Age | Commit message (Collapse) | Author |
|
Overall brightness is similar to the previous settings, but lighting
now fades off more naturally and reflections feature indirect lighting.
Performance is identical.
- Enable Use Two Bounces by default.
- Decrease Propagation to 0.5 to compensate for the second bounce.
|
|
This can be used to recolor special effects such as fake area fog
without having to create separate textures for each color.
- Improve the Decal class documentation.
|
|
Improve CollisionObject2D and CollisionObject3D pickable documentation
|
|
Fix typos in the CharacterBody3D doc file
|
|
Fix add_surface_from_arrays description in classref
|
|
Add support for documenting most editor settings in the class reference
|
|
Fix add_surface_from_arrays description in ImporterMesh.xml and ArrayMesh.xml to correctly describe sub-array length requirements.
Also add missing comma in MeshInstance3D.xml, reword slightly.
|
|
|
|
|
|
|
|
Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
|
|
|
|
|
|
Expose TileMap methods related to the name of custom data layers
|
|
Move editor paths into the EditorPaths class
|
|
Remove Signal connect binds
|
|
|
|
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
|
|
|
|
|
|
|
|
|
|
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
|
|
Add `ShapeCast3D` node
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
|
|
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).
`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
|
|
When generating rst files from xml class reference, unknown references
to operators were generated, as something like:
:ref:`operator <<class_Vector2_operator_lt_bool>`
was rendered in html as:
operator ( Vector2 right )
-it just needed escaping.
The small addendum checks for operator names containing '<' and
substitutes it with '\<', escaping at rst level and generating
instead the right rendered html:
operator < ( Vector2 right )
This affected mostly the reference pages of the VectorX family of
classes. If in the future more types need escaping, a more
general solution will be needed.
|
|
|
|
bluenote10/feature/rename_translated_to_translated_local
|
|
|
|
|
|
This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.
This can be used to create videos that stop at a specified time
without having to write any script.
A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.
A method was also added to get the path to the output file from the
scripting API.
|
|
Add position track normalization to importer retarget
|
|
|
|
(cherry picked from commit 516d6b6bad68d506391a4262ba40cbceeea8be22)
|
|
Follow-up to #63495.
|
|
|
|
|
|
|
|
Add some missing Vector4 methods
|
|
|
|
The new default values are more usable in real world scenarios
when smooth fading of distant decals is desired for performance reasons.
The Decal distance fade property hints were adjusted based on the
GeometryInstance3D visibility range fade property hints. `or_greater`
was also added to allow specifying larger values if needed.
|
|
|
|
|