-10-08
Remove leading spaces from enumerator name hints
Haoyu Qiu
2022-10-08
Document `Array.sort()` and `sort_custom()` using unstable sorting
Hugo Locurcio
2022-10-07
Fix signature for 'folder_moved' signal of FileSystemDock
meap
2022-10-07
Merge pull request #66972 from FHEK789/node2d_canvas_item_docs
Rémi Verschelde
2022-10-07
Remove expression base node for transitions
Guilherme Sousa
2022-10-07
Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
Rémi Verschelde
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
Merge pull request #66959 from timothyqiu/obstacles-pathfinding
Rémi Verschelde
2022-10-06
Add descriptions for Node2D's skew and CanvasItem's clip_children
Felipe Kinoshita
2022-10-06
Merge pull request #66936 from mihe/inverse-inertia-tensor
Rémi Verschelde
2022-10-06
Merge pull request #66955 from FHEK789/tilemap_get_layers_count_docs
Rémi Verschelde
2022-10-06
Merge pull request #66958 from timothyqiu/static-body
Rémi Verschelde
2022-10-06
Merge pull request #61902 from Paulb23/multi-caret
Rémi Verschelde
2022-10-06
Make it clear that obstacles don't affect pathfinding
Haoyu Qiu
2022-10-06
Improve StaticBody description
Haoyu Qiu
2022-10-05
Add description to TileMap's get_layers_count method
Felipe Kinoshita
2022-10-05
Update TextEdit docs
Paulb23
2022-10-05
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
Mikael Hermansson
2022-10-05
Add documentation for viewport's input handling
RedMser
2022-10-05
fix(docs): use proper path for tutorial file in docs
Jiri Suchan
2022-10-05
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Rémi Verschelde
2022-10-05
Merge pull request #66348 from dzil123/world3d_direct_space_state_doc
Rémi Verschelde
2022-10-05
Merge pull request #66913 from timothyqiu/mouse-button-swap
Rémi Verschelde
2022-10-05
Merge pull request #66798 from bruvzg/win_docs
Rémi Verschelde
2022-10-05
Merge pull request #65227 from BastiaanOlij/complete_render_target_api
Rémi Verschelde
2022-10-05
Merge pull request #66895 from Zylann/undo_51969
Rémi Verschelde
2022-10-05
Merge pull request #66799 from xarses/remove-dangling-os-datetime-ref
Rémi Verschelde
2022-10-05
Merge pull request #66509 from Mickeon/yes
Rémi Verschelde
2022-10-05
Merge pull request #65776 from Mickeon/camera2d-rotation_smoothing
Rémi Verschelde
2022-10-05
[Docs] Synchronize and update Window and Display Server documentation.
bruvzg
2022-10-04
World3D.direct_space_state add multithreaded warning
dzil123
2022-10-05
Describe the left mouse button constant as the primary button
Haoyu Qiu
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Merge pull request #66852 from Jantho1990/bugfix/update-control-focus-signal-...
Matthew
2022-10-04
Undo #51969, generate_mipmaps runs on caller thread.
Marc Gilleron
2022-10-04
Remove reference in OS to date and time functions
Andrew Woodward
2022-10-04
Add rotation smoothing to Camera2D
Luis Lopez
2022-10-04
Support nesting AtlasTextures inside other AtlasTextures
Micky
2022-10-04
Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
Rémi Verschelde
2022-10-04
Merge pull request #66734 from jtnicholl/proj_docs
Rémi Verschelde
2022-10-04
Merge pull request #66449 from Mickeon/stinky
Rémi Verschelde
2022-10-04
Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-10-04
update messaging for focus to be less keyboard-specific
Josh Anthony
2022-10-04
Merge pull request #39072 from dalexeev/cs2d_debug_color
Rémi Verschelde
2022-10-04
Merge pull request #66274 from Calinou/engine-rename-max-fps
Rémi Verschelde
2022-10-04
Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STA...
Rémi Verschelde
2022-10-03
Rename `Engine.target_fps` and associated project setting to `max_fps`
Hugo Locurcio
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