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2022-06-25Add ability to export Node pointers as NodePathsreduz
This PR implements: * A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string. * The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path. * When scene is saved, the node path is saved, then restored as a pointer. NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid. Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language. Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path). Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-23Merge pull request #61931 from KoBeWi/how_to_windowRémi Verschelde
Document most of the Window's members
2022-06-23Merge pull request #62326 from KoBeWi/userbindRémi Verschelde
2022-06-23Remove userdata from Thread.start()kobewi
2022-06-23Merge pull request #62306 from Calinou/doc-moviewriterRémi Verschelde
Document the MovieWriter class and associated project settings
2022-06-23Document the MovieWriter class and associated project settingsHugo Locurcio
2022-06-22Merge pull request #62234 from skyace65/AudioEffectsRémi Verschelde
Cleanup audio effect class reference pages
2022-06-22Document most of the Window's memberskobewi
2022-06-22Merge pull request #62053 from skyace65/MaterialDescriptionMax Hilbrunner
Add a description to ORMMaterial3D and StandardMaterial3D
2022-06-22Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterialRémi Verschelde
2022-06-22makerst: Fix file name not appearing in error messageHugo Locurcio
2022-06-21Allow using CanvasItemMaterial in the TileSet editorHugo Locurcio
Previously, only ShaderMaterial overrides could be added.
2022-06-21Add support for saving WebP imagesAaron Franke
2022-06-21Merge pull request #62122 from reduz/implement-movie-writerRémi Verschelde
Implement a Movie Maker mode
2022-06-21Implement Running Godot as Movie Writerreduz
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-20Revert "Disable VRAM compression by default for small textures in Detect 3D"Juan Linietsky
2022-06-20Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.xRémi Verschelde
2022-06-20Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.xRémi Verschelde
2022-06-20Node: Rename `child_exited_tree` to `child_exiting_tree`Rémi Verschelde
The name was confusing as this signal is emitted around the same time as `tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is still in tree. Fixes #59210.
2022-06-19Cleanup audio effect class reference pagesskyace65
2022-06-19Merge pull request #60798 from Calinou/doc-os-cmdline-argsRémi Verschelde
2022-06-19Merge pull request #62142 from Calinou/doc-gui-incremental-searchRémi Verschelde
2022-06-19i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit 5478afdb1e16ab3eda7b316dee28f14890085026)
2022-06-19Add navigation layer bitmask helper functionssmix8
Adds helper functions to work with the navigation layer bitmask.
2022-06-18Add NavigationAgent desired path distancesmix8
Add NavigationAgent desired path distance
2022-06-17Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compressRémi Verschelde
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17Merge pull request #58841 from ellenhp/expose_tightnessRémi Verschelde
Expose panning strength parameters
2022-06-17Merge pull request #62132 from timothyqiu/doc-fixesRémi Verschelde
2022-06-17Audio: Expose 2D/3D panning strength parametersEllen Poe
2022-06-17Merge pull request #62000 from gregcsokas/masterRémi Verschelde
2022-06-17Document incremental search support in ItemList, PopupMenu and TreeHugo Locurcio
2022-06-17Classref typo fixes and improvementsHaoyu Qiu
2022-06-16Merge pull request #62118 from dalexeev/empty-array-any-all-docsRémi Verschelde
Clarify `all` and `any` documentation for empty arrays
2022-06-16i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit e047c50068955c3ffa1dddcdd85222dd87564724)
2022-06-16Clarify `all` and `any` documentation for empty arraysDanil Alexeev
2022-06-16Adding function key support from F17 to F35gregcsokas
OSX supports everything by default, Linux is also capable of supporting every function key, Windows as I know support only up to F24
2022-06-16Merge pull request #61888 from Chaosus/vs_remove_engine_versionRémi Verschelde
Remove engine version from visual shader
2022-06-16Merge pull request #62066 from bruvzg/cleanup_ts_enumsRémi Verschelde
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-06-16Make AStar to use 64-bit logicYuri Rubinsky
2022-06-16Merge pull request #58669 from theraot/ASar2DbidirectionalRémi Verschelde
AStar2D bidirectional
2022-06-16Merge pull request #61908 from ↵Rémi Verschelde
Calinou/crash-handler-message-tweak-exported-project
2022-06-16Merge pull request #61877 from aaronfranke/doc-negative-scaleRémi Verschelde
2022-06-15Add a description to ORMMaterial3D and StandardMaterial3Dskyace65
2022-06-15Merge pull request #61952 from V-Sekai/custom-docsRémi Verschelde
`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15Expose PopupMenu set/get_item_horizontal_offset()FireForge
- Renames setter from set_item_h_offset() - Adds getter
2022-06-15Streamline Navigation layer function names.smix8
Streamline Navigation layer function names.
2022-06-14`SurfaceTool.set_custom_format` Fixes and documentation.Lyuma
Fix mistake making `set_custom_format` impossible to use. Automatically forward custom flags in `SurfaceTool.commit`. Add documentation in `SurfaceTool` and `Mesh` for custom channels. Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14Merge pull request #62044 from smix8/navigation_navagent_map_change_4.xRémi Verschelde
Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14Add NavigationAgent set_navigation_map() functionsmix8
Add NavigationAgent set_navigation_map() and get_navigation_map() function.