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2022-02-10Merge pull request #57889 from Calinou/doc-occlusion-cullingJFonS
Document occlusion culling classes and settings
2022-02-10Merge pull request #57916 from akien-mga/doc-translations-exclude-DOCS_URL-linksRémi Verschelde
2022-02-10Document occlusion culling classes and settingsHugo Locurcio
2022-02-10Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabelRémi Verschelde
2022-02-10Merge pull request #54158 from Calinou/decrease-default-soft-shadow-qualityRémi Verschelde
2022-02-10Merge pull request #54677 from Calinou/voxelgi-default-low-qualityRémi Verschelde
2022-02-10Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde
2022-02-10Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascadesRémi Verschelde
2022-02-10Add get_content_width methodmarkdibarry
Adds a get_content_width method to RichTextLabel
2022-02-10i18n: Exclude `$DOCS_URL` links from classref translationsRémi Verschelde
2022-02-10Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists.
2022-02-09Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_serversRémi Verschelde
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09Update Popup and PopupMenu descriptionsMarkus Sauermann
2022-02-09Merge pull request #57838 from TechnicalSoup/ClassRefPatch2Rémi Verschelde
2022-02-09Merge pull request #57810 from timothyqiu/tree-button-idRémi Verschelde
2022-02-09Correct C# code example in Color class referenceTechnicalSoup
Correct C# example code for html method in the Color class reference.
2022-02-09Merge pull request #57837 from YeldhamDev/that_was_pointlessRémi Verschelde
2022-02-09Remove code to update the layout direction of submenus from `PopupMenu`Michael Alexsander
2022-02-09Merge pull request #57813 from MisoMosiSpy/disabled_iconsRémi Verschelde
2022-02-09Updated alpha value for disabled icons in default theme.MisoMosiSpy
2022-02-09Add AudioStreamRandomizer, replacing AudioStreamRandomPitchEllen Poe
Add additional randomization options.
2022-02-08Merge pull request #57627 from JFonS/occluder_improvementsRémi Verschelde
2022-02-08Improve TreeItem button APIHaoyu Qiu
2022-02-08Merge pull request #57801 from reduz/fix-blend-shape-mask-2Rémi Verschelde
2022-02-08Merge pull request #57692 from YeldhamDev/popping_optionsRémi Verschelde
2022-02-08Fix BLEND_SHAPE_MASKreduz
* Should now be correct * Supersedes 53738
2022-02-08Merge pull request #40140 from hinlopen/tree-scroll-centerRémi Verschelde
2022-02-08[GDExtension] Add binds for missing methods, operators, and constants ↵bruvzg
required for GDExtension TextServer implementation.
2022-02-08Add method descriptions to Color Class ReferenceTechnicalSoup
Add definitions and code examples for the html and html_is_valid methods
2022-02-08Add method description to Vector3i Class ReferenceTechnicalSoup
Add description for the abs method in the Vector3i class. Description added is identical to the abs method for the other vector classes
2022-02-07Fix theming for floating window docksMichael Alexsander
2022-02-07Merge pull request #57718 from Faless/js/4.x_pwa_prefer_cache_prRémi Verschelde
2022-02-07Improvements and fixes to occludersjfons
Improvements: * Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders. * Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default. * Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window. Fixes: * Fixed saving of occluder files after bake. * Fixed a small error where occluders didn't correctly update in the rendering server. Bonus content: * Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders. * Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07Merge pull request #57741 from Chaosus/vs_fixesRémi Verschelde
2022-02-07ResourceImporter: Restore default append logic for new importersRémi Verschelde
This was changed in #56943 to allow adding new importers from plugins that take precedence over built-in ones, but this should be opt-in, not the default behavior. Fixes #57730.
2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-02-06Enhancements and fixes for `OptionButton` and `PopupMenu`Michael Alexsander
2022-02-06[HTML5] Implement JavaScript PWA update callbacks.Fabio Alessandrelli
Allows detecting when a new version of the progressive web app service worker is waiting (i.e. an update is pending), along a function to force the update and reload all clients.
2022-02-06Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky
2022-02-06[Debugger] New extensible EngineProfiler class.Fabio Alessandrelli
Uses GDExtension, replaces old Callable system for profilers, and is also used internally.
2022-02-06Tweak default SDFGI settings for better qualityHugo Locurcio
- Enable Read Sky Light to get proper outdoors lighting out of the box. - Set bounce feedback to 0.5 by default to get a better quality result. - Higher values may cause infinite feedback with bright surfaces. - Increase the number of frames to converge to improve quality at the cost of latency. Most scenes are fairly static after all. - Use 75% Y scale by default as most scenes are not highly vertical. - Reorder the Y scale enum to go from the lowest Y scale to the highest. Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06Decrease the default number of SDFGI cascades to 4Hugo Locurcio
This improves rendering performance noticeably, especially when the camera moves fast. On a medium-sized test scene on a GTX 1080 in 2560×1440, going from 6 to cascades saves 0.5 ms of frame time while looking visually identical (as most of the scene fits within the 4 cascades).
2022-02-06Fix integer vector mul/div operators and bindings.reduz
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively. * Create specializations to allow proper bindings. This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-05Merge pull request #57646 from Faless/mp/4.x_interfacesRémi Verschelde
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05Merge pull request #57385 from madmiraal/update-mouse-pointer-definitionsRémi Verschelde
Update definitions of get_mouse_position methods
2022-02-05Add visibility to CanvasLayerkobewi
2022-02-05Center when scrolling to tree item.Stijn Hinlopen
2022-02-05Merge pull request #49775 from fire/faster-cvttRémi Verschelde
Faster CVTT by lowering default quality
2022-02-05Merge pull request #57639 from Sauermann/fix-onready-docsRémi Verschelde
Add @ to onready annotated variables in docs
2022-02-05Rework TextureButton stretchkobewi