Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-29 | Merge pull request #44710 from Calinou/doc-richtextlabel-no-entangled-tags | Rémi Verschelde | |
Document RichTextLabel not supporting entangled BBCode tags | |||
2020-12-29 | Merge pull request #44724 from Chaosus/popup_separator | Rémi Verschelde | |
Added optional id parameter to `PopupMenu::add_separator` | |||
2020-12-29 | Merge pull request #44792 from KoBeWi/export_guide | Rémi Verschelde | |
Complete documentation of EditorExportPlugin | |||
2020-12-29 | Complete documentation of EditorExportPlugin | kobewi | |
2020-12-29 | Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point | Rémi Verschelde | |
Rename offset to point in remove_point() | |||
2020-12-29 | Merge pull request #44614 from madmiraal/rename-normalmap-normal_map | Rémi Verschelde | |
Consistently use normal_map | |||
2020-12-29 | Fix missed renamings from empty() to is_empty() | Rémi Verschelde | |
Those were missed in #44401 or added by later PRs. | |||
2020-12-29 | Merge pull request #43691 from bruvzg/ctl_dropcap | Rémi Verschelde | |
[Complex Text Layouts] Add drop-cap support to RTL. | |||
2020-12-29 | Consistently use normal_map | Marcel Admiraal | |
2020-12-28 | Merge pull request #44586 from madmiraal/rename-stepify | Rémi Verschelde | |
Rename Math::stepify to snapped | |||
2020-12-28 | Rename offset to point in remove_point() | kobewi | |
2020-12-28 | Merge pull request #42881 from madmiraal/fix-39767 | Rémi Verschelde | |
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape | |||
2020-12-28 | Merge pull request #44756 from Jummit/add-s-viewport-docs | Rémi Verschelde | |
Add missing "s" in Viewport documentation | |||
2020-12-28 | Merge pull request #44183 from madmiraal/box_shape-size | Rémi Verschelde | |
Use a size Vector for adjusting the size of Rectangles and Boxes | |||
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde | |
Rename Vector2.tangent() to Vector2.orthogonal() | |||
2020-12-28 | Merge pull request #44232 from madmiraal/rename-camera2d-drag-offset | Rémi Verschelde | |
Rename Camera2D offset_h and offset_v properties | |||
2020-12-28 | Merge pull request #44751 from madmiraal/rename-rect-grow_margin | Rémi Verschelde | |
Rename Rect2 and Rect2i grow_margin() to grow_side() | |||
2020-12-28 | Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far | Rémi Verschelde | |
Rename Camera3D near and far getters and setters | |||
2020-12-28 | Merge pull request #44524 from madmiraal/rename-editor-viewport | Rémi Verschelde | |
Rename EditorInterface get_editor_viewport to get_editor_main_control | |||
2020-12-28 | Merge pull request #44569 from madmiraal/rename-unselect-deselect | Rémi Verschelde | |
Rename unselect to deselect | |||
2020-12-28 | Merge pull request #44593 from madmiraal/rename-mainloop-methods | Rémi Verschelde | |
Rename MainLoop methods to match Node methods | |||
2020-12-28 | Merge pull request #44607 from madmiraal/rename-control-rotation | Rémi Verschelde | |
Rename Control rotation to rotation_degrees | |||
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal | |
2020-12-28 | Rename Rect2 and Rect2i grow_margin() to grow_side() | Marcel Admiraal | |
2020-12-28 | fix missing "s" in Viewport docs | Jummit | |
2020-12-28 | Rename Camera2D offset_h and offset_v properties | Marcel Admiraal | |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-27 | Mention that change_scene is deferred | kobewi | |
2020-12-27 | Added optional id parameter to `PopupMenu::add_separator` | Yuri Roubinsky | |
2020-12-26 | Update Rect intersection documentation, and rename method on Mono | Nathan Franke | |
2020-12-26 | Document RichTextLabel not supporting entangled BBCode tags | Hugo Locurcio | |
See #44634. | |||
2020-12-24 | Fix confusing SliderJoint3D brief description | Hugo Locurcio | |
2020-12-23 | Rename Control rotation to rotation_degrees | Marcel Admiraal | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-22 | Rename MainLoop methods to match Node methods | Marcel Admiraal | |
2020-12-22 | Merge pull request #44182 from clayjohn/ASSAO | Rémi Verschelde | |
Replace SAO with ASSAO as Godot's new SSAO | |||
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-21 | Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays | Rémi Verschelde | |
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0 | |||
2020-12-21 | Rename unselect to deselect | Marcel Admiraal | |
2020-12-21 | Rename XRPositionalTracker methods | Marcel Admiraal | |
Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand() | |||
2020-12-21 | Merge pull request #44261 from madmiraal/rename-trackerhand-enums | Rémi Verschelde | |
Rename TrackerHand enums | |||
2020-12-21 | Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering | Rémi Verschelde | |
Document how to solve UV jittering when using large procedural meshes | |||
2020-12-20 | Merge pull request #43414 from Xrayez/pi-type-string | Rémi Verschelde | |
Expose `PROPERTY_HINT_TYPE_STRING` to scripting | |||
2020-12-20 | Rename Camera3D near and far getters and setters | Marcel Admiraal | |
Renames: - get_znear() -> get_near() - set_znear() -> set_near() - get_zfar() -> get_far() - set_zfar() -> set_far() | |||
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez | |
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks. | |||
2020-12-19 | Merge pull request #44521 from madmiraal/rename-rect2-clip | Rémi Verschelde | |
Rename Rect2 and Rect2i clip() to intersection() | |||
2020-12-19 | Document how to solve UV jittering when using large procedural meshes | Hugo Locurcio | |
2020-12-19 | Rename EditorInterface get_editor_viewport to get_editor_main_control | Marcel Admiraal | |
2020-12-19 | Increase the default Camera Zfar to 4000 | Hugo Locurcio | |
This makes it possible to view far away objects without having to tweak any settings. This results in a more usable editor when working on large-scale levels. This change should have no impact on performance, but note that Z-fighting will be visible at a distance. This can be made less visible by increasing the Znear value (however, doing so will cause nearby surfaces to disappear). This change was also applied to the editor, but it will only apply to newly created scenes. This also changes the default camera settings in the glTF importer to match the Camera node's defaults. | |||
2020-12-19 | Rename Rect2 and Rect2i clip() to intersection() | Marcel Admiraal | |