Age | Commit message (Collapse) | Author |
|
Fix some errors affecting the Web editor
|
|
Before this change, API docs that look like this:
…adding [param character]s to the right of the string.
would turn into rst files that look like this:
…adding ``character``s to the right of the string.
That reStructuredText is invalid and causes warnings when the docs repo
is built.
|
|
KoBeWi/Two_Tweens_are_tweening_the_same_object._Who-will-win
Add more clarifications about Tween processing
|
|
- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
for an icon. It was only used once so instead of flipping at runtime,
let's just add a flipped icon.
Part of #65702.
|
|
|
|
|
|
Bind `AfterGUIInput` to GDScript and update document
|
|
|
|
Allow negative indices in `move_child()`
|
|
|
|
Remove `Node.remove_and_skip` method
|
|
|
|
Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.
Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
|
|
Fix NavigationObstacle 2D/3D (re)parent issues
|
|
Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg>
|
|
|
|
(cherry picked from commit 26a28d6bbdba880151c7dd8391e75fa3417d7aab)
|
|
|
|
|
|
|
|
Rework AnimatedTexture's `fps` into `speed_scale`
|
|
|
|
Fix key mapping changes when moving from macOS to other platform.
|
|
Rename raise() to move_to_front()
|
|
Rename `change_scene()` and `change_scene_to()`
|
|
[Net] Rename "ssl" references to "tls" in methods and members.
|
|
Remove / Replace old Navigation Debug Visualization
|
|
|
|
Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.
This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.
[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955>
Fixes #27640.
|
|
Add documentation for `AStarGrid2D` class
|
|
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
|
|
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
|
|
Improve handling of custom types
|
|
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
|
|
Allow SplitContainer to have a grab area larger than its visual grabber
|
|
Unbinds the following methods:
- StyleBox.set_default_margin_individual()
- StyleBoxFlat.set_corner_radius_individual()
- StyleBoxFlat.set_expand_margin_individual()
- StyleBoxTexture.set_expand_margin_individual()
- StyleBoxTexture.set_margin_size_individual()
|
|
|
|
|
|
This exposes PhysicsServer2DManager and PhysicsServer3DManager.
|
|
|
|
|
|
|
|
`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
|
|
With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
|
|
Rename JavaScript singleton to JavaScriptBridge
|
|
[Net] Rename StreamPeerSSL to StreamPeerTLS.
|
|
Make `AcceptDialog` and derivatives utilize `StyleBox` fully
|
|
YuriSizov/editor-main-control-screen-container-node
Rename `EditorInterface.get_editor_main_control` to `get_editor_main_screen`
|
|
Improve naming of theme properties throughout GUI code
|
|
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
|